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The Lurmageddon That Never Was And Back To The Usual


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#61 Charons Little Helper

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Posted 03 April 2014 - 08:54 AM

View PostLatorque, on 02 April 2014 - 05:34 PM, said:

Only if you are a terrible LRM pilot. Seriously; you count brawler mechs as a danger to LRM mechs in the current so-called balance? I only played LRM mechs to elite their ballistic / energy variants; but even with 120m/s brawlers were rarely a problem. As i played mostly LB-X armed brawler mechs; you had to move from cover to cover to close up to LRM - mechs; and even then you got jumped pretty often. By now; as a brawler - you better don't move at all.

And; funnily enough; it is very likely that an AMS runs out of ammo before the LRMs do.


1. Why are you using an LB-X based brawler? LB-X kinda sucks.

2. Part of our difference of expierience may be that I mostly just play conquest - where brawlers in general come into their own more.

3. Assault brawlers kinda suck - too slow to close to optimal weapons range - and they will die horribly to LRM boats. Fast bralwers who can get in their grill eat LRM boat face with ease.

(While I do use LRMs in a couple mechs - I have more mechs which are 92kph+ brawlers of one sort or another.)

Edited by Charons Little Helper, 03 April 2014 - 08:55 AM.


#62 Joseph Mallan

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Posted 03 April 2014 - 08:56 AM

View PostGreen Mamba, on 03 April 2014 - 08:29 AM, said:


Aiming, adjusting for speed of target,distance of target and whether target is moving on a slant ,allowing for drops or hills of terrain to get a hit is easier right than just pressing "R" and waiting for target to lock with follow through once lock is achieved Right?

60% hit rate using weapons that use these and 38% hit rate with pressing "R"... I only know what the numbers are telling me my friend.

#63 Villz

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Posted 03 April 2014 - 12:30 PM

View PostMordin Ashe, on 02 April 2014 - 08:27 PM, said:

I don't know, impressive numbers, but my Ctf-4x still performs better and has more kills for the same damage. Banshees are the same case. And Oxide, for that matter. Basically anything that has multiple ACs and Streaks/SRMs.


LOLOLOLOL

#PublicELO

Edited by Villz, 03 April 2014 - 12:32 PM.


#64 Ngamok

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Posted 03 April 2014 - 12:47 PM

View PostTrauglodyte, on 03 April 2014 - 08:45 AM, said:


You should stop posting cause you're showing the community how biased and bad you are. LRMs for bads is waiting for a red triangle, pressing R, and hitting the LRM weapons group button while never seeing your target. LRMs for people that are pushing the envelope entails putting yourself out in the open, using TAG and Artemis IV to get a quick lock on, and firing at targets within 500m (300-400m is the really good area for LRM brawling). What you poor neck beard direct fire knuckle draggers don't seem to get is that LRM users don't get the benefit of torso twisting like everyone else. To maximize the damage output, you only get to fire at 60% of your range, need to be within LOS to get the biggest punch possible, AND can't turn away because that would mean a broken lock which, in turn, means lost ordinance. But, people like you just think that everyone is that idiot in the LRM trial mech sitting the back wasting ammo on random targets or the easy moder running an XL engine in a "nothing but LRMs" assault mech hoping that they drop in a match with someone that knows how to spot/PUGs that can keep a lock.

You should maybe try moving away from the comfort and easiness of the JJing Cataphract, Victor, and Highlander PPC/AC beasts and do something different. Jump in a 733P with double PPCs and double ALRM10s and see what you can do.


+1000 If I could because this is how I play as well. Sitting at 700+ meters to shoot LRMs isn't my thing.

#65 Roland

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Posted 03 April 2014 - 12:54 PM

View PostLatorque, on 02 April 2014 - 05:34 PM, said:

i played mostly LB-X armed brawler mechs;

lol @ this guy

#66 Ngamok

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Posted 03 April 2014 - 01:05 PM

View PostRoland, on 03 April 2014 - 12:54 PM, said:

lol @ this guy


They sound amazing in 2 or 3 packs !! My JM6-A uses 2 with 4 streaks just so I can fill up my screen with projectiles. Because slapping 2 20s or Gauss on them all gets boring.

#67 Roland

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Posted 03 April 2014 - 01:08 PM

View PostNgamok, on 03 April 2014 - 01:05 PM, said:


They sound amazing in 2 or 3 packs !! My JM6-A uses 2 with 4 streaks just so I can fill up my screen with projectiles. Because slapping 2 20s or Gauss on them all gets boring.

That is true.. While a total trash tier weapon, the LBX sounds and looks cooler than almost any weapon in the game (aside from the flamer).

That's what sucks so bad... Those two weapons, if they were made more useful, would really be awesome to use.

#68 Trauglodyte

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Posted 03 April 2014 - 01:08 PM

View PostRoland, on 03 April 2014 - 12:54 PM, said:

lol @ this guy


I knew you'd come out of the woodwork for that one, lol.

#69 Kjudoon

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Posted 03 April 2014 - 01:14 PM

View PostGreen Mamba, on 02 April 2014 - 02:58 PM, said:

LRM Fanbois Unite

We've been going through "LRMhatorz Unite" for weeks now.

#70 KharnZor

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Posted 03 April 2014 - 01:29 PM

View PostxXBagheeraXx, on 02 April 2014 - 07:55 AM, said:


NO..just..no. When everyone hides behind a hill for 10 to 15 minutes for fear of lrm death, something is wrong. The game got dull and boring as hell, and is still somewhat boring with everyone still packing lrms. Lrmageddon that never was? Please, i wish i had screenshots of the games just last night where the sky was literally filled with flights of lrms.

Dont use such grand generalizations, i'm one of the players that had no problems with lrms and indeed i had a field day slaughtering lrm boats over the past two weeks. And i did it mostly in a wolverine 7k and a 2d2. was easy.

#71 Abivard

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Posted 03 April 2014 - 01:41 PM

Have you ever noticed how there doesn't seem to be any screen shots of someone actually dying to LRM's where they were not being stupid or had extremely bad luck?

#72 KharnZor

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Posted 03 April 2014 - 01:47 PM

View PostAbivard, on 03 April 2014 - 01:41 PM, said:

Have you ever noticed how there doesn't seem to be any screen shots of someone actually dying to LRM's where they were not being stupid or had extremely bad luck?

wrong thread :lol: :huh: :wub:

Edited by KharnZor, 03 April 2014 - 05:34 PM.


#73 Trauglodyte

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Posted 03 April 2014 - 01:56 PM

View PostAbivard, on 03 April 2014 - 01:41 PM, said:

Have you ever noticed how there doesn't seem to be any screen shots of someone actually dying to LRM's where they were not being stupid or had extremely bad luck?


Over the past two weeks, I died more to direct fire trying to stay out of LRM fire than I actually took LRM fire. How stupid is that?

#74 Black Arachne

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Posted 03 April 2014 - 02:09 PM

View PostDarkDevilDancer, on 02 April 2014 - 06:43 AM, said:

When 8 or more people are boating LRM's thats an obvious sign that somethings wrong, it got real boring real fast and it came down to the team with the most ecm mechs and most LRM boats won.

Thats dull as crap and people in the games i was in were not having fun, i didn't appreciate having to use lrm's just to compete because i had no chance of getting in brawl range.

I got multikill games with my orion using LRM's before the patch at 120, going up to 175 was too much and the instant adoption of so many people shows how good they were.

Over all they still got a buff.


"When 8 or more people are boating Ballistics thats an obvious sign thats somethings wrong, it got real boring real and it came down to the team with the most ecm mechs and most ballistic boats won."

Wonder what the nerf is gonna be for them?

Edited by Black Arachne, 03 April 2014 - 02:09 PM.


#75 Gas Guzzler

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Posted 03 April 2014 - 04:17 PM

Stop whining about LRMs folks. If you go from untouched to cored by LRMs it is your fault, plain and simple.

If you are spending 10 minutes with your whole team hiding behind cover that's a teamwork fail.

Disclaimer: I rarely drop with more than 25 LRMs, and no LRM5 spam either, just not a fan of having primarily LRMs as my primary weapon system.

I'm a fan of all weapons being viable. Next step is to raise the ghost heat threshold of large laser types (LL, ER LL, and LPL) to 3 instead of 2. Let's do it folks. Arrays of large lasers are the answer to poptarts who think they can stay hump the same spot all day.

#76 Kjudoon

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Posted 03 April 2014 - 04:45 PM

View PostAbivard, on 03 April 2014 - 01:41 PM, said:

Have you ever noticed how there doesn't seem to be any screen shots of someone actually dying to LRM's where they were not being stupid or had extremely bad luck?

Posted Image

Congratulations on your promotion. :)

#77 Damia Savon

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Posted 04 April 2014 - 12:01 AM

View PostGreen Mamba, on 03 April 2014 - 08:29 AM, said:


Aiming, adjusting for speed of target,distance of target and whether target is moving on a slant ,allowing for drops or hills of terrain to get a hit is easier right than just pressing "R" and waiting for target to lock with follow through once lock is achieved Right?


Sure.. nothing like
1) needing a spotter to target for you in the first place. Try getting people to regularly target,
2) praying that people can actually hold a target so your LRMs actually hit something. You do not need a target lock to shoot direct fire weapons and the lock itself takes a couple of seconds to achieve,
3) people diving into cover just like they do against direct fire weapons,
4) 1 ECM mech shutting down your entire weapon system,
5) having to get into direct LOS quite a lot because of the previously mention lack of target locks and ECM. Only alternative is to expose yourself to use TAG (with its limited range) and get cored from all the ACs, PPCs and LL. I direct fire quite a lot which is ironic since so many people complain about LRM mechs not doing that.
6) despite the "long" range, LRMS are best used at 400-600 m because of flight time and the arc. Most direct fire weapons can hit you multiple times before your LRMs arrive,
7) AMS has a longer range now and is better at shooting down LRMs. Wise players are taking AMS systems now which is a good thing overall but a relatively close group of mechs can cover each other pretty well,
8) Every mech in the game gets an immediate warning that LRMs have been fired. If you are in a moderately fast mech you can look up and see the inbound missiles and twist to limit damage or simply dodge them. Frankly only AMS equipped mechs should get a warning.

Want me to go on? I find that at least 50% of my LRMs go to waste in a match because of broken locks, cover, having to move and so forth. ECM is the worst because I can't do anything pretty much the entire match. That is boring as heck. The LRM boost and making NARC useful really boosted role warfare because a lot more mechs ran TAG and NARC. People who like playing the role of scout and spotter actually got something to do.

The idea that running an LRM mech is simply easy mode is laughable. Just sitting back and firing is far less effective than people think. A good LRM pilot manuvers to best help the team and has to get in close to be really effective. That makes you more vulnerable to light mechs and brawlers, again contrary to popular belief.

#78 Kjudoon

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Posted 04 April 2014 - 12:05 AM

View PostDamia Savon, on 04 April 2014 - 12:01 AM, said:


Sure.. nothing like
1) needing a spotter to target for you in the first place. Try getting people to regularly target,
2) praying that people can actually hold a target so your LRMs actually hit something. You do not need a target lock to shoot direct fire weapons and the lock itself takes a couple of seconds to achieve,
3) people diving into cover just like they do against direct fire weapons,
4) 1 ECM mech shutting down your entire weapon system,
5) having to get into direct LOS quite a lot because of the previously mention lack of target locks and ECM. Only alternative is to expose yourself to use TAG (with its limited range) and get cored from all the ACs, PPCs and LL. I direct fire quite a lot which is ironic since so many people complain about LRM mechs not doing that.
6) despite the "long" range, LRMS are best used at 400-600 m because of flight time and the arc. Most direct fire weapons can hit you multiple times before your LRMs arrive,
7) AMS has a longer range now and is better at shooting down LRMs. Wise players are taking AMS systems now which is a good thing overall but a relatively close group of mechs can cover each other pretty well,
8) Every mech in the game gets an immediate warning that LRMs have been fired. If you are in a moderately fast mech you can look up and see the inbound missiles and twist to limit damage or simply dodge them. Frankly only AMS equipped mechs should get a warning.

Want me to go on? I find that at least 50% of my LRMs go to waste in a match because of broken locks, cover, having to move and so forth. ECM is the worst because I can't do anything pretty much the entire match. That is boring as heck. The LRM boost and making NARC useful really boosted role warfare because a lot more mechs ran TAG and NARC. People who like playing the role of scout and spotter actually got something to do.

The idea that running an LRM mech is simply easy mode is laughable. Just sitting back and firing is far less effective than people think. A good LRM pilot manuvers to best help the team and has to get in close to be really effective. That makes you more vulnerable to light mechs and brawlers, again contrary to popular belief.


LRMhatorz will never listen or believe. Good effort though, but that kinda position is here to stay... like the Shingles with occasional flare ups.

#79 TexAce

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Posted 04 April 2014 - 12:22 AM

LRMs are still present in the PUG matches I was in the last days, wouldnt trade my AMS for anything at the moment. Its no LRMageddon of course but its in a good place I think.
I presonally just dont like using LRMs (I never did, more into brawling) but as long other people do its fine.

One thing though I realised when I tried them out again:
LRMs are the only weapon you need TONs of addons to make them really viable. Or lets say to improve them.
You got

Artemis
Advanced Target Decay
Tag
Narc
Advanced Sensor Range
...probably even more I cant recall at the moment

So you have to include all of that into your mech to make LRMs really good.

No other weapon is like that. You cant just equip a LRM20 like I did on my Banshee S and be like "ok I also got LRMs" no you have to make sure you equip a lot of other stuff too to make them really shine and thats not good, because you cant just have LRMs as supporting weapons with you, instead you have to equip your mech AROUND the LRMs otherwise they are underperforming and its better to trade that LRM20 rack with an SRM6..

This should change.

Edited by TexAss, 04 April 2014 - 12:33 AM.


#80 Kjudoon

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Posted 04 April 2014 - 12:33 AM

Imagine the havoc I could have with my LRM mech if I was able to drop

BAP 1.5 tons 2 slots
Artemis 1 ton and slot per hardpoint used
Tag 1 ton 1 slot 1 energy hardpoint
Advance Target Decay 1 module slot
Advanced Sensors 1 modulle slot.
NARC : 3 tons 2 slots 1 missile hardpoint plus ammo

So that would free up between 5.5-11.5 tons (Cat A1) of space that I could devote to other weapons, more missiles or more ammo, bigger engines, jumpjets... blah blah blah.

Yeah... LRMs have it so easy.





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