YueFei, on 02 April 2014 - 07:38 AM, said:
It's probably because of the angle you are shooting from, it's a bad angle. Even after the arm and shoulder are destroyed, you're getting 50% damage reduction on the damage transfer to the CT, making your shots less efficient.
Have you ever gone hunting? There are certain angles on the game animal that are considered bad for taking shots, because the shot might deflect off of bone and miss vital organs. Just think of it the same way here. =P
Just to add to this ... there is a reason the Centurion is so effective as a zombie. The arms and side torso absorb damage even after being destroyed. If you fire on a centurion from the side in the testing grounds ... then only 1/4 of the damage transfers to the CT so it takes a very long time to destroy the mech.
I bug-reported this at least 6 months to a year ago since destroyed components still giving damage reduction on transfer seems wrong.
Ultimately, it comes down to how you define destruction. If destruction of a mech section means the functionality is destroyed but some remanant of the structure still exists ... then that remnant could reduce the damage passed along to other components.
On the other hand, if destruction actually means blowing off the mech section and complete destruction of the structure then the damage should transfer through destroyed sections without reduction.
The former seems to be the way MWO does it while the latter is the way Table Top does it as far as I know.
Edited by Mawai, 02 April 2014 - 11:04 AM.