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#21 Chemie

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Posted 02 April 2014 - 08:27 AM

View PostPrezimonto, on 02 April 2014 - 08:24 AM, said:

It's not even like the idea of lobbies to find games are new, they've been around forever, and I can't think of a game today that offers private matches that doesn't also have a lobby where you can search open (non-locked) games.

Why would you even begin coding the system without that feature at it's core, for matchmaking?


because they are not really doing a lobby. They are making a new match launch screen which allows you to set game features including inviting players. They are not making any front-end changes to the current team menu or forming of teams. In other words, they are really just hobbling something together versus programming anything new. UI2 showed us how long it takes to do something any other developer could do in 1 month

Edited by Chemie, 02 April 2014 - 08:28 AM.


#22 Lukoi Banacek

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Posted 02 April 2014 - 08:29 AM

Chemie.....the challenge is, as with a lot of MMOs, plenty of people do not read the game forums. How will they get the word to use the service. So like alot of things, this laziness further reduces the pool of participating players.

Our community driven tournament play demonstrates this quite readily. They have hundreds of players playing (mqny of whom overlap in multiple leagues so its an even more limited pool of unique players), in a game supposedly involving tens of thousands of players.

Integrating this kind of function into the actual game is highly preferably. Its a shame really that we are actually at the point where people feel like a community effort failing is preferable if only to force PGI to make a better product.

#23 Roadbeer

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Posted 02 April 2014 - 08:29 AM

View PostBuckminster, on 02 April 2014 - 08:25 AM, said:

He does say that it will be added later - it's in his first tweet.

"Priority will go to CW after April 29th Patch"

Which is... 6 months down the road?
Hard to tell as those goal posts keep getting moved, as well as his question in the NGNG 105b Interview "Wondering if the community wants polishing or CW" which gives him an out, as nobody really knows where he gets his "Community Wants" information, I mean, after all, there was overwhelming desire for 3PV, and "Nobody" wants them to divert resources to support large groups.

So, as I said in the tweet thread... 10th of Never?

#24 Prezimonto

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Posted 02 April 2014 - 08:30 AM

So it really is, essentially, a bone thrown to the competitive crowd for scrimmages and practice so they don't all pack up and leave?

12 man or else!

#25 Chemie

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Posted 02 April 2014 - 08:30 AM

View PostLukoi, on 02 April 2014 - 08:29 AM, said:

Chemie.....the challenge is, as with a lot of MMOs, plenty of people do not read the game forums. How will they get the word to use the service. So like alot of things, this laziness further reduces the pool of participating players.

Our community driven tournament play demonstrates this quite readily. They have hundreds of players playing (mqny of whom overlap in multiple leagues so its an even more limited pool of unique players), in a game supposedly involving tens of thousands of players.

Integrating this kind of function into the actual game is highly preferably. Its a shame really that we are actually at the point where people feel like a community effort failing is preferable if only to force PGI to make a better product.


I agree, mostly because I doubt the critical mass will be reached in this 3rd party app. i did join and hope I am wrong but your example you sight does suggest demise. (Of course, sync drop mechanic did suck for tournies)

Edited by Chemie, 02 April 2014 - 08:32 AM.


#26 AlmightyAeng

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Posted 02 April 2014 - 08:37 AM

View PostPrezimonto, on 02 April 2014 - 08:30 AM, said:

So it really is, essentially, a bone thrown to the competitive crowd for scrimmages and practice so they don't all pack up and leave?

12 man or else!


Basically, yes. I remember the original response was essentially "Sync drops are ruining pugs, so we're giving you this so you don't have to sync drop for league play."

#27 Prezimonto

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Posted 02 April 2014 - 08:38 AM

The lack of vision shown is astounding to me.

This isn't honestly private matches they way any person who plays other games views private matches. It, actually, doesn't even count if it's impossible to find a large enough group of people to play relatively quickly. If we don't get a lobby mechanic or SOME way to match up groups of players larger than 4 and smaller than 12 this system is actually not being delivered.

I don't know why I expected better. As someone who's stuck with the game since closed beta, even as angry as I've gotten, this decision alone has actually made me lose hope for the game. I just don't see how I'll be playing, as a casual player, who's bored with the basic game 12 man team play is unappealing.

I understand that lobbies MIGHT be coming something after CW, but I'm more worried about keeping interested until then, at this point.

#28 DaZur

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Posted 02 April 2014 - 08:40 AM

View PostPrezimonto, on 02 April 2014 - 08:30 AM, said:

So it really is, essentially, a bone thrown to the competitive crowd for scrimmages and practice so they don't all pack up and leave?

12 man or else!

Which quite honestly is the least PGI could do. :angry:

I've said it elsewhere probably dozen times now... I'm not sure where PGI is drawing their player-base metrics from but they need to put their foot down and declare with unwavering conviction who exactly they are designing MW:O for... The solo players or the team players.

This particular genre, regardless of our poetic remembrance of it is niche and is no where deep enough to play this vacillating game trying to please both entities.

Like everything in life, trying to placate two camps only leads to undesirable concessions that neither parties enjoy...

#29 Buckminster

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Posted 02 April 2014 - 08:42 AM

View PostRoadbeer, on 02 April 2014 - 08:29 AM, said:

So, as I said in the tweet thread... 10th of Never?


I never said the trolling was without cause. :angry:

#30 Pygar

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Posted 02 April 2014 - 08:43 AM

View PostJoseph Mallan, on 02 April 2014 - 08:25 AM, said:

I have no idea what you are TeamSpeaking of? :angry:


You know...maybe this points to the reason that they aren't going to have a lobby- I never expected PGI to make built in VoIP, because I would have been shocked if they came up with a better system than TeamSpeak anyways. (That's not a cheap shot at PGI either, lots of games try built in VoIP just to have the fan base turn their nose at it and just use TS instead.)

Maybe they tried to do what most would expect for a lobby system and it was a hellish mess, so they scrapped it? Still not very good news for PGI if so, but I'd rather they work on things they can do instead of push out broken junk...

...or maybe regardless of what they have, they just know the league players are going to use 3rd party websites to find league matches anyways, so why have a lobby full of games people aren't going to let you play in unless you are part of that league?

Edited by Pygar, 02 April 2014 - 08:55 AM.


#31 Joseph Mallan

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Posted 02 April 2014 - 08:46 AM

View PostBuckminster, on 02 April 2014 - 08:42 AM, said:


I never said the trolling was without cause. :angry:

I do declare, I have never heard that there was a legit reason to Troll... But now, I will contemplate this Revelation!

#32 Prezimonto

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Posted 02 April 2014 - 08:51 AM

View PostPygar, on 02 April 2014 - 08:43 AM, said:


You know...maybe this points to the reason that they aren't going to have a lobby- I never expected PGI to make built in VoIP, because I would have been shocked if they came up with a better system than TeamSpeak anyways. (That's not a cheap shot at PGI either, lots of games try built in VoIP just to have the fan base turn their nose at it and just use TS instead.)

Maybe they tried to do what most would expect for a lobby system and it was a hellish mess, so they scrapped it.

They actually had a half baked VOIP system for a while. Because they left it half-baked everyone ignored it. Rather than actually make it work properly they then figured no one wanted it (I assume) and side lined it. When in fact no one used it because you had to sign in seperately to the VOIP at the game... at which point, WTF would you use the shitty VOIP program at all if you could use mumble/TS/vent?

The game NEEDS in game voice chat for solo matches, but it gets ignored because TEAMS use private VOIP.

Meanwhile, the ability to forms teams with smaller groups destroyed in favor to solo play.

*incoherent noises issues from Prezi's face*

I total lack of logical decision making pains me.

*********
edit:
how does shitty make it past the word filter and Crap doesn't?
edit:
Holy Crap the word filter is off?

Edited by Prezimonto, 02 April 2014 - 08:53 AM.


#33 Roadbeer

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Posted 02 April 2014 - 08:57 AM

Anyone want to bet that we'll need a 3rd party solution to have any sort of meaningful "Faction Warfare" as well?

#34 Shae Starfyre

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Posted 02 April 2014 - 08:57 AM

My experience with lobbies have been with games that allow respawn.

Just how will it work with a drop module whereby it would be deemed almost nessessary to have a full team together with a full drop module.

So, when PGI does implement this, what are you searching for?

I see it like this; I search for open matches, look down the list, and by the time I find something, it is already filled because it is either 1.) already organized before hand (which means it is most likely private, which leaves only 2.) someone looking for another group.

I have a feeling that if it is not organized before hand, there will be a lot of that "game has already started" pop-ups; and if these are strictly for planned events (I mean, wouldn't they be for league play and or competitions, etc.) already be configured before hand, perhaps weeks in advance so practice sessions can happen?

So; in a non-spawn game environment, lobbies may be a strange thing to search through with any form of reliability unless the view of the games were such that they were refreshed every second to see them filling to give someone a change to connect.

And this, is why I think CW is coming first and not lobbies because It will be a bear to consider how this will play a role in a non-spawn game atmosphere.

Just my thoughts on it.

#35 Rebas Kradd

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Posted 02 April 2014 - 09:01 AM

View PostLukoi, on 02 April 2014 - 08:29 AM, said:

So like alot of things, this laziness further reduces the pool of participating players.


I don't think it's laziness. I think it's simply PGI putting their goals into triage, doing only what they can in light of their rather low level of producitivity (for whatever reason it's low).

Far cry from laziness, but it may end up having the same result on the community. This puts a strain on matchmaking.

#36 Pygar

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Posted 02 April 2014 - 09:03 AM

Yeah, the more I think about this, the more I think we are throwing PGI under the bus here for doing something that will actually be better in the long run...because "3rd party" community sites and house/merc/clan units will do this better anyways.

Edited by Pygar, 02 April 2014 - 09:06 AM.


#37 DaZur

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Posted 02 April 2014 - 09:05 AM

View PostRoadbeer, on 02 April 2014 - 08:57 AM, said:

Anyone want to bet that we'll need a 3rd party solution to have any sort of meaningful "Faction Warfare" as well?

Struggling... to... not be... THAT... cynical... Must resist... :angry:

#38 General Taskeen

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Posted 02 April 2014 - 09:09 AM

View PostPygar, on 02 April 2014 - 08:43 AM, said:


You know...maybe this points to the reason that they aren't going to have a lobby- I never expected PGI to make built in VoIP, because I would have been shocked if they came up with a better system than TeamSpeak anyways. (That's not a cheap shot at PGI either, lots of games try built in VoIP just to have the fan base turn their nose at it and just use TS instead.)



If that were the case, then why does the Crysis game and engine already have a built in VoIP available. It worked just fine in MW:LL, a mod.

#39 Joseph Mallan

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Posted 02 April 2014 - 09:10 AM

View PostRoadbeer, on 02 April 2014 - 08:57 AM, said:

Anyone want to bet that we'll need a 3rd party solution to have any sort of meaningful "Faction Warfare" as well?
Nope!

View PostDaZur, on 02 April 2014 - 09:05 AM, said:

Struggling... to... not be... THAT... cynical... Must resist... :angry:
Be Strong my friend, be strong!

#40 Solahma

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Posted 02 April 2014 - 09:17 AM

Here is my thought:
http://mwomercs.com/...owser-based-ui/

I honestly believe, at this point, anything short of a browser-based interface for this game will always fall short of what I want to see...





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