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3Rd Party Private Match Lobby

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#41 Roadbeer

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Posted 02 April 2014 - 09:30 AM

View PostSolahma, on 02 April 2014 - 09:17 AM, said:

Here is my thought:
http://mwomercs.com/...owser-based-ui/

I honestly believe, at this point, anything short of a browser-based interface for this game will always fall short of what I want to see...

Browser based Cryengine game
https://www.youtube....d&v=pNXzmK9xRSY

#42 AlmightyAeng

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Posted 02 April 2014 - 09:42 AM

View PostAphoticus, on 02 April 2014 - 08:57 AM, said:

snip


Thank you for your reasoned argument. I would offer that, since they've repeatedly said they want to turn MWO into some kind of E-sport, and all they HAVE right now are several modes of repetitive deathmatch with no overarching metagame...wouldn't a lobby fit EXACTLY into what they've already created?

#43 Solahma

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Posted 02 April 2014 - 09:49 AM

View PostRoadbeer, on 02 April 2014 - 09:30 AM, said:

Browser based Cryengine game
snip

Not at all what I was talking about. Take a look at Battlelog and you'd get an idea of a proper browser based interface. I'm not talking about the game itself being played on a browser mind you, only the lobby, mechlab, and other features that we currently have in the UI. That game would still launch separately.

lol, that game though... haha

Edited by Solahma, 02 April 2014 - 09:51 AM.


#44 WarHippy

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Posted 02 April 2014 - 09:51 AM

View PostRoadbeer, on 02 April 2014 - 08:57 AM, said:

Anyone want to bet that we'll need a 3rd party solution to have any sort of meaningful "Faction Warfare" as well?


Maybe they will put in a tutorial to explain what we need to do to find groups and matches? :angry:

#45 Pygar

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Posted 02 April 2014 - 10:39 AM

View PostWarHippy, on 02 April 2014 - 09:51 AM, said:


Maybe they will put in a tutorial to explain what we need to do to find groups and matches? :angry:


Umm, did you try leaving the "General Discussion/Balance" part of the forums and have a look at the "Faction Recruiting" section instead... I think PGI maybe figured you'd be smart enough to do that on your own and that a tutorial would be kind of silly...

...or maybe I'm just ahead of "the curve" or something. Anyways yeah, kinda not hard to find if ya look.

Edited by Pygar, 02 April 2014 - 10:41 AM.


#46 EvilCow

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Posted 02 April 2014 - 10:43 AM

Half done thing, it is consistent with their tradition.

#47 AlmightyAeng

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Posted 02 April 2014 - 10:45 AM

View PostPygar, on 02 April 2014 - 10:39 AM, said:


Umm, did you try leaving the "General Discussion/Balance" part of the forums and have a look at the "Faction Recruiting" section instead... I think PGI maybe figured you'd be smart enough to do that on your own and that a tutorial would be kind of silly...

...or maybe I'm just ahead of "the curve" or something. Anyways yeah, kinda not hard to find if ya look.


Pygar...Warhippy was referencing 'groups and matches' in terms of the actual game matchmakers as it relates to Private matches...not finding a gaming group.

Considering that that is what this thread is about...have you been drinking? :angry:

#48 Screech

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Posted 02 April 2014 - 10:51 AM

How is using a 3rd party lobby system different then using Vent or TS for in-game chat? I would think you end up with a better system in the long run.

I just don't see the reason to beat ones breast over this one.

#49 Roadbeer

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Posted 02 April 2014 - 10:54 AM

View PostScreech, on 02 April 2014 - 10:51 AM, said:

How is using a 3rd party lobby system different then using Vent or TS for in-game chat? I would think you end up with a better system in the long run.

I just don't see the reason to beat ones breast over this one.


Because it's another hurdle to playing with people in a system where you already are denied rewards for participating in, and have to pay to partake in in the first place

#50 WarHippy

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Posted 02 April 2014 - 11:39 AM

View PostPygar, on 02 April 2014 - 10:39 AM, said:


Umm, did you try leaving the "General Discussion/Balance" part of the forums and have a look at the "Faction Recruiting" section instead... I think PGI maybe figured you'd be smart enough to do that on your own and that a tutorial would be kind of silly...

...or maybe I'm just ahead of "the curve" or something. Anyways yeah, kinda not hard to find if ya look.


*My point and my ability to follow a conversation.*


















*Your head* :angry:

#51 Screech

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Posted 02 April 2014 - 11:46 AM

View PostRoadbeer, on 02 April 2014 - 10:54 AM, said:


Because it's another hurdle to playing with people in a system where you already are denied rewards for participating in, and have to pay to partake in in the first place


You call it a hurdle I am just saying it's just another step. I am not even sure why you would want PGI to handle it in the first place. Compare TS to C3 for VOIP or Smurfy's to UI 2.0 for mech building, when does PGI do it better? Having the community handle it, the final product will be better and done faster.

As to being denied rewards or having to pay I just don't see much of a case being made, considering we are talking about a game you play in your free time.

#52 Helsbane

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Posted 02 April 2014 - 11:56 AM

View PostWarHippy, on 02 April 2014 - 11:39 AM, said:


*My point and my ability to follow a conversation.*


















*Your head* :angry:



'Hippy, thank you. I needed a laugh like that. :angry:

#53 Pygar

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Posted 02 April 2014 - 11:59 AM

Here, look at it this way...why should PGI build a new way for people to find people to play with or against when the community is already 2 steps ahead of them on that? I know what the house group I run with is going to do with private matches- we are going to play against people either in our own house, or people who are in the leagues my house is a part of...

...against random people that we don't recognize from our house or our leagues? Probably not so much...might as well just play random matches at that point.

In the end, this is just like the "Teamspeak vs. built in VoIP" debate... why should PGI work really hard to do stuff that has already been done, when it is likely that many people will like the 3rd party option better, and at the same time, the 3rd party option is not really difficult for players to use, even though it isn't "built in" to the game itself?

This is actually a really smart decision on PGIs part not to do this.

Edited by Pygar, 02 April 2014 - 12:21 PM.


#54 Roadbeer

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Posted 02 April 2014 - 12:01 PM

View PostScreech, on 02 April 2014 - 11:46 AM, said:


You call it a hurdle I am just saying it's just another step. I am not even sure why you would want PGI to handle it in the first place. Compare TS to C3 for VOIP or Smurfy's to UI 2.0 for mech building, when does PGI do it better? Having the community handle it, the final product will be better and done faster.

I can't argue that it'll likely be done better, but it's another time sink when grouping is somewhat of a timesink to begin with.

View PostScreech, on 02 April 2014 - 11:46 AM, said:

As to being denied rewards or having to pay I just don't see much of a case being made, considering we are talking about a game you play in your free time.

No Cbills, no XP or acheivements in private play.. I know, I know "But the exploiters"... whatever.

So in order to play with my friends, I STILL have to suffer the DERP queue, watch people zerg the PUGZAPPER so I can have enough Cbills to buy the next great mech, module, or even replace consumables that I use in the private matches.

These are hurdles

#55 Pygar

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Posted 02 April 2014 - 12:27 PM

View PostRoadbeer, on 02 April 2014 - 12:01 PM, said:


No Cbills, no XP or acheivements in private play.. I know, I know "But the exploiters"... whatever.



Oh! I didn't even think of that!

There you go, excellent reason #359 that PGI isn't going to have a lobby for private matches- because private matches with full rewards could be (and would be) farmed by exploiters- and on the other side of the coin- without rewards, private matches are only cool for testing/practice purposes or for matches that have some kind of bragging rights for incentive. (Like 3rd party league play.)

#56 WarHippy

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Posted 02 April 2014 - 12:37 PM

View PostPygar, on 02 April 2014 - 11:59 AM, said:

Here, look at it this way...why should PGI build a new way for people to find people to play with or against when the community is already 2 steps ahead of them on that. I know what the house group I run with is going to do with private matches- we are going to play against people either in our own house, or people who are in the leagues my house is a part of...
It isn't hard for the community to be two steps ahead when they have no competition from the devs. This launch module wasn't supposed to be just about personal player run tournaments, but rather it was to provide an option for people to play with their friends, and have an effect on CW which as it stands is not the case. I am a solo player I want to drop with those groups as a fill in player to balance the matches to 12v12. I want the option to join a unit if I choose and not feel like the odd man out when I am the fifth person to logon, and cross my fingers that someone wants to play with me instead of the people they have known for longer.

View PostPygar, on 02 April 2014 - 11:59 AM, said:

...against random people that we don't recognize from our house or our leagues? Probably not so much...might as well just play random matches at that point.
Well if you want to contribute to CW, earn C-bills, earn XP, or do anything other than run scrims against your house mates you better be prepared to run those random matches because that is exactly what they have setup.

View PostPygar, on 02 April 2014 - 11:59 AM, said:

In the end, this is just like the "Teamspeak vs. built in VoIP" debate... why should PGI work really hard to do stuff that has already been done, when it is likely that many people will like the 3rd party option better, and at the same time, the 3rd party option is not really difficult for players to use, even though it isn't "built in" to the game itself?
It isn't that the use of things like teamspeak is difficult, rather it is just further segregation of the community, and one more hoop to jump through. Lets say I join a group and they use teamspeak, and then a week later I join another group and they use mumble I then have to make them wait while I download something and set everything up whereas if the devs bothered to put forth a little effort we could all communicate without problems. The lobby situation is just as important for them to work on, but apparently they think letting people do their work for them is better even if it is less convenient for everyone. I guess we could setup an IRC channel to find a MWO scrim like we used to do in Counter-Strike but is that what we really want?

View PostPygar, on 02 April 2014 - 11:59 AM, said:

This is actually a really smart decision on PGIs part not to do this.
If by smart you mean conveniently lazy then I agree.

Edited by WarHippy, 02 April 2014 - 12:43 PM.


#57 Roadbeer

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Posted 02 April 2014 - 12:37 PM

View PostPygar, on 02 April 2014 - 12:27 PM, said:


Oh! I didn't even think of that!

There you go, excellent reason #359 that PGI isn't going to have a lobby for private matches- because private matches with full rewards could be (and would be) farmed by exploiters- and on the other side of the coin- without rewards, private matches are only cool for testing/practice purposes or for matches that have some kind of bragging rights for incentive. (Like 3rd party league play.)


So, because something could (and probably will) be exploited, in a game with no economy (so what f'ing difference does it make?) the only given to those of us who want to play with our friends provides nothing but epeen stroking

#58 Pygar

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Posted 02 April 2014 - 12:56 PM

View PostRoadbeer, on 02 April 2014 - 12:37 PM, said:


So, because something could (and probably will) be exploited, in a game with no economy (so what f'ing difference does it make?) the only given to those of us who want to play with our friends provides nothing but epeen stroking


Yeah, because of "free to play/pay to avoid grinding" business model they can't let people farm (exploit) the system like that. The game has an economy, just not a 2 way economy.

If you would rather have playing with your friends as an incentive as opposed to "e-peen", that's fine too...I'm sure I'll have time for matches like that as well- I already have a few good mechs and all the skills to go with them, so I don't always play matches for the sake of grinding. At the same time, I don't need an open lobby to find matches with my friends- I log into my House unit's TeamSpeak channel to do that.

Edited by Pygar, 02 April 2014 - 12:57 PM.


#59 Roadbeer

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Posted 02 April 2014 - 01:00 PM

View PostPygar, on 02 April 2014 - 12:56 PM, said:

At the same time, I don't need an open lobby to find matches with my friends- I log into my House unit's TeamSpeak channel to do that.

That's not playing with your friends, that's playing against them.

#60 Pygar

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Posted 02 April 2014 - 01:06 PM

View PostRoadbeer, on 02 April 2014 - 01:00 PM, said:

That's not playing with your friends, that's playing against them.


No, I log onto Teamspeak to find people to play with (4vPUG or 12v12), and currently we can't play against each other unless we intentionally or unintentionally sync drop.

When private matches arrive, then we can do inner-house scrimmage by logging into teamspeak or by setting up dates on our house website- and to do battles against others we can find them on league websites like Proxis or MRBC and play them at pre-arranged times. (and/or some of the house vets are likely to have some of those guys on their friends lists too, and we can chat em up for matches occasionally)

View PostWarHippy, on 02 April 2014 - 12:37 PM, said:

It isn't hard for the community to be two steps ahead when they have no competition from the devs.


The House unit I run with has been around since 1993 playing various iterations of BattleTech/Mechwarrior games... they were probably 2 steps ahead of the Devs on this kind of stuff a over decade ago playing MW3 & 4. So again...why should PGI work super hard to accomplish something that is already being done, when the likely hood of them botching it somehow is fairly high, and when the 3rd party solution isn't really that difficult to use?

Edited by Pygar, 02 April 2014 - 02:24 PM.






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