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Clan Arm Nerf


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#1 Diablobo

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Posted 01 April 2014 - 09:16 PM

Am I the only one who has noticed that every single Clan mech is going to have low-slung arms? Of course the modeling looks cool and is very faithful to the TT source material, but have the devs realized that having those arms is going to be a pretty big nerf?

Is it really necessary to nerf the clans even further in all the various ways they are proposing?

#2 Diablobo

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Posted 01 April 2014 - 09:21 PM

On top of that, except for the Summoner, they are all crouching chicken-walkers. They are going to be even lower than normal.

#3 Col Jaime Wolf

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Posted 01 April 2014 - 09:22 PM

its not a nerf its the game and is cannon.

really pheonix pack was not pay to win neither should the clans.

#4 Rat of the Legion Vega

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Posted 01 April 2014 - 09:24 PM

Clanners don't use terrain. If you're hiding behind a hill, you're fighting in a cowardly and dishonourable fashion.

#5 Diablobo

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Posted 01 April 2014 - 09:25 PM

LOL...yup, cover is OP.

#6 Grommen

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Posted 01 April 2014 - 09:25 PM

Nearly all the Clan mechs from TT (where they are takeing the models from) have low slung arms.

They are supposed to be artuclated, however the game engine can't, or does not do that.

So ya, enjoy shooting the dirt... A lot.

The Dasher / Firemoth has quite possiably the dumbest arm pose in all of TT, however in mechwarrior online it would rock.

But alas the ##@$@'er has MASK and breaks the speed limit.

Besides that, just ponder this...

They have either LBX autocannons or Ultras.

No sush thing as a normal laser, they are all ER versions. Wile they do more damage, and range, the heat is a lot higher.

So aside from the Clan Large Pulse (quite possibly the best weapon ever invented in TT) they will so hate life.

And we all have the equivelent of a targeting computer.

I really can't wait to crush them with the inferrior sphere.

Edited by Grommen, 01 April 2014 - 09:28 PM.


#7 TehSBGX

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Posted 01 April 2014 - 09:26 PM

View PostRat of the Legion Vega, on 01 April 2014 - 09:24 PM, said:

Clanners don't use terrain. If you're hiding behind a hill, you're fighting in a cowardly and dishonourable fashion.

Yep, Clanners go Rambo and make it work.

#8 Diablobo

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Posted 01 April 2014 - 09:32 PM

Yes, I was going to mention the Firemoth arm layout, and if you think about it, why wouldn't we want to be able to raise our arms above our heads and shoot up high? I can't believe there wasn't a mechwarrior in the universe who said "What do you mean we can't raise our arms?"
I'm pretty sure the Warhammer/Macross mech could spread its arms to raise them. And then of course there is the whole "Just stick your arm out straight to shoot" thing. If they could model that, it would be cool.

#9 El Bandito

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Posted 01 April 2014 - 09:34 PM

Already anticipating the river of tears of those who cannot cope with SSRM6.

Edited by El Bandito, 01 April 2014 - 09:35 PM.


#10 Diablobo

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Posted 01 April 2014 - 09:35 PM

Yeah, but ripple-fire is going to nerf that.

#11 El Bandito

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Posted 01 April 2014 - 09:40 PM

View PostDiablobo, on 01 April 2014 - 09:35 PM, said:

Yeah, but ripple-fire is going to nerf that.



Then people will cry about how ripple fired SSRM6s are permanently rocking their mechs. You would be amazing at how bitchy this community is.

#12 Grommen

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Posted 01 April 2014 - 09:40 PM

View PostDiablobo, on 01 April 2014 - 09:32 PM, said:

Yes, I was going to mention the Firemoth arm layout, and if you think about it, why wouldn't we want to be able to raise our arms above our heads and shoot up high? I can't believe there wasn't a mechwarrior in the universe who said "What do you mean we can't raise our arms?"
I'm pretty sure the Warhammer/Macross mech could spread its arms to raise them. And then of course there is the whole "Just stick your arm out straight to shoot" thing. If they could model that, it would be cool.


Not all clan piolets are stupid and fight stright up one on one.

That's why the Firemoth fires over hills :o ..

Only excuse I can come up with for those stupid arms. I actually sawed them off my Firemoth and modled them down like all the other clanners.

#13 Diablobo

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Posted 01 April 2014 - 09:41 PM

Instead of having a simple hinge joint at the elbows, just give them ball and socket joints there too. Sticking humanoid arms on a chicken-walker is stupid anyway. Crazy Clanners. :o

#14 El Bandito

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Posted 01 April 2014 - 09:43 PM

View PostDiablobo, on 01 April 2014 - 09:41 PM, said:

Instead of having a simple hinge joint at the elbows, just give them ball and socket joints there too. Sticking humanoid arms on a chicken-walker is stupid anyway. Crazy Clanners. :o


Low slung arms are more aesthetically pleasing and menacing looking--just look at the Timberwolf. And Clanners love making beautiful mechs. Ugly but functional mechs are Inner Sphere forte.

Edited by El Bandito, 01 April 2014 - 09:54 PM.


#15 Grommen

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Posted 01 April 2014 - 09:56 PM

View PostEl Bandito, on 01 April 2014 - 09:43 PM, said:


Low slung arms are more aesthetically pleasing and menacing looking--just look at the Timberwolf. And Clanners love making beautiful mechs. Ugly but functional mechs are IS forte.


Yes but how are you able to explain the Summoner then?

I would love to own a Timberwolf in real life. Can you imagin the fun just tooling around town?

One of my favorite TT mechs was a Timberwolf with 2 x LRM 15's, 2 x ER-LL, 4 ER-ML hooked up to a Targeting computer.
Also used a 2 / 4 piolet. He hit anything he was aiming at. Was this one time I managed to kill two mechs in one turn. Lobbed the LRM's and half the Lasers into one mech, and head shotted (caused a crit and killed the poilet) with a secondary target.

Ya I know, this ain't TT. But dammit I have to brag when I can. I suck at the online version.

I just have the feeling that there balanceing act is going to whack the clan.

Really hope not, becuse one of the best feelings in the world is wipeing the smirk off some clan players face with your uguly, mis-matched, inferrior mechs. If PGI "balances" them too much, it just will not be fun.

Edited by Grommen, 01 April 2014 - 09:57 PM.


#16 Coralld

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Posted 01 April 2014 - 09:58 PM

View PostTehSBGX, on 01 April 2014 - 09:26 PM, said:

Yep, Clanners go Rambo and make it work.


Posted Image

#17 El Bandito

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Posted 01 April 2014 - 09:59 PM

View PostGrommen, on 01 April 2014 - 09:56 PM, said:


Yes but how are you able to explain the Summoner then?



Summoner? Even with the off kilter cockpit, it is still better looking than an IS Orion, for same weight class. Now Gargoyle, that's an ugly mech by Clan standards.

#18 Mycrus

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Posted 01 April 2014 - 10:06 PM

We need 6dof controls with up and down mapped to arms... balancing factor will come with certain heavy weapons not firing if arms are fully outstretched...

#19 Diablobo

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Posted 01 April 2014 - 10:14 PM

Yeah....I get the whole aesthetics and menace thing, but I would pick function over form every time on the battlefield. There isn't a weapon system we have built so far that doesn't follow that principle. Psyops is trumped by destruction and effect every time.

#20 SnagaDance

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Posted 02 April 2014 - 12:25 AM

Bidding (the Batchall) is form over function.

Zellbrigen is form over function.

Purposely snubbing good pilots within your own army (Freebirths) is form over function.

Going on and on about the awesomeness of your totem animal and how you should fight like it is form over function.

Really it's only ComStar personnel praying to their machinery that constitutes even móre form over function. :wub:





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