slide, on 04 April 2014 - 05:11 AM, said:
@ Craig,
I will not debate semantics on numbers that PGI quote. If you choose to believe them feel free to do so. I choose to believe there is more to that story.
It might be a typo in your last post but I said "pay to play" not "pay to win".
From Pauls thread
http://mwomercs.com/...93-feb-27-2014/
all the way at the bottom.
Special Note: The use of Premium Time to get access to the more advanced options is currently a temporary implementation. The plan is to eventually move to a pay-per-use model which will fit much better into both the player experience and business model requirements.
Premium Time is a stop gap measure until they can implement a pay per use model most likely with MC. From the horses mouth. If I want to play with 5 of my friends 2 of us have to pay (2 drop leads) simple as that. No interpretation required it is in turquoise and black in the thread link above.
Having been here since the day this website went live I have learnt to neither believe nor have any faith on what PGI say. Call me negative if you like, but the sad reality is they change their minds more often than the wind and will jump at what ever band wagon gets them the most income. This sadly is what we have now. I will have to pay to play with my friends or I have to pug, There is or soon will be no other choice.
When you have been around longer and your biggest wish for this game gets canned for "reasons" you might understand.
I have been shafted on at least 4 occasions that I can think of were they have done an about face on promises and design pillars PGI themselves have made, usually after the end of a big promotion. The only reason the current 12v12 queue exists is because we had to sign a pact with the devil himself, to get it in, otherwise that queue would have gone the way of the Dodo as well.
I still maintain that the single best solution for both sides of this argument is separate queues. PGI either won't do it or can't do because of the playing population being too low. They are already prevaricating on the launch date for CW, I think it is directly linked to the number of people playing. If they can't separate out 16% from the other 84% how the hell are they going to split out 8-15 different factions?
So what I read from this is my opinion / thoughts are irrelevant because you have a longer tenure with the game than I do. Is that the message you intended to communicate because thats what I heard. If you intended to communicate otherwise, maybe you need to re phrase.
If that is the message you intended then my response is that the guys at PGI have a longer tenure than you, so suck it up. Basically if you are telling me to shut up because you have a longer tenure, you should take your own advice, just saying.
Magnakanus, on 04 April 2014 - 05:57 AM, said:
It is amazing isn't it? 16% of the player base is completely stomping the other 84%. Isn't that sad? I just wonder when those 16% actually sleep, eat, work, or do other things in life, don't you? I mean, for them to be responsible for every stomp they have to be online 24/7, waiting to swoop down on the unsuspecting baby seals, clubs-a-waivin'. Now THAT'S dedication.
This is just a complete mis representation. I'm not saying teams are evil, I have freely declared that I play in organised teams so for you to take my comments as some acqusation is ridiculous.
My point is that team players have no basis for complaining about the proposed changes. They are being given much more empowerment than they ever had before. The only thing they are loosing is the ability to wail of PUG's who do not have the same advantages as them.
Why is that a problem?
I have yet to see a adequate response from anyone as to what the actual issue is for team players with the proposed amendments. It sounds like complaining for the sake of complaining or complaining because they haven't bothered to digest what the actual communication from PGI is and just grabbed onto the headline in forums that some scaremonger has posted.
Amsro, on 04 April 2014 - 08:08 AM, said:
1. PUGs were NEVER stomped by PreMade, PUGs are the number one stomper of PUGS. This is proven to be tru by PGI's own data.
2. People are upset with the change because it isn't a change. We already had this matchmaker. 1 for 1 class matched mechs. Zzzz Lazy fix round 2.
1 (relabelled as 2 below).PGI has provided no such tools. Even if 8 of us are online in a group ready to launch, who do we launch against? There is no search function, no rewards, no reason to use this ill-planned feature.
2. (relabelled as 3. below) The Majority of us "team" players would also like to see a Solo Only que. But I guarantee the "pug" stomping will continue even if teams are only a ghost at that point.
3. (relabelled as 4. below) Stop with this reoccuring idea of pug smashing/clubbing/stomping. If you think that is what the team players want you ARE NOT PAYING ATTENTION.
(5.) This whole thing is full of conjecture, ask ridiculous question and force your own answer.
And from an "outsiders" point of view PGI has failed, this game requires 24 people every match.
average of 3.8 players between both teams are grouped up
leaving 20.2 players as solo puggers
So where do the pug stomps come from. Why is the team game solo oriented. Most importantly;
where is the data BEFORE the 4 Man cap was in place? How many people played in groups before you ruined groups!?
The short sightedness of the arguments against 2-12 ANY group size is comical.
Solo Drop Que
Any Drop Que
1. PGI disagrees, and they have more data than all of us. Or do you have some insight that PGI are not aware of?
2. OFC not, we are talking about the proposed changes. Why be argumentative about it and cite the current state of arrangements? PGI are however proposing to empower 5 - 11 man teams to create their own game environment. Go read the official communication. Then come back and discuss.
3. Really, you are the elected spokesmperson for all "team players"? I didn't get my voting slip. I suspect what you mean to say is that YOU think that PUG stomping will continue. However PGI have said they think this is a point of progress towards enhancing the PUG game experience. Can you quote your source that gives you more information / judgement than PGI has?
4. How about you stop with this recurring un based opinion that PUG's do not have an opinion on their game experience. The fact is they have expressed their opinion on their game experience and whether you agree with it or not, it is their game experience. Try embracing the feedback and working with it instead of sticking your head in the sand and saying "it ain't so".
5.
con·jec·ture
[kuh


n-jek-cher] expression of an opinion or theory without sufficient evidence for proof.
2.
an opinion or theory so formed or expressed; guess; speculation.
So asking a question is now expressing an opinion? English language has clearly changed markedly since I went to school. Whats lamentable is that you don't have an answer. WHY ARE PRE MADE TEAM PLAYERS UPSET WITH NOT BEING ABLE TO TRASH PUG's? Because as PGI have said, that is the only material change they propose. So why the angst?
If you want to deflect and attack me thats fine, I got broad shoulders. But do you have an answer or is this just a case of play the man?
Whats comical with your post is that you offer not alot except to attack the questions.
Can you actually answer them with anything of substance?
Let me reiterate.
AFAIK (from PGI's official advices), the only material change PGI proposed is that 4 man teams will not queue with PUG's. Why is this such a point of contention for 'so many' team players?
AFAIK (from PGI's official advices), organised teams will be empowered with the flexibility to manage their game experience to a much larger degree than PUG's have, why is this a problem?
AFAIK (from PGI's official advices) They want to enhance the gaming experience of team based play and are keen to retain that player demogrpahic, even though it is a minority. Why do people say PGI don't care about team based play?
Can you answer these questions, or are you just going to refute them and "say it ain't so?"
Over to you.