When saving, I mean "checking out," I noticed that my weapons were not in the positions on the mechs that I had placed them in. 
 
For example:
On my Quickdraw-5k, I put an ER PPC on the upper right torso energy slot and a small laser on the lower right torso energy slot but when I save it, it puts the ER PPC in the lower slot and the small laser in the upper slot. 
 
Can we not do moderate details when configuring our mechs now?
					
					
					
				
				
				
			
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Mechlab Save Configuration Glitch
		 Started by Eric Generic, Apr 03 2014 07:45 AM
	
	
	
		2 replies to this topic
	
		
#1
Posted 03 April 2014 - 07:45 AM
#2
Posted 03 April 2014 - 08:08 AM
					It's a very old issue ... make a support ticket about it, maybe it get's "fixed" someday.
					
					
					
				
				
				
					
				
			
				#3
Posted 03 April 2014 - 11:06 AM
					I have been getting a different kind of glitch.  I have an Orion-M and when I use the strip mech button, it will strip fine, then I make my new loadout and when I go to checkout, it will give me a critical loadout error.  I go in and find it didn't remove one of my old weapons.  One time it was an SRM 6 in the left torso.  I stripped it and it didn't show it, but after saving my new loadout, it reappeared.  It sets the hardpoints remaining to -1 and you can drag it off and save successfully.  It just did it again with my ballistic weapon in the right torso.  It put it back in.  Once I dragged it off, my Lb10x ballistic showed (wasn't enough slots before to show both so it only showed the old ac10).  Dragging it off fixed it again though.
					
					
					
				
				
				
			
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