When saving, I mean "checking out," I noticed that my weapons were not in the positions on the mechs that I had placed them in.
For example:
On my Quickdraw-5k, I put an ER PPC on the upper right torso energy slot and a small laser on the lower right torso energy slot but when I save it, it puts the ER PPC in the lower slot and the small laser in the upper slot.
Can we not do moderate details when configuring our mechs now?


Mechlab Save Configuration Glitch
Started by Eric Generic, Apr 03 2014 07:45 AM
2 replies to this topic
#1
Posted 03 April 2014 - 07:45 AM
#2
Posted 03 April 2014 - 08:08 AM
It's a very old issue ... make a support ticket about it, maybe it get's "fixed" someday.
#3
Posted 03 April 2014 - 11:06 AM
I have been getting a different kind of glitch. I have an Orion-M and when I use the strip mech button, it will strip fine, then I make my new loadout and when I go to checkout, it will give me a critical loadout error. I go in and find it didn't remove one of my old weapons. One time it was an SRM 6 in the left torso. I stripped it and it didn't show it, but after saving my new loadout, it reappeared. It sets the hardpoints remaining to -1 and you can drag it off and save successfully. It just did it again with my ballistic weapon in the right torso. It put it back in. Once I dragged it off, my Lb10x ballistic showed (wasn't enough slots before to show both so it only showed the old ac10). Dragging it off fixed it again though.
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