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Mechlab Save Configuration Glitch


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#1 Eric Generic

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Posted 03 April 2014 - 07:45 AM

When saving, I mean "checking out," I noticed that my weapons were not in the positions on the mechs that I had placed them in.

For example:
On my Quickdraw-5k, I put an ER PPC on the upper right torso energy slot and a small laser on the lower right torso energy slot but when I save it, it puts the ER PPC in the lower slot and the small laser in the upper slot.

Can we not do moderate details when configuring our mechs now?

#2 Ironwithin

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Posted 03 April 2014 - 08:08 AM

It's a very old issue ... make a support ticket about it, maybe it get's "fixed" someday.

#3 TheCaptainJZ

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Posted 03 April 2014 - 11:06 AM

I have been getting a different kind of glitch. I have an Orion-M and when I use the strip mech button, it will strip fine, then I make my new loadout and when I go to checkout, it will give me a critical loadout error. I go in and find it didn't remove one of my old weapons. One time it was an SRM 6 in the left torso. I stripped it and it didn't show it, but after saving my new loadout, it reappeared. It sets the hardpoints remaining to -1 and you can drag it off and save successfully. It just did it again with my ballistic weapon in the right torso. It put it back in. Once I dragged it off, my Lb10x ballistic showed (wasn't enough slots before to show both so it only showed the old ac10). Dragging it off fixed it again though.





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