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Help The Atlas! [How-To, Guide And Tips For The New Players]

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#101 Sarlic

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Posted 12 September 2015 - 11:45 PM

View PostDar1ng One, on 12 September 2015 - 05:34 PM, said:



Impressive, most impressive.

You should get a BH while the anniversary sale is happening, As for a BH build, I recommend the 400XL, 1 x LBX10, 3 X Lg Pulse combination. It has done me well. Just make sure you torso twist. ;)

Mmmmmmm..... yes

Mech-Cellent!

(Build credit to Mycrus)

I was thinking of getting one but i find even with 50% off too expensive. PGI never changed the price. Well now i carefully say expensive; everybody have their values but i find it not worth shelling money out for.

Edited by Sarlic, 12 September 2015 - 11:45 PM.


#102 Sarlic

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Posted 14 September 2015 - 12:12 AM

View PostDar1ng One, on 13 September 2015 - 05:49 AM, said:

Well Sarlic, Uncle Dare-Santa might visit you, because you have been a good boi atlai pilot, and you might get a surprise. ;)

(Besides, It would be cool to have two pilots with 16 Atlai)

Mmmmmmm..... yes

Mech-Cellent!

Posted Image
Really like your collection! Always did.

Always a pleasure dropping with or against you! It's indeed the last one that's missing. ;)

But i'm always glancing at a K3 Atlas-K jumpjetting :ph34r: When it hits the timeline, insant buy!

Edited by Sarlic, 14 September 2015 - 02:57 AM.


#103 Karl Streiger

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Posted 24 September 2015 - 02:29 AM

View PostSarlic, on 12 September 2015 - 11:45 PM, said:

I was thinking of getting one but i find even with 50% off too expensive. PGI never changed the price. Well now i carefully say expensive; everybody have their values but i find it not worth shelling money out for.

I did buy one - but not because of this badlas but because of the 400XL :D needed it for my Wubshee/Wubmaster
Last time i run a XL in an Atlas was Closed Beta - leading the charge right through the caldera.

But still i have to run it - to make the collection complete:
maybe as a scout?
BOAR'S HEAD


Really we need crit splitting, the HGR and MASC of course..... B)
an because we are at wishes.... the Atlas II and Atlas III would be a nice addition too

Edited by Karl Streiger, 24 September 2015 - 02:40 AM.


#104 purplewasabi

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Posted 30 September 2015 - 09:25 PM

oooh, updates! the guide is looking pretty good now. Keep up the good work!

#105 Boulangerie

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Posted 01 October 2015 - 03:05 AM

I unfortunately didn't have a lot of time to play dieting this last event. I also found that of all my mechs (raven, hunchback, Centurion, jagermech and atlas) I was only able to score over 300 with the Atlas.

It's still here!

#106 Sarlic

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Posted 01 October 2015 - 11:11 PM

Thanks!

#107 Boulangerie

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Posted 15 November 2015 - 04:40 AM

Any thoughts on the new quirks for Atlas on PTS4? If these go live, how does this affect the Atlas' role?

Here's a link to the Announcements page with the link to the PDF for download.

http://mwomercs.com/...-balance-pts-4/

There are also some SRM buffs, including allowing 4 SRM6's to be fired at once without ghost heat!

Hopefully I will be able to play it on Tuesday night/wednesday a little bit.

#108 Sarlic

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Posted 17 November 2015 - 04:20 AM

View PostBoulangerie, on 15 November 2015 - 04:40 AM, said:

Any thoughts on the new quirks for Atlas on PTS4? If these go live, how does this affect the Atlas' role?

Here's a link to the Announcements page with the link to the PDF for download.

http://mwomercs.com/...-balance-pts-4/

There are also some SRM buffs, including allowing 4 SRM6's to be fired at once without ghost heat!

Hopefully I will be able to play it on Tuesday night/wednesday a little bit.



Is it me or dont i see any armor quirks?

The structure quirks are nice. All of it is pretty good and spot on what the Atlas needed.

But the most thing what a Atlas need is a combination of both armor and structure values. You can give it as much structure values as you want but if a few hits still shaves the armor off your RT then your weapon (in this case a AC/20) will be disabled in a few hits.

The structure quirks is great for pushing. But you will most likely wander around as a zombie for the rest of the match if you get caught up early in-game by heavy fire.

Quirs like these:

Quote


Accel +35%

Decel +35%

Turn Speed +25%



Questionable if needed. But Torso yaw + angle was needed.
Overall good start i would say. Not bad at all.

Glad SRM is being adjusted... hope it works out.
It doesnt help much if hitreg and dissppearing missiles (or flies through the chassis) not fixed.

Edited by Sarlic, 17 November 2015 - 04:22 AM.


#109 Boulangerie

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Posted 17 November 2015 - 04:48 AM

View PostSarlic, on 17 November 2015 - 04:20 AM, said:



Is it me or dont i see any armor quirks?

The structure quirks are nice. All of it is pretty good and spot on what the Atlas needed.

But the most thing what a Atlas need is a combination of both armor and structure values. You can give it as much structure values as you want but if a few hits still shaves the armor off your RT then your weapon (in this case a AC/20) will be disabled in a few hits.

The structure quirks is great for pushing. But you will most likely wander around as a zombie for the rest of the match if you get caught up early in-game by heavy fire.

Quirs like these:
[/size]

Questionable if needed. But Torso yaw + angle was needed.
Overall good start i would say. Not bad at all.

Glad SRM is being adjusted... hope it works out.
It doesnt help much if hitreg and dissppearing missiles (or flies through the chassis) not fixed.


I know what you mean. It was already too easy to get stripped out with the current Armor/structure balance. It seems like they didn't hesitate to put some Armor quirks on lighter mechs, but most of the Heavies and Assaults were given Structure instead. There might be a reason here, but I can't really think of one off the top of my head.

I do like the mobility quirks too! It will give that Atlas a lot of agility compared to some of the other Assaults in it's weight class. It might make it a little easier to duel a Dire in close range.

#110 Sarlic

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Posted 17 November 2015 - 05:02 AM

View PostBoulangerie, on 17 November 2015 - 04:48 AM, said:


I know what you mean. It was already too easy to get stripped out with the current Armor/structure balance. It seems like they didn't hesitate to put some Armor quirks on lighter mechs, but most of the Heavies and Assaults were given Structure instead. There might be a reason here, but I can't really think of one off the top of my head.

I do like the mobility quirks too! It will give that Atlas a lot of agility compared to some of the other Assaults in it's weight class. It might make it a little easier to duel a Dire in close range.

Yeah, good luck with it though. The base looks great.

Overall: Sarlic is happier :) We have been asking it for too long.

Unfortunately i wont be coming back as of 10th of December. Unless the management drastically changes or the IP gets picked up.

Hopefully this thread will change people's mind. Everyone was new once.

I think the thread is in a good place. Perhaps i will update it with my builds before i leave. If anyone is interested.

Edited by Sarlic, 18 November 2015 - 11:42 AM.


#111 Sarlic

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Posted 20 November 2015 - 03:52 AM

View PostBoulangerie, on 15 November 2015 - 04:40 AM, said:

Any thoughts on the new quirks for Atlas on PTS4? If these go live, how does this affect the Atlas' role?

Here's a link to the Announcements page with the link to the PDF for download.

http://mwomercs.com/...-balance-pts-4/

There are also some SRM buffs, including allowing 4 SRM6's to be fired at once without ghost heat!

Hopefully I will be able to play it on Tuesday night/wednesday a little bit.


Heres a better reply of quirks i made:

View PostSarlic, on 19 November 2015 - 09:53 AM, said:

I disagree. Sorry! ;)

I see no armor values quirks.

Although i get it why people thinks it tanks more.

You can give the Atlas as many structure quirks if you want but if the armor is still shaved off with a few hits then it will wander in the heat of a battle like a stick. Opened up components are extremely sensitive for crits and damage transfer. Your main cannon like the AC/20 or your sidetorso packed with SRMs will just be disabled at the same rate on the live servers.*

It feels tanker because of the +17 structure on both arms.

*When most of the people don't torso twist and spread the damage around by starting by the arms first. To protect your CT/ST.

In my opinion the Atlas should have gotten a optimal mix of both armor and structure. I gave my feedback on this and after years of playing them out.

Which also comes to the point when you put the above as suggested in the Atlas it wil not walk as a disabled zombie in the heat of the battle when the first seconds of a push/flank etc. are crucial to dish out some firepower. If the quirks stays: It will just be another jockstick with just disabled weapon systems. It only expands the longivity with disabled weapons.

In other words: i prefer have the Atlas have the first seconds fight his way through a main pack with all weapons functioning untill armor gets heavily pierced and then gets disabled in a later stage then a Atlas which loses all of his weapons in the first seconds but with attached useless disabled components and disabled weapons.

Edit: hard to explain...my English is terrible on this post sorry. Made some adjustments.
Edit2 Ninja'd by Ulti. :ph34r:

http://mwomercs.com/...up-to-its-name/

Edited by Sarlic, 20 November 2015 - 03:53 AM.


#112 Sarlic

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Posted 02 December 2015 - 01:47 AM

Updated things a little.

#113 Sarlic

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Posted 02 December 2015 - 03:00 AM

View PostGamerGirlGundam, on 02 December 2015 - 02:29 AM, said:

Sarlic San

what is your opinion of the Atlas now post quirkage ? do you feel the changes allowed the chassis perform its role better now ?

also i have a question how do people twist so fully in one fluid movement without having extremely high mouse sensitivity ?
like at 24.58 here https://youtu.be/yk1YTUzmdSk?t=24m36s
do you just get use to aiming with very twitchy high sensitivity
(well i dont mean sensitivity ofc but low sensitivity with very high dpi u know what i mean)

Hi GamerGirlGundam,

As for the Atlas roles: (the post above you and these ones)

View PostSarlic, on 02 December 2015 - 02:39 AM, said:

Alot of people have different opinions on how the Atlas has been made 'viable' i personally think they did it the wrong way.

It's only illusional that it feels tanktier. As i have explained before. The attached components stays longer on the mech, with a HP increase on the weapons it just expand the longivity of a walking stick. Which is not bad, but i would prefer seen a different approach.
http://mwomercs.com/...up-to-its-name/

Yeah i'm leaving MWO for a reason. I'm no such guy who comes back after months. When i made a decision it's usually final. (only for the obvious: It only changes if the management is being renewed or something)


View PostSarlic, on 02 December 2015 - 02:45 AM, said:

There's no doubt people will do better in the Atlas, because 0.5-1 seconds extra sustainability/life feels different.


Which is my opinion.

As for twisting goes:
I dont use armlock. I have set this setting to off. With armlock you it takes little more time to twist.

Usually when people twist like that i think they use indeed higher settings on DPI setting on their mouse. Or a bigger mouse mat ;-)

I don't have a special mouse (more like ergonomic), but it makes sense.
Posted Image

I just predict a little bit more then just using my mouse. I use my thumb to twist and aim.

And Sarlic San?

I chuckled! :D

Edited by Sarlic, 02 December 2015 - 03:00 AM.


#114 Audacious Aubergine

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Posted 02 December 2015 - 03:27 AM

Oh hey, I have the same trackball!

#115 Sarlic

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Posted 02 December 2015 - 06:37 AM

The structure on the arms are nice. It does protect your weapons longer. But if people are smart enough they will just wait untill you twist back again and then aim for the already huge CT/ST.

Not to mention the Atlas will always be a big target.

Edited by Sarlic, 02 December 2015 - 06:37 AM.


#116 Boulangerie

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Posted 04 December 2015 - 06:37 AM

Played a little bit last night in my D-DC, S and RS. It was overall an enjoyable experience. From what I have been hearing, the other big Assaults got hit with more of a mobility nerf bat. The Atlas actually feels pretty nimble.

The changes to SRM ghost heat has let the AS7-S fire 4 SRM 6 without incurring an additional heat penalty. This is great, but now I have to figure out how to get more ammo in there.

I set up my RS with a weird build just to see how it would do. It got its LL quirks turned into generics. I put an AC10 in RT, two ML in RA, two LPL in LA, and finished it off with 2 SRM-6. I have just a 300 STD engine in there. It actually performed pretty well, although having 4 weapons groups was a bit tricky to work out at first. I'm not sure if it was the extra tankiness of the Atlas helping out, or the actual weapons load.

My D-DC still has the same loadout it's had for a long time. Standard AC/20, 3SRM-6 and 2MPLs. It played fairly well also, and

I'm actually thinking about stripping a bit more armor from the Arms now. I didn't lose a single arm before ST last night, so that might be a way to free up 1/2-1 Ton if I need to.


Also, one thing I noticed when browsing the store, and which I think hasn't been mentioned yet! They did take some feedback into consideration when implementing final quirks after PTS 4. I can tell because they put the 25% reduction in ability to be hit critically onto the AS7-D as well as the Boars Head!!

I don't have that one, but I'm liking that quirk paired with the dual ballistic slots. Suddenly, all those Founders Atlases are a little more resilient and won't get stripped out either. All the other Atlases, watch your exposed sections! Don't let them strip out your weapons without paying a price for it.

#117 Kh0rn

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Posted 04 December 2015 - 07:16 AM

I Still feel personally the internal quirks should of been armor quirks the Atlas was about armor. It already had a good internal system just by design, One of my big points. No Atlas should ever be build for one pacific role. The Atlas is a multi role assault platform and even if its one weapon for long or short carry it on the Mech it will come in handy.

#118 Sarlic

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Posted 07 December 2015 - 09:18 PM

Updated the guide with my builds.

Pick your style or pick one of my personal builds. For some considered as terrible builds, for some considered reasonable builds; for me these builds work.

Quote

Sarlic's builds:

BOARS HEAD
http://mwo.smurfy-ne...87917cb40d2e4d1
http://mwo.smurfy-ne...960928f36752018

AS7-D
NO A
Long range: http://mwo.smurfy-ne...4f73e4032c8438d
Semi-range: http://mwo.smurfy-ne...bf25eb8238cc010

AS7-D
W A
Long range: http://mwo.smurfy-ne...6dc7b970ada02d2
Close-mid-range: http://mwo.smurfy-ne...3b3d1c13783bcf2
Close-mid-range: http://mwo.smurfy-ne...20eeeb4d5fc136a

AS7-D-DC
NO A
Long range: http://mwo.smurfy-ne...7ab43474ee92b23
Close range: http://mwo.smurfy-ne...542225ce172ea71
Close range-shotgun: http://mwo.smurfy-ne...08bfe524a38978a

AS7-D-DC
W A
Long range: http://mwo.smurfy-ne...b89918b7f04cab0
Extremely-funny-troll-LRM-build: http://mwo.smurfy-ne...612ed2f9ed2f368

AS7-K
NO A
Mid-long range: http://mwo.smurfy-ne...6d9af6d16cfe979

AS7-K
W A
Extreme/Long range/brawl: http://mwo.smurfy-ne...b34c365eda6e071
Long range-gauss: http://mwo.smurfy-ne...9dbcdd98f0d035f
Mid range: http://mwo.smurfy-ne...2b25c049a435a0c
Sidetarter: http://mwo.smurfy-ne...8fd73c176b3d549

AS7-RS+RS(C)
NO A
Sidetart/Brawl/-long range: http://mwo.smurfy-ne...ff6916592190779
Brawl/midrange: http://mwo.smurfy-ne...03a3c9ec24b58bc
Brawl: http://mwo.smurfy-ne...45caffec7f0778c
PP damage: http://mwo.smurfy-ne...b431385ae98d38f

AS7-S
NO A
Shotgun-LRM-Brawl: http://mwo.smurfy-ne...7cb96284c47c572
Shotgun only version: http://mwo.smurfy-ne...2f1751a93220b82
Shotgun-longrange: http://mwo.smurfy-ne...84ac6f755ba6c5e
Weird build i came up: http://mwo.smurfy-ne...6e82431ab6d1984

AS7-S
W A
Shotgun/one arm shield: http://mwo.smurfy-ne...4c7077107d1edf2
Extreme shotgun: http://mwo.smurfy-ne...c88673a28aef5ea
LPL troll build: http://mwo.smurfy-ne...8f200b14cbce9c5
Shotgun-long range: http://mwo.smurfy-ne...3bdbfb463c5b122
Shotgun brawl: http://mwo.smurfy-ne...37198f2da42d842

Sarlic's top peforming builds:
AS7-D
http://mwo.smurfy-ne...4f73e4032c8438d

AS7-D-DC
http://mwo.smurfy-ne...7ab43474ee92b23

AS7-K
http://mwo.smurfy-ne...8fd73c176b3d549

AS7-RS+RS(C)
http://mwo.smurfy-ne...ff6916592190779

AS7-S
http://mwo.smurfy-ne...c88673a28aef5ea


Perhaps these might work for you...or not. I'm no guy who runs the most obvious builds.

Good luck!

Edited by Sarlic, 07 December 2015 - 09:24 PM.


#119 MavRCK

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Posted 08 December 2015 - 06:43 AM

Quote

-- "Hey i am a LRM boat or long range damage dealer" Credits: Sarlic
When a Atlas is fitted long-range, (think about LRM etc), any medium nearby should keep an eye on him. Lights can distract or pick the Atlas off. For Atlas pilots: Assaults with this equipment / loadout should not stay too far behind the team. Keep moving.



Love this AAA guide. Should be stickied.

(1) -------------------

However, playing any assault as an LRM boat will result in a never-ending barrage of mockery and harassment.
Assault + LRM boat = NEVER / BAD / YOU'RE THE GIMP.

You've been warned.

:)

(2) -----------------------

Your Atlas-DDC close range build is too hot, lacks ammo and armor. This is the most heat / dps - efficient DDC build:

http://mwo.smurfy-ne...68cb4704fe96de1

Also known as the Kriestov Special or KaoS Legion Atlas of doom (3 years old now)

http://mwomercs.com/...e-mech-designs/

Edited by MavRCK, 08 December 2015 - 06:50 AM.


#120 Boulangerie

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Posted 08 December 2015 - 07:44 AM

I built a similar RS build to your Brawl/midrange, except I'm using an AC10 and 2 SRM6. I also put the LPL on the left arm and the ML on the right because People tend to focus that right side, and I don't like to lose all my heavy hitters. It does make it slightly less effective at side poking however. Thanks to the conversion to generic quirks I've been thinking of experimenting with PPCs on the Atlas again, however I'd have to drop some stuff to fit in more heat sinks.





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