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Avoid The Allure Of An Atlas


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#21 Vanguard319

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Posted 03 April 2014 - 07:46 PM

View PostRedshift2k5, on 03 April 2014 - 12:55 PM, said:

Assaults are not the easiest mech to play. They have the most tonnage to spend on armor and guns, but they sacrifice mobility. It magnifies small mistakes when you cannot maneuver or move to new parts of the map quickly enough.

They're certainly not for "pro" players only, but they do take more practice to handle appropriately and are not just the biggest baddest mech for mowing down AI enemies.

Agreed. Assault mechs are not what I would call a mech type for beginners, while you get more armor than anything else on the battlefield, it won't do you much good if you don't know the basics of spreading your damage,that is easier to learn in a light, a medium, or one of the more mobile heavy mechs. Otherwise, you're just easy prey for a lighter, more mobile mech.

Edited by Vanguard319, 03 April 2014 - 07:48 PM.


#22 Mycrus

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Posted 03 April 2014 - 08:00 PM

Damn... flurry of atlai threads...

Atlai is fine... Learn to play

#23 Wildstreak

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Posted 03 April 2014 - 08:09 PM

Well, I am not sure which Atlas you have but a Support build with all those long range weapons looks like it will die in some situations. Having a Gauss does not help, if enemies can hit that you take damage when it blows. I would only pick Gauss for Arm mounts, I tried a Gauss in a Hunchback torso slot, never again on any Mech.

Never drove an Atlas but have at times stuck with team Atlases, figure they draw enemy fire plus I can go for Lights targeting them or work on their targets too. Only Atlas I ever designed was just to see what it looked like in MWO, it is based off the lore version of what Grieg Samsonov used back around the 3025 time, never said which but with Samsonov being Kurita, I figured the K version for Kurita seemed right. Really should have standard PPCs then cooling would be better though some firepower within 90m is lost but really, of all the BOOM Mechs, this one lasts the longest dishing out 40 point Alphas with all that armor.

Don't feel bad, my first Mech was the Awesome when it had worse hitboxes and died a lot quicker. THERE was a learning curve, don't take my word for it, ask people who know. :)

View PostCookiemonter669, on 03 April 2014 - 07:33 PM, said:

I have played this game for about 6 months now and still i am a TERRIBLE assault mech pilot,and trust me i have tried.

There is a solid reason why experienced players recommend hunchback or quickdraw 5k as a first bought mech,THEY ARE MANOEUVRABLE,not the slow lumbering mountains of murder but nimble and agile and still pack a solid punch.

Hunchbacks are also recommended because in CB cost, they are cheap to buy and modify.

#24 Rear Admiral Tier 6

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Posted 03 April 2014 - 08:16 PM

View PostMerchant, on 03 April 2014 - 08:09 PM, said:

Hunchbacks are also recommended because in CB cost, they are cheap to buy and modify.


Quickdraw 5k is actually cheaper if you look the options it comes with,FF and double heat sinks cost you a good amount on a hunchy too.

"But it all comes to the taste" said the dog and licked his balls :)

#25 Malcolm Vordermark

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Posted 03 April 2014 - 08:26 PM

View PostCookiemonter669, on 03 April 2014 - 07:33 PM, said:

There is a solid reason why experienced players recommend hunchback or quickdraw 5k as a first bought mech,THEY ARE MANOEUVRABLE,not the slow lumbering mountains of murder but nimble and agile and still pack a solid punch.


I actually recommend neither of those mechs to new players. One carries all its firepower in a single massive hitbox and the other has underwhelming loadouts with a reputation of being easily legged (matches the fluff though).

You're spot on about the maneuverable part though. The slow speed of assault mechs make them a poor first choice since they have just enough speed to get you into trouble but not enough to get you out again.

#26 Takashi Uchida

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Posted 03 April 2014 - 09:25 PM

View PostBaronBastardKiller, on 03 April 2014 - 06:08 PM, said:

Thing is... you can't... when your own damn lance runs off and as the Atlas you're slowly trying to keep up..

they all leave you alone to get ******, then you say thanks, and they're like it's your own fault for not sticking with the group!

how the **** can you stick if they just run off... and why bother playing a support build when no one is going to assist you when you ask for it...

this game got on my nerves tonight...


I own a couple of Battlemasters, the only assaults I own. I typically will avoid dropping in them (cept for the LRM boat) unless I'm with some premade guys because I know I can call for assistance. Since we don't have the strict weight class restrictons yet, you may be put in a lance with 3 lights who will leave your a** in a snap. Funny thing is, my Battlemasters go at least 75 so for assaults they aren't even that slow!

#27 Cataphractos

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Posted 03 April 2014 - 09:33 PM

I'm not a big fan of assault Mechs. But it occurs to me that if everybody's going to be shooting at you anyway, why not just play as a walking shield? Put in just enough weapons to be a threat if you're left alone for any length of time (I recommend lasers so you won't have to waste space on ammo and CASE, but don't forget your double heat sinks), the biggest STD engine you can manage (so you can at least try to keep up with the team), AMS with as much ammo as you can carry, and maxed-out armor. Maybe a Guardian ECM; I hear some Atlas models can carry those. You won't make many kills, and if the battle lasts too long you'll die...but if you're a new player, that's going to be true regardless of your Mech or build. And at least this way, every shot the Bad Guys take at you is one they're not taking on your teammates.

#28 The Dreaded Baron B Killer

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Posted 03 April 2014 - 09:39 PM

View PostMycrus, on 03 April 2014 - 08:00 PM, said:

Damn... flurry of atlai threads...

Atlai is fine... Learn to play



Well I'm trying to, but i can't learn much when I get pummeled regardless of effort...

#29 Alaskan Nobody

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Posted 03 April 2014 - 09:43 PM

View PostCataphractos, on 03 April 2014 - 09:33 PM, said:

I'm not a big fan of assault Mechs. But it occurs to me that if everybody's going to be shooting at you anyway, why not just play as a walking shield?

That is about the idea of most Atlas and Stalker builds - or any Assault that doesn't carry an XL engine.
Some heavies as well - the Orion being a prime example. :)

Edit: to, two, too, just write as well and be done with it

Edited by Shar Wolf, 04 April 2014 - 09:18 PM.


#30 Takashi Uchida

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Posted 03 April 2014 - 09:49 PM

View PostMycrus, on 03 April 2014 - 08:00 PM, said:

Damn... flurry of atlai threads...

Atlai is fine... Learn to play


This kind of comment is rude and not needed. This is the new player section, dawg.

#31 SnagaDance

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Posted 04 April 2014 - 12:53 AM

View PostMerchant, on 03 April 2014 - 08:09 PM, said:

Don't feel bad, my first Mech was the Awesome when it had worse hitboxes and died a lot quicker. THERE was a learning curve, don't take my word for it, ask people who know. :)


My first mech was an Awesome too! Had the image of the TT game in my head where it's an absolute beast of armor and PPC-goodness with no overheating. Lot's of deaths, lots of horrible quick deaths....

So then I went with a Jenner. It was cheap and here I knew it wouldn't be easy. Still died a lot but I ran into buildings/terrain less often with every game. Started to appreciate the circumspect approach to the enemy lines. Learned to target weaker areas to get maximum effect from my small arsenal. In short, I learned to play the game.

After Eliting the Jenner I went back to the Awesomes. Still an uphill battle (especially for some variants) but I persevered, learned about the importance of making a plan and sticking with it. If you're slow you can't just readjust your personal battle plan on the fly, you need to commit and make small course adjustments where needed/possible.

After Eliting the Awesome I bought a D-DC. I was surprised how much slower it still was than the Awesome and how I had to be even more careful when planning my movement. But my hit-boxes were okay, I was able to strap on a big Ballistic gun (my first ballistic weapon) and I did well. Currently I've only mastered the Basics but I find it's enough to do a decent job. Those skills only enhance my personal playing skill (that I got through much trial and error), they are not the be all and end all of being able to pilot an Atlas.

Have taken a detour and Mastered the Kintaro and are now busying myself with Locusts but I'm actually saving up for my second Atlas, and I do so anticipating that I will do well (enough). I'm also confident that had it been my first mech I would still have ended up in that Jenner pretty fast, I simply did not have the skill to play it effectively when I started out with this game. ;)

#32 Mycrus

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Posted 04 April 2014 - 01:24 AM

View PostTakashi Uchida, on 03 April 2014 - 09:49 PM, said:


This kind of comment is rude and not needed. This is the new player section, dawg.


Forum harder

I gave my constructive reply in the op's other thread.

I have a strict 1 good reply per dezgra policy.

#33 Magna Canus

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Posted 04 April 2014 - 01:25 AM

I agree with everybody here that an Atlas is a death trap for a new player. You need speed and agility to get yourself out of situations lack of experience will get you into.

I ended up buying and mastering Atlai pretty late in the season after focusing on lights, heavies, and mediums. Of all the versions the DDC is the only one I kept for the obvious reason that it has ECM. I tend to carry 2UACs, 2LLs, and 3SSRMs for a decent range of engagement. The LLs are mainly for provocation and pot shoting since I want my enemy to get in close so I can tear into them with UACs and SSRMs. The SSRMs (and the Target retention module) are nice vs. those lights that want to get the easy Atlas Kill. using the reverse figure 8 helps you keep those little buggers in sight, and keeping your back to the wall helps even more.

My Atlas is slow as snot with the STD300, but my teams usually never leave me in the dust either. When you do find yourself being left in the dust then try to use chat and get some people to form up. If they still don't listen you have a choice of either 1) Using cover to lumber your way to the teams position 2) if you are on Assault then hunker down and plan to be the last man standing 3) find yourself a nicely defensible position and wait for the inevitable. Options 2 and 3 really suck, but sometimes you just get teams that love to play "feed the lemmings to the grinder".

But the best strategy to use when playing an Atlas is to play in a 4 man where you know you can rely on at least 3 other people to help you out.

#34 P5YCO

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Posted 04 April 2014 - 02:40 AM

It's all down to the players, I've seen Atlas lances been pulled apart by a more organised opposing team.

#35 Jody Von Jedi

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Posted 04 April 2014 - 05:19 AM

View PostCookiemonter669, on 03 April 2014 - 07:33 PM, said:

There is a solid reason why experienced players recommend hunchback or quickdraw 5k as a first bought mech,THEY ARE MANOEUVRABLE,not the slow lumbering mountains of murder but nimble and agile and still pack a solid punch.


Maneuverability is, IMHO, the single most important factor for a new player. Even in something as maneuverable as a Trebuchet, I still get tangled up in terrain on occasion. I tried some of the trial Atlas, Highlanders, and Stalkers. But quickly learned they weren't for me. My very 1st purchase was a Quickdraw. There was still a steep learning curve and I eventually stepped back to mediums. It wasn't until recently I bought the other 2 Quickdraw and have now mastered all 3, but the mediums were much easier to master.

I while back, I decided I wanted to learn how to pilot an assault. I settled on the Victor. This was before the recent nerf, so it's not as maneuverable now as it was before, but I think it's the best choice currently available for someone to transition from a Heavy or even a Medium to an Assault.


Jody

#36 oldradagast

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Posted 04 April 2014 - 07:51 AM

Assault mechs are not easy mode, and the Atlas, because of it's very distinctive shape, draws a lot of fire. At this point, I'm almost sure you could mount 1 medium laser on an Atlas and stand it next to a Banshee that's fully armed and the Atlas would still get most of the incoming fire. People see them and think "argh - need to kill it now!" even if something else is an equal or bigger threat. As others have said, stealth Atlas is a living Atlas, and arriving a bit late vs. being out in the open is the best tactic. There are few things as devastating as a nearly fresh Atlas coming out of nowhere after the fight is well under way.

#37 Skyre Ventes

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Posted 04 April 2014 - 08:12 AM

I always used to look at my surroundings in MW2 so maybe i'd be useful as a scout or something. I always get interested in my surroundings and feel the need to know what is going on around me so I can get a feel of my surroundings.

by the by, that would be the best mech for that (obviously not Atlus)

#38 Koniving

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Posted 04 April 2014 - 11:04 AM

View PostBaronBastardKiller, on 03 April 2014 - 06:08 PM, said:

Thing is... you can't... when your own damn lance runs off and as the Atlas you're slowly trying to keep up..


Make your way to similar lances. You can also try communicating (it rarely works but sometimes it helps).

#39 AlmightyAeng

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Posted 04 April 2014 - 11:05 AM

View PostAntharPrime, on 03 April 2014 - 12:27 PM, said:

Work at that Atlas. I find that you usually have to spend another 6-10 million cbills to make them viable.


Wow...totally misread that, and now THIS won't get out of my brain.

"Shake that Atlas, WATCH yourself, Shake that Atlas, SHOWMEWATCHYERWORKINWITH!"

Edited by Ghost Badger, 04 April 2014 - 11:06 AM.


#40 Koniving

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Posted 04 April 2014 - 11:08 AM

View PostBaal Zebul, on 04 April 2014 - 08:12 AM, said:

I always used to look at my surroundings in MW2 so maybe i'd be useful as a scout or something. I always get interested in my surroundings and feel the need to know what is going on around me so I can get a feel of my surroundings.

by the by, that would be the best mech for that (obviously not Atlus)


Even if you don't go with a light mech, if you decide to scout consider a Griffin.
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