data picked on mwo.smurfy-net.de
all Victor variants have the same turning, torso twist, and arm speed
for reference here the values with stock engine 320:
Walking Speed: 64.8 kph (tweak 71.3 kph)
Turning Speed: 45.86 °/s (full 360° in 7.85 s)
Torso Yaw Speed: 64°/s
Torso Pitch Speed: 36°/s
Arm Yaw/Pitch Speed: 162°/s
and also, while we are at it and just for the fun of it, the values with max engine 385:
Walking Speed: 78.0 kph (tweak 85.8 kph)
Turning Speed: 55.18 °/s (full 360° in 6.52 s)
Torso Yaw Speed: 77°/s
Torso Pitch Speed: 43°/s
Arm Yaw/Pitch Speed: 194°/s
but let's use the 300 engine to compare the Victor to other chassis:
Walking Speed: 60.7 kph (tweak 66.8 kph)
Turning Speed: 42.99 °/s (full 360° in 8.37 s)
Torso Yaw Speed: 60°/s
Torso Pitch Speed: 33°/s
Arm Yaw/Pitch Speed: 151°/s
Let's start with the Atlas, because I have seen it used as example a few posts above and since its the heaviest mech it give an interesting perspective at the Victor:
Stock engine happens to be a 300 too
:
Walking Speed: 48.6 kph (tweak 53.5 kph)
Turning Speed: 34.39 °/s (full 360° in 10.47 s)
Torso Yaw Speed: 60°/s
Torso Pitch Speed: 33°/s
Arm Yaw/Pitch Speed: 135°/s
Equipped with same engine size, Atlas as expected walks slower, turns slower, and has slower arms too, BUT the torso speed is the same as the Victor.
Next, the Awesome the other 80 tons mech, equipped with a 300 engine (which is also max for all but the 9M and PB variants):
Walking Speed: 60.7 kph (tweak 66.8 kph)
Turning Speed: 42.99 °/s (full 360° in 8.37 s)
Torso Yaw Speed: 82°/s
Torso Pitch Speed: 46°/s
Arm Yaw/Pitch Speed: 168°/s
So... has the same walking and turning speed as the Victor but has 35% faster moving torso and 10% faster arms?? why is the Awesome more agile than the Victor?? I have no idea. Even more mysterious, when compared to the Victor with a maxed 385 engine, is its torso speed: Torso Yaw is 5°/s faster and Torso Pitch 3°/s faster... again why? isn't the Victor supposed to be the most agile of the two?
Let's move on to the 85 tons Stalkers and Battlemasters (they both have the exact same speed in all categories aside for the BLR-1G variant and the Misery), still using 300 engine:
Walking Speed: 57.2 kph (tweak 62.9 kph)
Turning Speed: 40.46 °/s (full 360° in 8.90 s)
Torso Yaw Speed: 70°/s
Torso Pitch Speed: 39°/s
Arm Yaw/ Pitch Speed: 158°/s
the Stalker and the Battlemaster do, as expected since they are 5 tons heavier, walk and turn slower but suprisingly have faster moving torso and arms than a Victor... hhmmm ok
Next The Highlander, it was also hit with a torso speed nerf (but -10% for all variant exept the 733C)
Walking Speed: 54.0 kph (tweak 59.4 kph)
Turning Speed: 38.22 °/s (full 360° in 9.42 s)
Torso Yaw Speed: 60°/s
Torso Pitch Speed: 33°/s
Arm Yaw/ Pitch Speed: 150°/s
Walk and turn speed and also arm speed are normal and proportional to weight and engine size, but not the torso speed which is also, like the Victor, the exact same as the Atlas...
gonna skip the Banshee cause its late
but check numbers down at the bottom.
So the numbers say that the Victor (and Highlander) turning speed is now fine and dandy, proportional to weight across all chassis like it should, but the torso and arm speed of the Victor compared to other assault are not at all in line, guess why? those 20% torso and 10% arm nerfs was not justified, only for the turning speed nerf was because is wasn't really a nerf is was removing a unfair agility advantage (espacially on a jumpjet chassis).
Arm speed pre nerf was 168°/s (same as the Awesome and proportional to other assault chassis, now 151°/s), Torso Yaw at 67°/s (now 60°/s) and Torso Pitch at 37°/s (now 33°/s). The real problem was partially the turning speed (which was basically a +25% ghost quirk to the Victor and needed to be brought back in line) and partially was and still is the cap for engine is a bit too high at 385 and should probably be lowered by around 15/25 rating to get 360 or 350 max and avoid that "too good for assault" reachable agility. The arm and torso speed nerf were not justified.
so again but by categories:
Torso Yaw Speed @300:
80 Victor: 60°/s
80 Awesome: 82°/s
85 Stalker / Battlemaster: 70°/s
90 Highlander: 60°/s
95 Banshee: 63°/s
100 Atlas: 60°/s
Torso Pitch Speed @300:
80 Victor: 33°/s
80 Awesome: 46°/s
85 Stalker / Battlemaster: 39°/s
90 Highlander: 33°/s
95 Banshee: 35°/s
100 Atlas: 33°/s
Arm Speed @300:
80 Victor: 151°/s
80 Awesome: 168°/s
85 Stalker / Battlemaster: 158°/s
90 Highlander: 150°/s
95 Banshee: 142°/s
100 Atlas: 135°/s
Turn Speed @300
80 Victor: 42.99 °/s 8.37 s
80 Awesome: 42.99 °/s 8.37 s
85 Stalker / Battlemaster: 40.46 °/s 8.90 s
90 Highlander: 38.22 °/s 9.42 s
95 Banshee: 36.21 °/s 9.94 s
100 Atlas: 34.39 °/s 10.47 s
My conlusions are that walk and turning speed, quirks aside obviously, are balanced now and proportional to engine rating and weight of the chassis across all assault mechs. The turn speed nerf was indeed justified. Torso speed for Victors and Highlanders are over nerfed by 20% and Arm Speed for Victors over nerfed by 10%.