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Tag Is Op!

Balance

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#1 DaisuSaikoro Nagasawa

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Posted 07 April 2014 - 10:50 AM

I was just talking with my great-grandmother about this. As a Legendary Founder that has spent a lot of money on the game I know what's best for this game and what's best for the game is an immediate nuff of TAG.

Let's look at what TAG does. It has a range that is entirely too large for any map that we have now.
It negates ECM and allows for missile spammers to actually get a lock on.
It allows a light to actively not engage in a firefight while allowing it to still be useful AND
if a team is not coordinated they would never know. There's no audible alarm to let anyone know TAG is spotting them. Only that icon which a player does not see.

That plus a hundred other reasons is why TAG needs an immediate nuff.

I suggest:

The range of tag be lowered between 250-500m.
In order for TAG to work there should be a multiple button "on" as if you're programming it to work.
It should lose it's effective rate with ECM and only break it if it's held for 10 seconds or more (which can be lowered using a module).
TAG should produce a small amount of heat to keep people from using it all the time.
The beam should be made larger and perhaps a different colour to be better seen by the affected team.
If you're tagged by a mech it's position should be immediately noticeable on the in game map with a letter T on the mech using it.
You should only be able to put TAG on certain areas of a mech (parts that can be blown off) and if it doesn't have a health associated with it, there should be (just like the Gauss cannon).
Only one TAG per team should be available at any given time (leading to more coordination for that team).
TAG should have it's efficacy reduced when a mech gets hot.
TAG should take an extra slot.

These changes need to be made or else PGI is going to lose the majority of it's player base. I know hundreds of people who have left the game because of TAG being OP and I'm just 1 person. Imagine if you took several of me, then you'd have like thousands of people leaving the game.

The next item that I think should get a nuff is the machine gun but I'm still talking to my great-grandma about that.

#2 BourbonFaucet

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Posted 07 April 2014 - 10:52 AM

Posted Image

#3 Joseph Mallan

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Posted 07 April 2014 - 10:54 AM

View PostTechorse, on 07 April 2014 - 10:52 AM, said:

Posted Image

Posted Image

#4 Zerberus

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Posted 07 April 2014 - 10:55 AM

Posted Image

Edited by Zerberus, 07 April 2014 - 10:58 AM.


#5 Roadbeer

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Posted 07 April 2014 - 10:56 AM

Up to this point.

I lol'd

#6 Joseph Mallan

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Posted 07 April 2014 - 10:57 AM

I'm glad you messed up that link. F bombs are inappropriate.

Thats better! :P

Edited by Joseph Mallan, 07 April 2014 - 11:01 AM.


#7 Corbon Zackery

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Posted 07 April 2014 - 10:59 AM

TAG simply needs heat so you can't just lock it on with a slide bar on the side of a joystick or with a caps lock key.

#8 o0Marduk0o

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Posted 07 April 2014 - 11:01 AM

I fully support your suggestion! :P

While talking with a genius I want to ask, what solution do you have for the inflationary usage of XL engines?

/thread

#9 DeadlyNerd

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Posted 07 April 2014 - 11:04 AM

This, this is like one of those economy "expert" speeches where they talk about how they're smart and the current government doesn't know what they're doing.

You, I like you OP. This is obvious sarcasm, and I love it.

#10 Roadbeer

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Posted 07 April 2014 - 11:12 AM

View PostDeadlyNerd, on 07 April 2014 - 11:04 AM, said:

This, this is like one of those economy "expert" speeches where they talk about how they're smart and the current government doesn't know what they're doing.


Unfortunately, that's often the case.
Because fiat currency and unlimited quantitative easing has worked so well in the past *cough* Weimar Republic *cough*

#11 Mechteric

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Posted 07 April 2014 - 11:14 AM

I hate trollposts... but the funny thing is there's one part that actually sounds reasonable:

Quote

There's no audible alarm to let anyone know TAG is spotting them. Only that icon which a player does not see.



It makes sense to me that my mech's computer sensors might know when its being lit up by TAG lasers.

#12 Trauglodyte

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Posted 07 April 2014 - 11:20 AM

I read the first few lines and I can't unread them. That is bad.

View PostCapperDeluxe, on 07 April 2014 - 11:14 AM, said:

It makes sense to me that my mech's computer sensors might know when its being lit up by TAG lasers.


Or when NARCed.

#13 Bobzilla

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Posted 07 April 2014 - 11:29 AM

Narc notification maybe, but tag needs los. Getting hit by missles, look around, tag or not. Unless you think you need a waring that you're targeted too.

#14 DaisuSaikoro Nagasawa

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Posted 07 April 2014 - 11:33 AM

View Posto0Marduk0o, on 07 April 2014 - 11:01 AM, said:

I fully support your suggestion! :P

While talking with a genius I want to ask, what solution do you have for the inflationary usage of XL engines?

/thread


XLs have a downside. If you take them you become more susceptible to popping due to a torso being cored (or ammo explosion tearing into one of the extended segments of the engine).

With TAG there is no relative downside. None!

#15 DaisuSaikoro Nagasawa

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Posted 07 April 2014 - 11:36 AM

View PostBobzilla, on 07 April 2014 - 11:29 AM, said:

Narc notification maybe, but tag needs los. Getting hit by missles, look around, tag or not. Unless you think you need a waring that you're targeted too.


We actually had that in the game. Honestly, I actually enjoyed it as it meant I had to be on my toes (back when I had more free time, didn't stop playing due to TAG being OP, and didn't have mechs to work through (oh how I miss my Jenner)).

I really liked it though it was frustrating to hear Betty say "you've been spotted" over and over and sometimes with no immediate knowledge of where the spotting was coming from.

That was a move PGI made that they changed quite quickly.

#16 Thorqemada

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Posted 07 April 2014 - 11:36 AM

Yeah, by now i have begun to use TAG on any of my LRM Mechs (several Mechs boating 15 to 20 LRM Tubes and in one case even 30 Tubes) and it rocks - Nerf-Gun is probably already pointing...

#17 Trauglodyte

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Posted 07 April 2014 - 11:41 AM

View PostThorqemada, on 07 April 2014 - 11:36 AM, said:

Yeah, by now i have begun to use TAG on any of my LRM Mechs (several Mechs boating 15 to 20 LRM Tubes and in one case even 30 Tubes) and it rocks - Nerf-Gun is probably already pointing...


My question is why weren't you doing that before?

#18 Xarian

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Posted 07 April 2014 - 11:42 AM

Consider this: some mechs can fire 8 TAGs simultaneously and not generate any heat. Take this P2W warrior for example:

http://mwo.smurfy-ne...eb28305a837bbcf

#19 Zerberus

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Posted 07 April 2014 - 11:51 AM

^^ Or this really scary one.. 9 TAGS, max engine, AMS...

http://mwo.smurfy-ne...c9c37e882966032

Zombie TAGers are most dangerous...

#20 o0Marduk0o

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Posted 07 April 2014 - 12:00 PM

View PostDaisu Saikoro, on 07 April 2014 - 11:33 AM, said:

With TAG there is no relative downside. None!

There is one, you lose a potentially weapon slot.
Furthermore you lose damage potential by using it, which results in lower match incomes due to less kills/damage/...
In order to compensate your lower income you might feel the need to buy premium time, which costs real currency.
When spending hard earned cash on online games you might not be able to pay the rent for your apartment with other consequences to follow.

As you can see, using TAG has a risk!





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