FupDup, on 09 April 2014 - 09:17 AM, said:
Those loadouts wouldn't work very well in MWO.
Fox Alt A: Gauss on a light is impractical because lights are very tonnage limited and the Gauss is a heavy weapon. A CERPPC is a far better choice for lights. Also, ammo is 1 ton short of the gold standard in MWO (3 tons per GR).
Fox Alt B: ERSL will be suffer the same issues as the regular Small Laser versus the Medium Laser. SRMs are lackluster even when they register. The Ultra 10 won't have enough ammo to last more than a minute or two (you need 3 tons just for a regular AC/10).
Adder Alt A: Not even close to enough ammo for the LRMs. The launchers would have to get dropped down to 15's and the spare tonnage would have to be used on more ammo. Also, the Clan SPL probably won't be able to compare to the CERML.
Adder Alt B: The LB 5-X will suffer the same issues as the current LB 10-X does, i.e. spread damage too much to be worth the tonnage. The CUAC/5 will almost certainly be a far better weapon, although in the case of lights you probably don't want ballistics anyways due to their weight. The Large Pulse may or may not turn out to be decent, depending on how much PGI reduces it range (for the CERLL, for example, PGI only wants it to go 90 meters further than the IS ERLL).
true but remember PGI designed most of the maps with the IS weapons in mind. you can see that both start zones on forest colony are jussssst out of the extreme max range of the IS ERPPCS(i bet the maps are only 1800 or 2000m across from end to end) so its not hard to envision a true clan laser or ERPPC being just broken in terms of ingame implementation you can practically sit in your base turrets on assault and punish people on 75% of the map.
as to your stock loadout concerns I hear you in a way. the stock loadouts are never good but i put them up there to show that the Puma(Adder) in the config with 2 lrms 20 racks can be played as a catapult that goes 100km/h and the kit foxes 1 gauss x2 med lasers has pretty good range and damage considering clans weps hit harder and at comparatively longer ranges. The first two clan lights are
DIFFERENT not crappy. honestly with the streak srm6s coming out any clan mech with missle hardpoints is not really gonna have trouble killing lights. we may even see a marked decrease of zippy low damage lights since any mech with a single missle harpoint could be potentially carrying the equivalent of 3 ssrm2s.
In the same vein clan LRMS still do damage at under 180M yes there is a dropoff but lets say a spider tries to bum rush a timberwolf and gets hit by a lrm40 barrage at 160m the spiders AMS cant do much at that range and most of the missles will hit. This means that the spider will have taken a full LRM 20-30 volley in the face in addition to a fraction of the the secondary weapons that timberwolf carries (if you can call that many lasers and MGS "secondary"
). Im pretty sure the kit fox has a missle hardpoint on most of its configs so it can sort of run picket duty and keep the IS lights away from the pack.
also we dont know if PGI will only release the PRIME A and B variants the kit fox C has ECM and if they make the kit fox C purchasable or make the Kitfox C omnipod that houses the ECM a component that can be bought you could see a wolfpack of an ECM kit fox a x2 clan ppc adder and a missleboat adder running around cloaked with huge range and damage at 100KPH. that much damage speed and range among the clan lights means that any IS mech that cannot go above 110KPH(pretty much 90-95% of the IS lineup) caught alone cannot retreat and will not have much time to react before it is dead. it all depends on how the lights are put in the game and what the alternate variants of the two lights are handled to see if they are DOA.
They might even change the meta the AC5 ppc victor? welp the clan lights can go as fast backwards as the victor can go forwards and have roughly equivalent damage at higher ranges. Perhaps they will be able to kite the victor to death.
AC/20 jager? 40 damage alpha at 270m? how fast does that thing go 60-70kph one Adder going 100kph in the primary config can kite it to death while blasting back for 30 dmg a pop clan ERPPCS.
Edited by Ruhkil, 10 April 2014 - 08:58 AM.