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C-Bill Calcs....


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#1 Swinebeast

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Posted 06 April 2014 - 04:56 AM

Hey guys, another question, sorry for breaking you proverbials.....lol
How are C-bills calculated? What's the formula vs damage, component destruction or crits?
Also reading the crit guide I read reference to a repair bill....lol....and salvage, could someone provide the details? Is there an I game C-bill breakdown I'm missing?

#2 chevy42083

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Posted 06 April 2014 - 05:15 AM

Theres a 2nd tab at the match end screen, which breaks it down. Not to specifics... but shows what things were awarded for.

repair bill was something from long ago.

#3 Redshift2k5

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Posted 06 April 2014 - 05:35 AM

There is no in-game explanation of how many C-bills are awarded for what actions.

At the end of the match you can switch to the secon tab which gives a breakdown of your action that match and how many CB and XP you earned.

Note that rewards for actions changes er game mode; kills & assists pay only half on Conquest mode (but Conquest has the additional Resource bonus)

Here is a list of rewards per action (ie, ak ill on Assault mode = 5000 ) http://mwo.gamepedia...ow_Your_Bonuses

#4 Roachbugg

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Posted 06 April 2014 - 05:45 AM

i know its 21 cbills for every point of damage.

#5 Swinebeast

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Posted 06 April 2014 - 06:35 AM

Great info, thanks.

#6 ShockATC

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Posted 06 April 2014 - 11:39 AM

Assault/Skirmish:
  • Kill - 4300 Posted Image
  • Kill Assist - 6500 Posted Image
  • Component Destruction - 2100 Posted Image
  • Spot Target - 2100 Posted Image
Conquest:
  • Kill - 2100 Posted Image
  • Kill Assist - 3200 Posted Image
  • Component Destruction - 1100 Posted Image
  • Ressources (per 1 Ress-point) - 50 Posted Image
  • Spot Target - 1100 Posted Image
General:
  • Damage (per 1 point) - 21 Posted Image
  • Saviour Kill - 6500 Posted Image
  • Defensive Kill - 6500 Posted Image
  • Tag/Narc Bonus - 2100 Posted Image
  • UAV - 500 Posted Image
Hope that helps! ;)

Edited by ShockATC, 06 April 2014 - 11:40 AM.


#7 Koniving

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Posted 06 April 2014 - 11:50 AM

That does help, thanks ShockATC.

Edited by Koniving, 06 April 2014 - 11:51 AM.


#8 Swinebeast

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Posted 06 April 2014 - 01:39 PM

Thanks, I like the high reward from assists, good move there, I'm not that lethal (tho I have been killing more than dying lately) so it's good to know the small amounts of damage I inflict are rewarded.

#9 Koniving

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Posted 06 April 2014 - 01:57 PM

View PostSwinebeast, on 06 April 2014 - 01:39 PM, said:

Thanks, I like the high reward from assists, good move there, I'm not that lethal (tho I have been killing more than dying lately) so it's good to know the small amounts of damage I inflict are rewarded.


Kill or assist, you ultimately get the same or close. The kill gets the kill payout plus a component destruction which is nearly the same as an assist.

But yes. Even something so insignificant as a machine gun bullet will net you an assist.

#10 LauLiao

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Posted 06 April 2014 - 02:37 PM

View PostKoniving, on 06 April 2014 - 01:57 PM, said:

But yes. Even something so insignificant as a machine gun bullet will net you an assist.

I'm guessing spotting/TAG/NARC will net an assist as well (just speculating from the 0 Damage, 1 Assist players I've seen at the End of Match screen.)

#11 Durant Carlyle

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Posted 06 April 2014 - 02:41 PM

No. You get other rewards for spotting/TAG/NARC.

The zero-damage ones are people who only held lasers on for a split-second -- enough to register, but not enough to do a full point of damage.

#12 Koniving

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Posted 06 April 2014 - 03:59 PM

View PostLauLiao, on 06 April 2014 - 02:37 PM, said:

I'm guessing spotting/TAG/NARC will net an assist as well (just speculating from the 0 Damage, 1 Assist players I've seen at the End of Match screen.)


That's an assist netted from doing less than "1" damage, i.e. a single MG bullet (is 0.4 damage).
Collisions do less than 1 damage, particularly when accidental or low speed or delivered by a light to a much larger target.

The game rounds damage up and down. You may also find it's possible to have more than 100% accuracy due to this phenomena, too. Particularly since an MG can hit two targets at once with the same bullet. ;)

#13 Takashi Uchida

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Posted 06 April 2014 - 05:06 PM

View PostKoniving, on 06 April 2014 - 03:59 PM, said:


That's an assist netted from doing less than "1" damage, i.e. a single MG bullet (is 0.4 damage).
Collisions do less than 1 damage, particularly when accidental or low speed or delivered by a light to a much larger target.

The game rounds damage up and down. You may also find it's possible to have more than 100% accuracy due to this phenomena, too. Particularly since an MG can hit two targets at once with the same bullet. ;)


new achievement: run into all enemies to get 12 assists for less than 10 damage





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