Craig Steele, on 11 April 2014 - 05:05 PM, said:
It's not that team players can't play, the Launch module will enable exactly that. This thread is that team players not only want to play, they want to play in an environment where they enjoy an advantage and get rewarded for it (ie, the PUG queue).
Team players (5 - 11) want more than what PGI is offering them with this module and until they get it they are (according to this thread) going to screw over PUG's and then tell them it's all their fault they didn't join a team.
The obvious answer is a seperate queue for team players but on face value (PGI's stats) there isn't enough population to support Team Player queues, so they instead focus their resources on CW (or whatever FoTM excuse they have)
No, we want to play in 5-11, participate in CW, earn cbills and exp, and just enjoy the game. I don't care HOW they do that. There's no ulterior motive.
Now what I HAVE said is that I'm going to go out of my way to game this launch module just to help show PGI that they didn't fix anything. If that means some PUGs get stomped in the process I apologize in advance but I've gotten to the point where my sympathy is all out. I'm no longer concerned about preserving their game experience. I'm more concerned with MY game experience. I'm tired of hearing about how premades and such are ruining the game, roflstomping, etc.
Instead of blaming things like that, they need to look at how new players are thrown into matches with vetrs and customized mechs, the Elo system is jacked because of the way it averages a group's Elo, their own tactics, strategies, play style, etc. and STOP preventing myself and others like me from just playing the game with people we enjoy playing alongside of.
If they want to do separate queues that's fine with me. I personally don't think it will solve the roflstomps but hey, at least I don't have to listen to people whine and QQ about how premades touched them in their naighty spots and scream stranger danger every time they see a premade in game.
You will never eliminate roflstomps. They shouldn't be eliminated. Sometimes you just simply get outplayed and outclassed. That's any competitive game. You CAN mitigate it though and, more importantly, protect new players from going through a gauntlet of them until they've gotten the hang of things. Premades aren't he root cause of that though. They really need to give new players their own queue and let them drop against other cadets while they're learning and before they get their own customized mech.
Another thing that might help is introducing some sort of tier system as opposed to the rule of 3. Players start in a light mech and go from there. Implementing a "level" system like that would give players something to follow and earn their way up to piloting an assault mech. I don't personally love this idea but I DO think it would help. A new player that hasn't even learned to target enemy mechs has no business running around in an Atlas, taking that team's very few assault slots and losing planetary territory to other factions.
Craig Steele, on 11 April 2014 - 05:09 PM, said:
My question would be is that if it was "working just fine" for all players why did anyone QQ about it?
The same reason players QQ every single patch any time something is adjusted.