Craig Steele, on 11 April 2014 - 08:01 PM, said:
Posts like this don't serve your cause very well Roadbeer. You paint the PUG player as an undesireable element that someone of your lofty position should not have to interact with. That you might be tainted somehow. You're like the Agent in the Matrix, they masses are repugnant to you.
You do realise that those PUG's are your recruits of the future?
That every one starts there and then finds their way.
You might want to rethink how important the gameplay experience of those PUG's is because it's not all about you.
Whats hilarious is comparing this view to your post on the thread you linked
So I guess very accommodating to new players as long as they know how to play the game like a Pro and are never make a mistake?
Also, I don't think its fair that you bring in external factors like 3rd party costs. They are not PGI's nor the PUG's responsibility, if you choose to use them that's your call. No one else should have to accommodate your expenses external to the game.
Actually, what you're seeing is what happens when someone gets tired of watching a specific demo get consistently catered to at the sacrifice of others. Some of us are all out of sympathy. We've said for months (years now?) that PUGs have every right to play just as we do.
Look back through this thread, read the responses from the "solo camp", read back through other threads on the same topic. You can clearly see that the ones jumping up and down and saying things like "play my way or go elsewhere" are generally those that drop solo.
The groups and units? not so much.
We want solo players in the game, we want them to be able to play and enjoy it, but we want to do the same thing. We aren't the ones clamoring for them to leave. Or at least we weren't. Some of us have finally gotten to the point where we'd rather just say well f**k you too buddy, I don't care if you enjoy the game or not because we're sick and tired of watching this game get watered down, dumbed down, and easy buttons handed out. We're sick and tired of being a scapegoat because Joe Derp can't figure out how to play on a team. We're completely apathetic at this point because if we don't start raising a voice and being vocal then the game WE want to play will go away.
What you're really seeing is some of us starting to use the same tactics and arguments that the other side has been using for years now. Instead of sitting here and just plugging along now WE are being vocal, raising a fuss, and making sure that people understand that 14% is completely inacuurate, decisions based on it are fallacies, and if WE don't start getting a few concessions then we'll take our money elsewhere.
There's absolutely no reason why we shouldn't just simply be able to join a team and play just like solo and casuals. Show me one other game (successful that is) with a persistent campaign/universe, that requires you to play as part of a team, that limits your ability to play the game, forces you to pay to play, and discourages teams.
Before they're tossed out there
WoT
***
War Thunder
Do NOT count as there's no persistent campaign and universe to play in, they're just stand alone matches with no campaign to concern themselves with so they do not count.