no one, on 07 April 2014 - 01:55 PM, said:
Shields are pretty interesting. I could see people using them as anti-artillery equipment if nothing else.
http://www.sarna.net/wiki/Large_Shield
By the way Kon, do you ever read the feature suggestions forum? I have a hard time getting informed feedback on my ghost heat replacement system. A lot of people seem to just stop reading at "Remove ghost heat and. . ." .
On the planetary I imagined that reinforcements had to be to the fight soon as the player who owns the reinforcement mech dies; though the choice of when to actually approach the battle is entirely up to the player (example said player[s] could hold back the entire match to keep their mechs fresh or commit immediately to reduce the enemy force faster). The reasoning for this is that if the players could choose to delay in dropping they might delay until the entire team is dead and then make everyone wait to be a summer's eve. Or if they wait too long, the other party could be where they would 'spawn' and they would be screwed. Spawning immediately gives them time to move, position, etc. before they officially "arrive."
I see you found the same shield thing. Given other hand-held attachments and the like, I went looking for something and that is what I found.
I don't read feature suggestions often because every time I open my mouth there it backfires.
Remember Gauss Rifle charge up?
I said give PPCs a charge up.
Bam, 4 weeks later, Gauss Rifles get a charge up instead.
But I'll tell you right now. I've talked several times with someone in development. While I did get some ideas across and had many shot down, here's the only on the record statement I can give you:
"Ghost heat is here to stay. Period."
It may be tweaked, modified, made unique to situations, or broadened. It will never be removed from MWO.
Now, I discovered a new group has picked up MW:LL. I'm working on a way to find out how I might get ahold of an independent build to apply, test, and demonstrate my ideas in. When I finish college, I'll apply to PGI and it's my hope that if and when the (a) new non-F2P Mechwarrior game begins development that I'll be there. Though I'll tell you the truth, I sure as heck hope that PGI isn't behind a new mechwarrior game.