Lb10-X Anon
#41
Posted 15 April 2014 - 06:28 AM
I like the LB10X for the reasons others have listed.
#42
Posted 16 April 2014 - 08:25 AM
#43
Posted 16 April 2014 - 08:32 AM
OriginalTibs, on 16 April 2014 - 08:25 AM, said:
Nope.
OriginalTibs, on 16 April 2014 - 08:25 AM, said:
Now try factoring your damage/shot and damage/hit for each weapon.
Edited by Osric Lancaster, 16 April 2014 - 08:33 AM.
#44
Posted 16 April 2014 - 09:05 AM
Damage per hit:
LBX-10 avg 7.769045 @ 67% accuracy = 20.928339 (1228 fired, 827 hit), 4 rounds in ten seconds
AC-10 avg 10.03774 @ 50% accuracy = 16.659708 (958 fired, 477 hit), 3 rounds in ten seconds
LBX wins. Mind, these figures use my accuracy, but I'm not a bad shot.
Edited by OriginalTibs, 16 April 2014 - 09:20 AM.
#45
Posted 16 April 2014 - 09:44 AM
OriginalTibs, on 16 April 2014 - 09:05 AM, said:
They both have a 2.5 second cool-down. http://mwo.smurfy-net.de/
Edited by Osric Lancaster, 16 April 2014 - 09:53 AM.
#46
Posted 16 April 2014 - 09:51 AM
The increased hit rate for me, using my accuracy, still gives the LBX-10 an edge despite the drop in damage per hit as long as we only attend to damage done. What the LBX gains in hit rate is compensated for by the punch of the AC-10. Evaluating the difference, it looks pretty close to a draw.
Both are the best sounding ballistic in the game, to my ears. Reminds me of my old 1894 Winchester 30-30.
Edited by OriginalTibs, 16 April 2014 - 09:56 AM.
#47
Posted 16 April 2014 - 10:00 AM
Strum Wealh, on 08 April 2014 - 07:22 AM, said:
However, the term in question ("sk**t") is also a somewhat-vulgar euphemism used to refer to seminal fluid (as well as referring to the action of discharging such seminal fluid from the reproductive organs).
I've been on the net before al gore invented it, and never heard that definition. skete has always been a shooting sport, since the dam 1800's.
* and yes, I did that to avoid the curse deetektor
#48
Posted 16 April 2014 - 10:03 AM
OriginalTibs, on 16 April 2014 - 09:51 AM, said:
LBX-10 avg 7.769045 @ 67% accuracy = 20.928339 (1228 fired, 827 hit), 4 rounds in ten seconds
AC-10 avg 10.03774 @ 50% accuracy = 16.659708 (958 fired, 477 hit), 3 rounds in ten seconds
Can you post your sum damage, shots fired, and shots hit for each weapon? Something is screwy with your math if you're calculating more than 10 damage per hit with an ac/10. An ac/10 should do 10 damage unless it's outside effective range (in which case it does less).
Edited by Osric Lancaster, 16 April 2014 - 10:04 AM.
#49
Posted 16 April 2014 - 10:41 AM
ThatDawg, on 16 April 2014 - 10:00 AM, said:
* and yes, I did that to avoid the curse deetektor
Apparently, it's usage with reference to seminal fluid & the discharge of such is attributed to a 2003 rap song, where the term is used prominently.
So, basically, it's because of a rapper hijacking the term over a decade ago that it is censored.
#50
Posted 17 April 2014 - 03:32 AM
Osric Lancaster, on 16 April 2014 - 10:03 AM, said:
Because every gun in the game can crit, the AC10 crits just less than the LB10 (=
Why wouldn't you account for that?
#51
Posted 17 April 2014 - 03:58 AM
Perhaps 2.2 or 2.3 seconds.
#52
Posted 17 April 2014 - 08:24 AM
CMetz, on 06 April 2014 - 03:09 PM, said:
Smart man ^....
The LBX 10 can rock hard if you run medium mechs as well... Closing the distance is not such a big deal and the spread is welcome for assists!
#53
Posted 17 April 2014 - 09:10 AM
#54
Posted 17 April 2014 - 09:35 AM
What would make this weapon stand apart is the ability to use several ammunition types as advertised. All of a sudden you could switch between rounds as the situation demands it. Standard rounds to break up an armor section and cluster rounds to rip the internals apart. This weapon got a lot of potential for sure, but we haven't seen nothing yet.
#55
Posted 17 April 2014 - 01:44 PM
CCC Dober, on 17 April 2014 - 09:35 AM, said:
Then everyone would just load up with slug rounds and the AC10 would be truly worthless. The balancing factor between the AC10 and LB-10X does not exist in this game.
#56
Posted 17 April 2014 - 01:56 PM
#57
Posted 17 April 2014 - 02:19 PM
Rouken, on 17 April 2014 - 01:44 PM, said:
The way to counter that is forced munition mixing for the LB-X ACs - that is, every ton of LB-X ammo comes split between slug and cluster (with a bias toward the latter in the case of odd numbers).
- LB 2-X (75 rounds per ton, same as Standard AC/2): 38 cluster, 37 slug
- LB 5-X (30 rounds per ton, same as Standard AC/5): 15 cluster, 15 slug
- LB 10-X (15 rounds per ton, same as Standard AC/10): 8 cluster, 7 slug
- LB 20-X (7 rounds per ton, same as Standard AC/20): 4 cluster, 3 slug
#58
Posted 17 April 2014 - 02:59 PM
Try a 3x LB10 muro.
#59
Posted 19 April 2014 - 08:58 AM
cSand, on 07 April 2014 - 10:08 AM, said:
Step 1: Strip armor with missles and lasers.
Step 2: Get close, pound LBX (or 2) into opened up wound
Step 3: Enjoy crits and limbs falling off
because when a bunch of armor is ripped off, you could be using a normal ac10 and actually aim at which component you want to destroy, instead of spraying an LBX and hoping something, just anything comes off
Rouken, on 17 April 2014 - 01:44 PM, said:
Then everyone would just load up with slug rounds and the AC10 would be truly worthless. The balancing factor between the AC10 and LB-10X does not exist in this game.
There would be a balancing factor if the LBX10 had the 14-15 dmg+crit, decrease the recycle time,
and make it virtually heatless, and now we have a niche ballistic >200m
Edited by Entail, 19 April 2014 - 08:59 AM.
#60
Posted 19 April 2014 - 09:11 AM
Just can't wait for an lbx 20
Edited by William Radick, 19 April 2014 - 09:11 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users