Ultimatum X, on 06 April 2014 - 05:26 PM, said:
I agree there should be more scouting/non-damage focused roles supported in the game.
I've seen a lot of lights die because they are used to hopping in the middle of a bunch of assaults with near impunity, so perhaps it will take light pilots a bit of time to adjust to reality.
Except Spiders.
This.
With no penalty for pinballing off larger mechs (knockdowns) many bad light pilots relied on bad netcode and only "think" they are good.
Roland, on 06 April 2014 - 08:25 PM, said:
The best light pilots tended to be people who had low ping, and thus didn't really have much of a lag shield... Because having less lag also tended to make it easier for the light pilot to hit OTHER things while zipping all over the place.
Believe it or not, there actually are light pilots who can survive based purely on their own maneuverability and skill, and don't need lag to keep them alive.
Generally, I don't really have much trouble hitting light mechs if they are running decent pings.. unless they're actually a good light pilot.
Also this.
Im a poor light pilot, however I know better than to run into the middle of a pack of mechs and expect to win. I search out other lights and mediums to fight with, and just annoy the larger mechs with potshots. I also played back in CB when you did the wrong thing and ran into an assault and got knocked down, you deserved to get farmed.