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Nothing Like Having A Defeat Snatched From The Jaws Of A Win Due To Turrets.

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#1 Foxfire

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Posted 03 April 2014 - 03:19 PM

Just had a match where the game ended up being 3v1 where the last guy hid in the turrets.

Sorry, but this is a BS mechanic. It needs to go and has no place in a competitive game.

*edits* Well, Tie at least... being a little dramatic by saying defeat.

#2 Gas Guzzler

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Posted 03 April 2014 - 03:48 PM

You guys could have just waited outside of the base... it sucks but when time elapses if you have more people alive you win.

#3 KharnZor

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Posted 03 April 2014 - 04:10 PM

Yea because PVE is sooo hard.

#4 Dracol

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Posted 03 April 2014 - 04:13 PM

Patience is a virtue.... and a valuable skill to have in MW:O

Oh, and if dropping on Assault, having at least one long range weapon is always useful. What is it, 500 meters out turrets start targeting people?

Edited by Dracol, 03 April 2014 - 04:14 PM.


#5 East Indy

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Posted 03 April 2014 - 04:31 PM

Turrets are great, especially now that they're reasonable to destroy. Do you wait out what's left of the other team? Can you pick away at defenses without getting caught in a fire lane? Is your own base intact, or can a remaining enemy slip away and start capping you? Plus, you can always de-select Assault.

Edited by East Indy, 03 April 2014 - 04:31 PM.


#6 Roland

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Posted 03 April 2014 - 04:33 PM

If it timed out, didn't you win because you had three guys left to his one?

#7 DEN_Ninja

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Posted 03 April 2014 - 04:45 PM

Jesus Christ people. If you can't handle STATIONARY AI turrets then why would anyone ever want mobile AI tanks. If three mechs are taken down by like 4 turrets then a whole company of tanks would ruin a lance or two.

Protip, You can just snipe them from outside like 300m with medium lasers+

#8 Davers

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Posted 03 April 2014 - 04:54 PM

Funny how it is so hard getting team mates to be aggressive at the start of the match, but impossible to reign in their bloodlust at the end.

#9 Mystere

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Posted 03 April 2014 - 04:56 PM

View PostKharnZor, on 03 April 2014 - 04:10 PM, said:

Yea because PVE is sooo hard.


I know, right? Now try explaining that to these folks.




:)

#10 Foxfire

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Posted 03 April 2014 - 04:57 PM

View PostGas Guzzler, on 03 April 2014 - 03:48 PM, said:

You guys could have just waited outside of the base... it sucks but when time elapses if you have more people alive you win.



Try convincing that to PUGS... I did and failed horribly.

Moral of the story.. PUGS don't listen.

*edits to add*

No matter how stupid a group is, it will always be complete BS when an AI element determines the outcome of a competitive match.

Particularly because there is really no reason for a group that listens to ever step out of the range of the turrets.

It is BS and will always remain BS as long as no one is in control of the turrets.

Edited by Foxfire, 03 April 2014 - 05:01 PM.


#11 KharnZor

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Posted 03 April 2014 - 05:36 PM

View PostMystere, on 03 April 2014 - 04:56 PM, said:


I know, right? Now try explaining that to these folks.




:)

Yea but different game

#12 Roadbeer

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Posted 03 April 2014 - 05:42 PM

Could you imagine if there were turrets in the PUGZAPPER?

OMG, that would be comedy.

PGI, do this, then tell us again why we don't have a group queue.

#13 FupDup

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Posted 03 April 2014 - 05:44 PM

View PostRoadbeer, on 03 April 2014 - 05:42 PM, said:

Could you imagine if there were turrets in the PUGZAPPER?

OMG, that would be comedy.

PGI, do this, then tell us again why we don't have a group queue.

That, sir, is just plain sadistic.





















I like it.

#14 Zerberus

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Posted 03 April 2014 - 05:59 PM

Personal failure to properly comprehend and stuationally apply the rules resulitng in overall failure?

Check

Fault for failure projected entirely onto a disliked feature or game mechanic with zero self reflection? Preferably one that was just nerfed.

Check, and Bonus point.

We must be on the MWO forums :ph34r: :D

[/Sarcasm + comedy mode]

The fact of the matter is that a truly "dumb because only scripted" Pseudo-AI turret outsmarted you when you essentially had the win already locked up. The only person that failed is you for allowing yourself to get killed by being stupid and wanting the last killl at all costs. The pugs are not to blame, either, because the worst they could have caused is a draw, which is not a loss.

TL, DR:

Your actions directly contributed to the loss in a causal capacity, and it`s very easy to see exactly what your mistake was. :)

PS: The less obvious mistake was leaving skirmish mode in the first place, then coming here to whine about the mechanics of the other modes.

You want sandbox mode, stick to skirmish. You want actual objectives and tactics, play yomething else, but don`t come here and complain about the tactics after the cryhards spent the last 2 years trying to turn everything else into a brain-dead TDM mode before pgi finally broke down and gave them their holy grail of Closed Beta gameplay back in teh form of skirmish.

It really is that simple ;)

Edited by Zerberus, 03 April 2014 - 06:13 PM.


#15 Triordinant

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Posted 03 April 2014 - 06:05 PM

Hate turrets? Skirmish is the game mode for you.

#16 Foxfire

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Posted 03 April 2014 - 06:17 PM

So what you are saying is that I should only ever play assault mode and convince my side to exploit the hell out of turrets.

That is ultimately what is going to happen with this mode... people will realize that playing defense is inherently better than offense on this mode and do nothing but camp their side of the maps, within range of the turrets.

#17 TB Freelancer

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Posted 03 April 2014 - 07:00 PM

View PostFoxfire, on 03 April 2014 - 06:17 PM, said:

So what you are saying is that I should only ever play assault mode and convince my side to exploit the hell out of turrets.

That is ultimately what is going to happen with this mode... people will realize that playing defense is inherently better than offense on this mode and do nothing but camp their side of the maps, within range of the turrets.


Exactly the reason PGI catered into the demand to have them. It leads to turtling, longer matches, much loooonger matches, and lowered Cbill earnings per hours while keeping a large element of the community obliviously happy. Win win for PGI.

Since the release of turrets, it seems like the clock running out is more common than cap wins were before their release ever were.

#18 splatjax

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Posted 03 April 2014 - 07:12 PM

There are simple rules to follow. If you are outnumbered and losing the match you should fall back to your base, get cover and try to lure the enemy into getting within visual and weapon range of the turrets.

If you are winning the game and the enemy is hiding in his base you should let your long range mechs and assault mechs clear the turrets, hey it's there job really, then move in and kill the enemy or cap the base.

If the enemy team is hiding in their base from the start of the game and absolutely refues to leave you should take a ecm mech and a few long range mechs and pick the turrets of from range.

If you end up in a situation like 2 v 1 and the last enemy is hiding in the base, you should just wait out the time and win by the number of kills.

you should NEVER MOVE INTO WEAPON RANGE OF THE TURRETS unless your also shooting at the turrets from long range.

#19 Duncan Aravain

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Posted 03 April 2014 - 07:38 PM

MWO Turrets = Darwin Test

#20 Bishop Steiner

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Posted 03 April 2014 - 07:43 PM

Adapt dude.

You have the same opportunities available to you.


You could have just waited him out and won. You apparently chose to try to pry him out, and paid the price. He used the game mechanics, he won. Don't like it? Drop skirmish.


Me? I like having new problems to have to crack. Makes the game a lot less 1 dimensional and boring.





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