Nothing Like Having A Defeat Snatched From The Jaws Of A Win Due To Turrets.
#1
Posted 03 April 2014 - 03:19 PM
Sorry, but this is a BS mechanic. It needs to go and has no place in a competitive game.
*edits* Well, Tie at least... being a little dramatic by saying defeat.
#2
Posted 03 April 2014 - 03:48 PM
#3
Posted 03 April 2014 - 04:10 PM
#4
Posted 03 April 2014 - 04:13 PM
Oh, and if dropping on Assault, having at least one long range weapon is always useful. What is it, 500 meters out turrets start targeting people?
Edited by Dracol, 03 April 2014 - 04:14 PM.
#5
Posted 03 April 2014 - 04:31 PM
Edited by East Indy, 03 April 2014 - 04:31 PM.
#6
Posted 03 April 2014 - 04:33 PM
#7
Posted 03 April 2014 - 04:45 PM
Protip, You can just snipe them from outside like 300m with medium lasers+
#8
Posted 03 April 2014 - 04:54 PM
#9
Posted 03 April 2014 - 04:56 PM
KharnZor, on 03 April 2014 - 04:10 PM, said:
I know, right? Now try explaining that to these folks.
#10
Posted 03 April 2014 - 04:57 PM
Gas Guzzler, on 03 April 2014 - 03:48 PM, said:
Try convincing that to PUGS... I did and failed horribly.
Moral of the story.. PUGS don't listen.
*edits to add*
No matter how stupid a group is, it will always be complete BS when an AI element determines the outcome of a competitive match.
Particularly because there is really no reason for a group that listens to ever step out of the range of the turrets.
It is BS and will always remain BS as long as no one is in control of the turrets.
Edited by Foxfire, 03 April 2014 - 05:01 PM.
#11
#12
Posted 03 April 2014 - 05:42 PM
OMG, that would be comedy.
PGI, do this, then tell us again why we don't have a group queue.
#14
Posted 03 April 2014 - 05:59 PM
Check
Fault for failure projected entirely onto a disliked feature or game mechanic with zero self reflection? Preferably one that was just nerfed.
Check, and Bonus point.
We must be on the MWO forums
[/Sarcasm + comedy mode]
The fact of the matter is that a truly "dumb because only scripted" Pseudo-AI turret outsmarted you when you essentially had the win already locked up. The only person that failed is you for allowing yourself to get killed by being stupid and wanting the last killl at all costs. The pugs are not to blame, either, because the worst they could have caused is a draw, which is not a loss.
TL, DR:
Your actions directly contributed to the loss in a causal capacity, and it`s very easy to see exactly what your mistake was.
PS: The less obvious mistake was leaving skirmish mode in the first place, then coming here to whine about the mechanics of the other modes.
You want sandbox mode, stick to skirmish. You want actual objectives and tactics, play yomething else, but don`t come here and complain about the tactics after the cryhards spent the last 2 years trying to turn everything else into a brain-dead TDM mode before pgi finally broke down and gave them their holy grail of Closed Beta gameplay back in teh form of skirmish.
It really is that simple
Edited by Zerberus, 03 April 2014 - 06:13 PM.
#15
Posted 03 April 2014 - 06:05 PM
#16
Posted 03 April 2014 - 06:17 PM
That is ultimately what is going to happen with this mode... people will realize that playing defense is inherently better than offense on this mode and do nothing but camp their side of the maps, within range of the turrets.
#17
Posted 03 April 2014 - 07:00 PM
Foxfire, on 03 April 2014 - 06:17 PM, said:
That is ultimately what is going to happen with this mode... people will realize that playing defense is inherently better than offense on this mode and do nothing but camp their side of the maps, within range of the turrets.
Exactly the reason PGI catered into the demand to have them. It leads to turtling, longer matches, much loooonger matches, and lowered Cbill earnings per hours while keeping a large element of the community obliviously happy. Win win for PGI.
Since the release of turrets, it seems like the clock running out is more common than cap wins were before their release ever were.
#18
Posted 03 April 2014 - 07:12 PM
If you are winning the game and the enemy is hiding in his base you should let your long range mechs and assault mechs clear the turrets, hey it's there job really, then move in and kill the enemy or cap the base.
If the enemy team is hiding in their base from the start of the game and absolutely refues to leave you should take a ecm mech and a few long range mechs and pick the turrets of from range.
If you end up in a situation like 2 v 1 and the last enemy is hiding in the base, you should just wait out the time and win by the number of kills.
you should NEVER MOVE INTO WEAPON RANGE OF THE TURRETS unless your also shooting at the turrets from long range.
#19
Posted 03 April 2014 - 07:38 PM
#20
Posted 03 April 2014 - 07:43 PM
You have the same opportunities available to you.
You could have just waited him out and won. You apparently chose to try to pry him out, and paid the price. He used the game mechanics, he won. Don't like it? Drop skirmish.
Me? I like having new problems to have to crack. Makes the game a lot less 1 dimensional and boring.
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