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Conquest Mode: Diversity Please


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#1 GrizzlyViking

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Posted 07 April 2014 - 07:59 PM

When Conquest mode was first introduced it was a truly unique mode. It was more base-raid focused than BIG BRAWL BALL focused. Cap times were quick and bases were spread out. Back then Conquest mode truly required significantly different planning and strategy than Assault and Skirmish modes. This diversity was good in that it brought a need for players to diversify their strategies to be victorious. Failure to recognize the difference from Assault or Skirmish modes would often result in loss by cap. This is as it should be. Every mode should not be so similar that the BIG BRAWL BALL strategy works the same for all of them. Increasing the time it takes to take a cap point was introduced, I assume, to make Conquest mode more like Assault. Slower cap times on small maps have resulted in Conquest mode becoming yet another BIG BRAWL BALL mode like Assault and Skirmish modes. The next step towards similarity was to take all of the cap points on Alpine, but one, and condense them into a geographical area similar to a small map. At the current time only two maps, Tourmaline and Terra Therma, offer a significantly different player experience in Conquest mode than they do in Assault and Skirmish modes because the cap points are far enough apart to provide a truly different gaming experience. Do we really need three game modes that are essentially slight variations of Assault mode? I do not think so.

What would help? One, decrease the time needed to take a cap point on small maps. Two, spread the cap points on Alpine back out to better reflect the map size and maybe add some more cap points and increase the number of total points required to win by cap. (What's the point in having a big map if most everything is piled into one section of it?) Three, randomize drop zones on all maps to alternate between Kappa and Epsilon as well as Gamma and Sigma. Four, add more map versions with cap points in different locations. (How about a cap point in the cave on Forest colony, on top of a mountain on Terra Therma or Alpine, or in the crevasse on Frozen City?) Diversity is a good thing!

Edited by GrizzlyViking, 07 April 2014 - 08:12 PM.


#2 TerrorOfDeath

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Posted 08 April 2014 - 03:24 AM

Might as well introduced new coop vs A.I maps against invading clans in orders of difficulty .

Like defence mission for 5mins while you are attacked by swarm of clan light mechs or offensive mission towards enemy base .

Or tower defence survival mode .

These so called 3 existing modes are relatively the same .

Whats the point of timeline in this game ?

Events and new coop maps that changes according to timeline should be the way .





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