Almond Brown, on 09 April 2014 - 09:41 AM, said:
Reads as: for NARC to work against an ECM carrier, the shooter of the NARC would also need to carry BAP and stay within 120m? (or have a second unit with BAP)
Clarify please.
I was looking at that earlier when I didn't have time to think about it... (re-reading my own stuff because I like the look of my own type.. you know.)
I think the counter to NARC was in its own category.. (I can't remember the most recent NARC changes, but the endstate I would like would be that NARC *would* be countered by ECM within 180 meters of the pod.)
Prezimonto, on 09 April 2014 - 10:04 AM, said:
UAV's do also provide LoS for locks/targeting information.... since they also current counter ECM (and you list that as a change, I'm not sure which way you'd like to go.. full info, or a different change?)
From what i remember, UAV's can *see* through ECM, but they don't counter it, you still have an eternity to lock on...if you even can.
Prezimonto, on 09 April 2014 - 10:04 AM, said:
I would add to BAP that they can see the ECM bubble on the HUD map if it's within their sensor range. I would also add that if a mech in range has a command module they can share that information to the command mech, who can share it out to all mechs in range.
I can get behind that- although I might skip the Command Console Middleman, and just have the BAP broadcast the dead-zone on the minimap. (Just to reiterate: This includes removing the enemy ECM icon from a player's target information, unless it is specifically detected by a BAP.)
Prezimonto, on 09 April 2014 - 10:04 AM, said:
I cannot support this particular item as it is largely the same problem that ECM is giving now. (Unable to lock without external gear.)
Since games are largely random matches (and that will be the case even when CWars does eventually arrive in the IRL 3050) that would hamstring the LRMs in public games.
In directfire/LoS engagements, LRMs pale in comparison to ballistic and energy weapons (if for no other reason than not being able to torso twist after pulling the trigger) so having them entirely limited to direct fire without specific friendly gear would, I think, abolish them from random play.
Even in an organized team game, no mech is going to want to sit and keep their weapons pointed at the enemy (presenting their CT) for the duration of *your* missile flight.
Prezimonto, on 09 April 2014 - 10:04 AM, said:
I think the missile spread would discourage boating fairly well, especially since at normal level, they wouldn't be devastating and would need a lot of heavy gear to get to where being a missile turret is worth it.
Trauglodyte, on 09 April 2014 - 10:38 AM, said:
+1!
Later when I have a chance, I'll edit that into the OP if you don't mind that I do it.