Livewyr, on 13 April 2014 - 04:56 AM, said:
Given how many people think that LRMs are just cheating noob weapons.. I'd argue that many, if not most people, do not know how to play..
I just came out from a River City Night Skirmish match where I had weird ping issues, a lot of warping and jumping. Was pushing a heavy LRM boat. Still managed to clock just a hair under 500 damage and 4 kills. Why?
1.
Enemy team never reorganized. Their train was really long, from lower city through the port to midway to upper city. I was dropping LRMs on a Cat-A1 (which ironically was also a LRM boat that never retaliated) almost from the start.
2.
Enemy team was very incautious about movement, exposing themselves repeatedly to spotters, including myself. Good grief, I couldn't help but lock up on targets... Frankly, there are times you need to assault across open ground, but you shouldn't break concealment unnecessarily.
3.
Enemy team did not clear their own backsides of spotters. One of our team scouts was tailing the aforementioned Catapult until it got buried. I mean, the scout was right on the Cat's backside...
4.
Enemy team never put out harassers or counter battery fire. The enemy team had 3 lights but I only saw two.. both being chased by our lights after they tried to run into the face of our primary lines. I was telegraphing my position with static launches (too many targets, need to kick that habit), but none of them even tried coming my way.
5.
My team had people who knew how to lock -- and hold the locks. Really grateful for those.
6.
My team had, by fortune or design, concentrated on a good position. Helps when the enemy bashes themselves on the defense line, while coming in from the open waters.
There was no way -- and I'm honest enough to admit it -- no way I could have gotten the results without cooperation from both my team and the enemy team. When a weapon system has to depend on the enemy to cooperate to be most effective...