A model for C3 networks
#1
Posted 16 November 2011 - 11:23 PM
Because pilots are avatars, there may be some "shakiness" built in by developers to the reticle. This then allows the removal of shakiness by better gunnery skill or items like C3.
Also, C3 could be like the old Zoom feature of previous games, where only C3-equipped mechs would get the hugely magnified viewscreen to make hitting easier.
C3 isn't useful in close (since there is no range modifier), but neither is Zoom...so the comparison seems to fit. Blocking of C3 networks by ECM would reduce the max amount of magnification you would experience.
#2
Posted 16 November 2011 - 11:28 PM
#3
Posted 16 November 2011 - 11:30 PM
Otherwise, target detection will probably be WYSIWYG. Maybe a handful of improved detection, but you'll still lack overall situational awareness.
#4
Posted 16 November 2011 - 11:30 PM
Maybe on the friendly side you get Always On IFF on your friendlies, while normally you're radar dark unless you scan them with a reticule.
#5
Posted 16 November 2011 - 11:34 PM
Alistair Steiner, on 16 November 2011 - 11:28 PM, said:
That's a bit different, since your example uses Long Tom, which wasn't supposed to be LOS in the TT game anyway.
I'm not just talking about radar info, but the ability for a distant mech with long-range weapons and clear LOS to either use the visual feed (somehow) of the spotting mech to make shots, or just have the ability to "scope" the target with zoom.
#6
Posted 16 November 2011 - 11:38 PM
Cyttorak, on 16 November 2011 - 11:34 PM, said:
I'm not just talking about radar info, but the ability for a distant mech with long-range weapons and clear LOS to either use the visual feed (somehow) of the spotting mech to make shots, or just have the ability to "scope" the target with zoom.
Well, yeah, using Long Tom because it ends in a boom. But yes, it can help coordinate the fight. An ally just running out of the Mech Hangar would potentially be able to see what's going on 3+ km away, as far as enemy units and position, so that he/she would be able to position him/herself to better aid the rest of the team. A more drawn-out (but still used) function of the C3 computer.
#7
Posted 16 November 2011 - 11:40 PM
#8
Posted 16 November 2011 - 11:43 PM
Technoviking, on 16 November 2011 - 11:30 PM, said:
Maybe on the friendly side you get Always On IFF on your friendlies, while normally you're radar dark unless you scan them with a reticule.
C3 didn't give you all the enhanced IW abilities (BAP,ECM,TAG,etc.) of your scout in the TT, just the range modifier benefits. Now, if the devs REALLY wanted to pump up the value of C3, they could always include that...but I kinda think it'd be overkill.
Also remember that C3 info will be shared among all units in the network. If you are now sharing sensor data, then it will end up *devaluing* certain functions of the commander player.
#9
Posted 16 November 2011 - 11:43 PM
All of the electronic warfare elements from the boardgame need to be trashed because they're far too pedestrian. Mount this one ton BAP and your radar can detect 200 meters further!
ORLY?
C3 should be standard fare for all mechs. ECM and BAP need to be completely overhauled into useful pieces of equipment so there can be a serious and real electronic warfare component for once. What's been done before in the video and boardgames is laughable.
Reimagining ECM and BAP would breathe a huge amount of life into smaller mechs and solidify a true role for them once and for all.
Edited by Cavadus, 16 November 2011 - 11:44 PM.
#10
Posted 16 November 2011 - 11:48 PM
Um...no. Just no.
#11
Posted 16 November 2011 - 11:56 PM
Cyttorak, on 16 November 2011 - 11:23 PM, said:
Because pilots are avatars, there may be some "shakiness" built in by developers to the reticle. This then allows the removal of shakiness by better gunnery skill or items like C3.
Also, C3 could be like the old Zoom feature of previous games, where only C3-equipped mechs would get the hugely magnified viewscreen to make hitting easier.
C3 isn't useful in close (since there is no range modifier), but neither is Zoom...so the comparison seems to fit. Blocking of C3 networks by ECM would reduce the max amount of magnification you would experience.
I agree, the "zoom" scope seems to parallel some of these functions quite nicely!
Cavadus, on 16 November 2011 - 11:43 PM, said:
Reimagining ECM and BAP would breathe a huge amount of life into smaller mechs and solidify a true role for them once and for all.
Perhaps the Slave C3 should be standard (as noobs and randoms can't be counted on to clear up an extra ton to mount one (it's either a half-ton or one-ton, I can't really recall)). But, the Master C3 could be a special equippable that activates the actual networking aspect of all of the Slave units in the field (or in your example increases the range, improves some other functionality, etc.), perhaps even as required equipment for the highest ranking unit deployed (if he doesn't bring one, then SOL).
Edited by Iron Horse, 17 November 2011 - 12:01 AM.
#12
Posted 17 November 2011 - 12:07 AM
There are balance issues for C3 in the fact that only Draconis Combine has the technology...this would have to be handled by the devs, probably by wider dispersal of the tech after the initial release. But in the beginning, this could be one of the benefits of being a DC member.
The same principle applies to any other tech: if everyone can have BAP, ECM, TAG or NARC, then it devalues the "special" mechs that are supposed to have it in canon.
#13
Posted 17 November 2011 - 12:30 AM
Cyttorak, on 16 November 2011 - 11:43 PM, said:
Also remember that C3 info will be shared among all units in the network. If you are now sharing sensor data, then it will end up *devaluing* certain functions of the commander player.
For sure, those options are more one or the other. Not all inclusive, give me other tech to buy. C3 could be one ofi info upgrades But since "To hit" is so important in BT but probably won't be here, got to give it some more juice, enough for everyone to drop tonnage to take it, but it could be MOSTLY useful to guided weapons.
#14
Posted 17 November 2011 - 07:56 AM
Edited by DocBach, 17 November 2011 - 08:08 AM.
#15
Posted 17 November 2011 - 08:03 AM
#16
Posted 17 November 2011 - 08:08 AM
#17
Posted 17 November 2011 - 08:59 AM
}{avoc, on 17 November 2011 - 08:08 AM, said:
Yeah, that's true...one year too early!
#18
Posted 17 November 2011 - 09:00 AM
That would be a pretty valuable thing to have I would think.
Edited by Melissia, 17 November 2011 - 09:00 AM.
#19
Posted 17 November 2011 - 09:25 AM
So any knowledgeable pilot with C3 could/would/should simply assume and and all short ranged contacts may/will have ECM and keep a distance such that their C3 data can be useful to the Commander.
As for firing ranged weapons based on C3 data, any decent enemy commander that sees Missiles incoming from areas that he has no contact with on his system or C3 will assume that an enemy scout is forward and send out someone to deal with or chase it off.
That is what could make MWO a blast to play... "it is the little things"
Edited by MaddMaxx, 17 November 2011 - 09:26 AM.
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