Timberwolf Spotted
#21
Posted 10 April 2014 - 04:24 PM
This new design looks like its made with legos. To blocky, to fat.
Go for a more rounded, slim design!
The original Timberwolf looked like a runner, this thing looks like it got swollen infected legs.
#22
Posted 10 April 2014 - 04:25 PM
IraqiWalker, on 10 April 2014 - 04:08 PM, said:
Also, the hit boxes can be adjusted (if they need to) to fit later. I am actually tempted to upgrade to the Timberwolf pack right now (been doing the 30 dollars a month crawl to conserve expenses). However I am waiting to see what the Beta, Gamma, and warhorns do/ look like.
EDIT: because grammar and stuff
My issue is that the proportions look way off from the concept art.
I would alo like to point out that we're till in Alpha stages for this game, so just relax. I mean, this can't be what the actual game i going to be, since they are still adding all of those features they promised in 2011, no worries, just wait half a decade, it'll be there
#23
Posted 10 April 2014 - 04:31 PM
#24
Posted 10 April 2014 - 04:48 PM
Oh, and it looks hideous. Those giant legs with that small body do NOT work. Except as a joke.
#25
Posted 10 April 2014 - 04:54 PM
#26
Posted 10 April 2014 - 04:58 PM
#27
Posted 10 April 2014 - 05:00 PM
Edited by Grimwill, 10 April 2014 - 05:00 PM.
#28
Posted 10 April 2014 - 05:07 PM
CHH Badkarma, on 10 April 2014 - 03:15 PM, said:
I don't really feel like they have 'biffed' the Timber Wolf. It's a tad odd looking, but overall I like it and it's more modern design as opposed to the very spindly arms and huge missile boxes it used to have. It could be a bit more rounded int he legs, but overall it isn't bad looking (other than that horrendous first screenshot).
#29
Posted 10 April 2014 - 05:08 PM
But, .... i think the legs are too big .. or the Torso too small...
than i hope that we get a few more informations about the other configurations and mechs.
#30
Posted 10 April 2014 - 05:28 PM
In addition, if they do the hit boxes right, it actually stands a chance of being a fun mech to drive.
#31
Posted 10 April 2014 - 05:32 PM
#33
Posted 10 April 2014 - 06:07 PM
#34
Posted 10 April 2014 - 06:37 PM
Gyrok, on 10 April 2014 - 06:07 PM, said:
Best theory I've seen so far is that they snapped the image from a free-floating cockpit cam, but the .cfg was set for a wide FOV. Combined with the low angle it gives a fish-eye effect.
#35
Posted 10 April 2014 - 06:51 PM
#36
Posted 10 April 2014 - 07:17 PM
#37
Posted 10 April 2014 - 07:24 PM
#38
Posted 10 April 2014 - 08:18 PM
MechWarriorFluffy, on 10 April 2014 - 04:48 PM, said:
Oh, and it looks hideous. Those giant legs with that small body do NOT work. Except as a joke.
Someone hasn't read the dev blog on how they're trying to balance omnitech...
#39
Posted 10 April 2014 - 08:38 PM
So many recycled joints and skins... ..at a glance the legs look like they just thinned out the catapult geometry..
Edited by White Bear 84, 10 April 2014 - 08:41 PM.
#40
Posted 10 April 2014 - 09:12 PM
Dakkaface, on 10 April 2014 - 06:37 PM, said:
Best theory I've seen so far is that they snapped the image from a free-floating cockpit cam, but the .cfg was set for a wide FOV. Combined with the low angle it gives a fish-eye effect.
Thanks for those, definitely better POV that the first ones I saw.
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