Cimarb, on 11 April 2014 - 06:21 PM, said:
I'll try a more direct approach.
Weapon A can perform activity X.
Weapon B can perform activity X with very similar efficiency as weapon A, while also being able to perform activity Z. Weapon B also requires a similar/lower initial sacrifice in terms of construction (similar/less tonnage).
Which weapon is better?
Cimarb, on 11 April 2014 - 06:21 PM, said:
Not all preferences are created equal. In the case of my example modified builds, my preference was superior (in terms of combat strength and longevity) to the preference of whoever designed them.
In a turn-based game with dice like Tabletop, the hard numbers matter a lot more than they do in a real-time environment that is mostly skill/twitch based.
If my mech has the ability to do more damage than yours, at the same ranges as yours or greater, without having heat issues, and has no risk of exploding from a critical hit to ammo (which the stock builds do have the risk of), I have the advantage. Does this mean I'll always win? No, but it does mean that I have better chances at winning. Maybe you'll get a lucky TAC or something, but barring that my robot is just plain more effective.
Edited by FupDup, 11 April 2014 - 06:31 PM.