Nikolai Lubkiewicz, on 11 April 2014 - 12:37 PM, said:
Weapon Balance
I’ve taken a look at some smaller incremental changes to the AC/2 and (U)AC/5 (Note, I’m using the term (U)AC/5 to mean both the AC/5 and Ultra AC/5) and have worked with Russ on looking at bringing these two weapons into line with their roles on the battlefield. The first steps we’ll be taking is bringing the DPS of the two weapon systems back into line with the AC/20 and AC/10.
The (U)AC/5 was very slightly higher than normal. The AC/2 was much higher than normal.
To address this we have lengthened the cooldown for each weapon. The (U)AC/5 is now normalized with the AC/20 and AC/10 in that it will do 3 DPS compared to 5 for the AC/20 and 4 for the AC/10.
The AC/2 however will still have a slight DPS buff in that it will also be doing 3 DPS. The tonnage of the weapon is a major drawback if we drop the DPS too low. That being said, the longest distance at which the AC/2 projectile will do damage will be pulled in to the point that it will still out reach a LRM, but not as far as the (U)AC/5 projectile.
I really, really like this. Normalization is SOOOOOOO needed with the ACs, and this is a good start!
(oh, and if any devs read this, see the link in my signature for further suggestions)
Rhialto, on 11 April 2014 - 04:19 PM, said:
About AC, just curous if at one point there will be a kind of adjustment on the way ammo fly to fit with gravity. I mean a laser is a beam of light which should just hit the target where the crosshait is, whatever the distance is, but a bullet should suffer a bit when it reach long distance, no? Or maybe in 3050 there is an autocorrection system that is able to put bullet where the crosshair is, whatever the distance?
I don't know about TT and that universe, I just play MWO and was wondering.
There IS a dropoff. Go equip some ACs and try to hit something at 1500-2000 meters and it is quite noticeable.
Edited by Cimarb, 11 April 2014 - 04:25 PM.