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Thx For The Great Matchmaker...

Gameplay

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#21 Silentium

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Posted 13 April 2014 - 04:47 AM

View PostKutfroat, on 13 April 2014 - 02:46 AM, said:

so, now that i´m done whining and raging, i got a (constructive) suggestion. to give some use to taking lance command, what about giving every lance leader his own targeting triangle colour?


That would be pretty cool actually, now if we could get folks to take command instead of raging against their "bad team," we would really be cooking with gas. ;)

#22 MisterPlanetarian

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Posted 13 April 2014 - 04:47 AM

It also depends on the hours you play and what mechs you bring. All of my awful matchmaking experiences were during work hours outside of weekends. Everything from constantly fighting 4 mans to having 200+ tonnage differences between teams regularly. All of that shit basically only happens when I drop solo during odd hours.

500 damage per game, an unspecified amount of kills and deaths, assuming no exaggerations and 10 losses in a row? Sounds like an XL LRM Assault mech to me or some kind of fast long range mech.

Edit: In just over two weeks we will get more balanced teams with the launchmodule anyway so no point crying over the matchmaker issues we have right now since they will mostly be a thing of the past in a few days.

Edited by MisterPlanetarian, 13 April 2014 - 04:50 AM.


#23 Amsro

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Posted 13 April 2014 - 06:55 AM

With a 1400 variance in Elo skill within a single match, good matches are far a few in between. Nature of the beast, and PGI had build one crazy beast.

Hopfully they right the ship with Elo buckets, we'll see.





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