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Most Concerning Thing About Clans: Clan Vs. Is Game Mode(S)?

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#41 Joseph Mallan

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Posted 14 April 2014 - 10:39 AM

It has been a very long time since I hitchhiked. Thanks for the correction.

#42 Prezimonto

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Posted 14 April 2014 - 10:59 AM

View PostBLOOD WOLF, on 14 April 2014 - 08:54 AM, said:

that's a pretty poor analysis. epically when more people disagree with having sole tech on each sides. Not only that but they cant force players into choosing a certain mech. Not all IS players want to only use IS mechs, and besides; With salvage the IS could easily acquire the rights to clan tech. Who's to say some novice clanners dont lose 12 mechs to the enemy in day 1 and boom, IS has clan tech. So its gonna be mixed tech anyways. Its just a matter of giving the IS that privilege from the get go. I do say they should work for it.

If they do stick to how the original Invasion happened. IS would only have access to their tech until they beat clanners. then its back to the first paragraph.


It's a timeline issue. I expect that by 2055 we have a reasonable amount of mixed tech. At the start of the Clan invasion(2049/2050) it would be exceptionally rare, the great houses would sequester, steal, or otherwise appropriate the bulk of mixed tech found and only let it out after study and then probably as bribes and rewards.

I love the idea of salvage, and have posted several times that it would be great if any match you fought the clans gave some drops that your faction releases for bidding. You then have the option to bid (with multipliers for match performance) on mech parts to slowly build a clan mech for the IS.

I don't see why you couldn't make the trial mechs all be Clan mechs for 6 months or so, and Clan's drop with clans. Want to fight with your friends in Clan mechs: take a trial. Want to fight with your IS pals, buy one with your cadet bonus. That covers the Clan invasion for at least a while.... 6 to 8 months. After that you start opening chassis up to both sides.

It's not really separate queues anymore than factions will be separate queues.

#43 Lootee

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Posted 14 April 2014 - 11:20 AM

Meh. My opinion: it is what it is.

Which will be CounterStrike in mechskins, with CTs and Tangos on both teams freely intermingling and running around together.

I'm not expecting much more and only log on to watch the train wreck on the forums or if there is some derpy giveaway going on. Not worth fretting over.

#44 BLOOD WOLF

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Posted 14 April 2014 - 11:32 AM

View PostRiptor, on 14 April 2014 - 03:55 AM, said:



Seeing that that statement they made contradicts earlier statements made at the launch party i would say that we still dont know jack shit about CW... wich isnt surprising because it most likely still only exists as that power point presentation and the couple of forum posts we had over the last 2 years.

The only thing we know is that PUG matches will be mixed matches...

But hey.. as allways with PGI: Could just have been their position at the time.

its just too early to reveal anything.

Edited by BLOOD WOLF, 14 April 2014 - 11:36 AM.


#45 cSand

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Posted 14 April 2014 - 11:42 AM

Oh no, PUG matches won't follow canon





END OF WORLD

Reppu's response was legit and makes total sense. Canon nerds actually think PGI is gonna tell some new player who just bought 100$ worth of Clan mechs that he can't play them with his buddies because "canon"

Good luck with that

Edited by cSand, 14 April 2014 - 11:46 AM.


#46 zagibu

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Posted 14 April 2014 - 12:16 PM

View PostcSand, on 14 April 2014 - 11:42 AM, said:

Oh no, PUG matches won't follow canon





END OF WORLD

Reppu's response was legit and makes total sense. Canon nerds actually think PGI is gonna tell some new player who just bought 100$ worth of Clan mechs that he can't play them with his buddies because "canon"

Good luck with that


Yeah, because players are so stupid that they can't get around the fact that different teams have different units. MWO would totally be the first game to do this. Your statement makes sense.

#47 Kraven Kor

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Posted 14 April 2014 - 12:18 PM

View PostJoseph Mallan, on 14 April 2014 - 10:10 AM, said:

Are you cool knowing that you will be teaming with Clanners Kraven?


I don't care that "I'll be teaming with clanners." I have nothing against players that like the clans.

I care that it will just be a mixed-mode grand melee where we can't even begin to balance clan vs. IS in any way other than "numbers matching," and that I fear it will thus end up go clan or go home.

I want to see MWO be lore friendly; it was their selling of the game as us playing through the clan invasion that had me buy the game, and I wanted to see them do something that would make Clan vs. IS be fun and, again, lore-friendly. I still sincerely believe it can be done and that they would actually make more money by doing it, but, well, I'm just a guy.

View Postzagibu, on 14 April 2014 - 12:16 PM, said:


Yeah, because players are so stupid that they can't get around the fact that different teams have different units. MWO would totally be the first game to do this. Your statement makes sense.


This is why Planetside failed hard and never produced a License-To-Print-Money sequel. Three factions, with unique units and weapons each? *head asplodes.*

#48 BLOOD WOLF

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Posted 14 April 2014 - 12:20 PM

View PostKraven Kor, on 14 April 2014 - 12:18 PM, said:


I don't care that "I'll be teaming with clanners." I have nothing against players that like the clans.

I care that it will just be a mixed-mode grand melee where we can't even begin to balance clan vs. IS in any way other than "numbers matching," and that I fear it will thus end up go clan or go home.

I want to see MWO be lore friendly; it was their selling of the game as us playing through the clan invasion that had me buy the game, and I wanted to see them do something that would make Clan vs. IS be fun and, again, lore-friendly. I still sincerely believe it can be done and that they would actually make more money by doing it, but, well, I'm just a guy.



This is why Planetside failed hard and never produced a License-To-Print-Money sequel. Three factions, with unique units and weapons each? *head asplodes.*

Lore freindly? but you forget it was the actions of the individuals that shaped the lore in the first place. Even if this game was pure lore driven, what makes you think that events are gonna happen the same way?. Isn't it possible that things could be different.

As i said before, with salvage; Who is to say a IS player cant get clan tech right off the bat. Its close now; I want to see how things play out. This is all assumptions.

Edited by BLOOD WOLF, 14 April 2014 - 12:23 PM.


#49 Jacob Side

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Posted 14 April 2014 - 12:22 PM

View PostUlketulke, on 14 April 2014 - 12:54 AM, said:

There were never any hints from PGI about a 10 vs. 12 clan vs IS.
Just a lot of players talked about it for no reason.


Wrong. Russ on Twitter has said that it most likely will end up 10 clan - 12 IS

#50 BLOOD WOLF

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Posted 14 April 2014 - 12:25 PM

View PostJacob Side, on 14 April 2014 - 12:22 PM, said:


Wrong. Russ on Twitter has said that it most likely will end up 10 clan - 12 IS

need quotes and no, if he did it was most likely not. I remember him talkin about that on twitter.

#51 Kraven Kor

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Posted 14 April 2014 - 12:28 PM

View PostJacob Side, on 14 April 2014 - 12:22 PM, said:


Wrong. Russ on Twitter has said that it most likely will end up 10 clan - 12 IS


I think he just hinted at this being one possible, proposed solution, more than any "most likely"-ness to it. Could be wrong.

I want to see Clan vs. IS in a well-done, lore-friendly way that is still fun to play and I believe it can be done. I do not want even "PUG" mode to be what it is right now - a typical FPS with mechs.

I have long been asking for, and believing we deserve and can get, more lore-friendly game modes, even outside of CW. Even the way Battlefield multiplayer matches are done would be better than what we have.

#52 101011

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Posted 14 April 2014 - 12:31 PM

View PostPrezimonto, on 14 April 2014 - 10:59 AM, said:

I don't see why you couldn't make the trial mechs all be Clan mechs for 6 months or so, and Clan's drop with clans. Want to fight with your friends in Clan mechs: take a trial. Want to fight with your IS pals, buy one with your cadet bonus. That covers the Clan invasion for at least a while.... 6 to 8 months. After that you start opening chassis up to both sides.

Well what is the point of pre-ordering something if that something is then immediately made available for free, hmm?

#53 Prezimonto

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Posted 14 April 2014 - 01:34 PM

View Post101011, on 14 April 2014 - 12:31 PM, said:

Well what is the point of pre-ordering something if that something is then immediately made available for free, hmm?

Because you get ALL mechs unlocked for XP gain at one time. The Trial mechs can't be bought or modified at all(at least to start minus the first light mech), and only 4 variants are present at any one time. This would actually be a really good way for them to get more people to pony up for the bigger mechs and packages... let 'em trial 'em and then pay real cash.

3 variants x 8 mechs = 24 choices of which only 4 are available at once. And if you're really concerned, they could work through the "lower" tier package first.

Edited by Prezimonto, 14 April 2014 - 01:35 PM.


#54 101011

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Posted 14 April 2014 - 02:08 PM

View PostPrezimonto, on 14 April 2014 - 01:34 PM, said:

3 variants x 8 mechs = 24 choices of which only 4 are available at once. And if you're really concerned, they could work through the "lower" tier package first.


Well, let us assume that they will not have multiple trials of the same chassis. This means that to have four trials, people who paid up to $120 have their chassis exclusivity voided.

#55 Prezimonto

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Posted 14 April 2014 - 02:54 PM

View Post101011, on 14 April 2014 - 02:08 PM, said:


Well, let us assume that they will not have multiple trials of the same chassis. This means that to have four trials, people who paid up to $120 have their chassis exclusivity voided.

Again, no they don't. Those mechs are locked, you can't spend XP on skills, you can't edit their configurations, unless the mech is for sale in the store. Also, they change around trial mechs, every 4 patches or so? So every 2 months?

#56 101011

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Posted 14 April 2014 - 02:59 PM

Just because they have severe limitations does not change the fact that they are piloting a Dire Wolf, for free, which someone else payed $120 for. Who cares if you cannot change the weapons loadout? Have you seen it? 4 ERLLs, 4 MPLs, 2 UAC/5s, 1 LRM-10!

#57 Prezimonto

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Posted 14 April 2014 - 04:49 PM

I would argue that the real price for entry on any mech is 55$. I, personally, don't understand the big deal if there's trial mechs as long as you can't actually buy and customize them(doesn't matter if the base configurations are decent they're not going to be perfect for this game). In fact I kind of expect that they'll work their way into trial mech slots over time in an effort to sell more via MC.

In essence, none of it matters because as I pointed in my first post out they don't actually care about the setting other than as a means to sell mechs for cash to players, despite what was written out as a game plan for Founders.

#58 Craig Steele

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Posted 14 April 2014 - 04:55 PM

View Postzagibu, on 14 April 2014 - 12:16 PM, said:


Yeah, because players are so stupid that they can't get around the fact that different teams have different units. MWO would totally be the first game to do this. Your statement makes sense.


If they didn't do it for IS factions, why would they do it for Clans?

There are many mechs we have now that should be "limited" to certain factions and yet we see them roaming in packs under every banner. It's not like they haven't done it before.

#59 Joseph Mallan

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Posted 15 April 2014 - 08:25 AM

View PostKraven Kor, on 14 April 2014 - 12:18 PM, said:


I don't care that "I'll be teaming with clanners." I have nothing against players that like the clans.

I care that it will just be a mixed-mode grand melee where we can't even begin to balance clan vs. IS in any way other than "numbers matching," and that I fear it will thus end up go clan or go home.

I want to see MWO be lore friendly; it was their selling of the game as us playing through the clan invasion that had me buy the game, and I wanted to see them do something that would make Clan vs. IS be fun and, again, lore-friendly. I still sincerely believe it can be done and that they would actually make more money by doing it, but, well, I'm just a guy.

As usual a good answer Kraven. I don't want Ghost Bears fighting beside me when I am fighting Clan Wolf or Jade Falcon. It just wouldn't be the same. and I am sad enough that the boogieman was defanged. I wanted to see if the Lyrans could put superior numbers to work against the smaller tougher Clan forces.

#60 Joseph Mallan

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Posted 15 April 2014 - 08:29 AM

View PostKraven Kor, on 14 April 2014 - 12:18 PM, said:


I don't care that "I'll be teaming with clanners." I have nothing against players that like the clans.

I care that it will just be a mixed-mode grand melee where we can't even begin to balance clan vs. IS in any way other than "numbers matching," and that I fear it will thus end up go clan or go home.

I want to see MWO be lore friendly; it was their selling of the game as us playing through the clan invasion that had me buy the game, and I wanted to see them do something that would make Clan vs. IS be fun and, again, lore-friendly. I still sincerely believe it can be done and that they would actually make more money by doing it, but, well, I'm just a guy.



This is why Planetside failed hard and never produced a License-To-Print-Money sequel. Three factions, with unique units and weapons each? *head asplodes.*

Did Planetside have 30 years of Canon fiction to set the lines of demarcation?





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