Most Concerning Thing About Clans: Clan Vs. Is Game Mode(S)?
#41
Posted 14 April 2014 - 10:39 AM
#42
Posted 14 April 2014 - 10:59 AM
BLOOD WOLF, on 14 April 2014 - 08:54 AM, said:
If they do stick to how the original Invasion happened. IS would only have access to their tech until they beat clanners. then its back to the first paragraph.
It's a timeline issue. I expect that by 2055 we have a reasonable amount of mixed tech. At the start of the Clan invasion(2049/2050) it would be exceptionally rare, the great houses would sequester, steal, or otherwise appropriate the bulk of mixed tech found and only let it out after study and then probably as bribes and rewards.
I love the idea of salvage, and have posted several times that it would be great if any match you fought the clans gave some drops that your faction releases for bidding. You then have the option to bid (with multipliers for match performance) on mech parts to slowly build a clan mech for the IS.
I don't see why you couldn't make the trial mechs all be Clan mechs for 6 months or so, and Clan's drop with clans. Want to fight with your friends in Clan mechs: take a trial. Want to fight with your IS pals, buy one with your cadet bonus. That covers the Clan invasion for at least a while.... 6 to 8 months. After that you start opening chassis up to both sides.
It's not really separate queues anymore than factions will be separate queues.
#43
Posted 14 April 2014 - 11:20 AM
Which will be CounterStrike in mechskins, with CTs and Tangos on both teams freely intermingling and running around together.
I'm not expecting much more and only log on to watch the train wreck on the forums or if there is some derpy giveaway going on. Not worth fretting over.
#44
Posted 14 April 2014 - 11:32 AM
Riptor, on 14 April 2014 - 03:55 AM, said:
Seeing that that statement they made contradicts earlier statements made at the launch party i would say that we still dont know jack shit about CW... wich isnt surprising because it most likely still only exists as that power point presentation and the couple of forum posts we had over the last 2 years.
The only thing we know is that PUG matches will be mixed matches...
But hey.. as allways with PGI: Could just have been their position at the time.
its just too early to reveal anything.
Edited by BLOOD WOLF, 14 April 2014 - 11:36 AM.
#45
Posted 14 April 2014 - 11:42 AM
END OF WORLD
Reppu's response was legit and makes total sense. Canon nerds actually think PGI is gonna tell some new player who just bought 100$ worth of Clan mechs that he can't play them with his buddies because "canon"
Good luck with that
Edited by cSand, 14 April 2014 - 11:46 AM.
#46
Posted 14 April 2014 - 12:16 PM
cSand, on 14 April 2014 - 11:42 AM, said:
END OF WORLD
Reppu's response was legit and makes total sense. Canon nerds actually think PGI is gonna tell some new player who just bought 100$ worth of Clan mechs that he can't play them with his buddies because "canon"
Good luck with that
Yeah, because players are so stupid that they can't get around the fact that different teams have different units. MWO would totally be the first game to do this. Your statement makes sense.
#47
Posted 14 April 2014 - 12:18 PM
Joseph Mallan, on 14 April 2014 - 10:10 AM, said:
I don't care that "I'll be teaming with clanners." I have nothing against players that like the clans.
I care that it will just be a mixed-mode grand melee where we can't even begin to balance clan vs. IS in any way other than "numbers matching," and that I fear it will thus end up go clan or go home.
I want to see MWO be lore friendly; it was their selling of the game as us playing through the clan invasion that had me buy the game, and I wanted to see them do something that would make Clan vs. IS be fun and, again, lore-friendly. I still sincerely believe it can be done and that they would actually make more money by doing it, but, well, I'm just a guy.
zagibu, on 14 April 2014 - 12:16 PM, said:
Yeah, because players are so stupid that they can't get around the fact that different teams have different units. MWO would totally be the first game to do this. Your statement makes sense.
This is why Planetside failed hard and never produced a License-To-Print-Money sequel. Three factions, with unique units and weapons each? *head asplodes.*
#48
Posted 14 April 2014 - 12:20 PM
Kraven Kor, on 14 April 2014 - 12:18 PM, said:
I don't care that "I'll be teaming with clanners." I have nothing against players that like the clans.
I care that it will just be a mixed-mode grand melee where we can't even begin to balance clan vs. IS in any way other than "numbers matching," and that I fear it will thus end up go clan or go home.
I want to see MWO be lore friendly; it was their selling of the game as us playing through the clan invasion that had me buy the game, and I wanted to see them do something that would make Clan vs. IS be fun and, again, lore-friendly. I still sincerely believe it can be done and that they would actually make more money by doing it, but, well, I'm just a guy.
This is why Planetside failed hard and never produced a License-To-Print-Money sequel. Three factions, with unique units and weapons each? *head asplodes.*
Lore freindly? but you forget it was the actions of the individuals that shaped the lore in the first place. Even if this game was pure lore driven, what makes you think that events are gonna happen the same way?. Isn't it possible that things could be different.
As i said before, with salvage; Who is to say a IS player cant get clan tech right off the bat. Its close now; I want to see how things play out. This is all assumptions.
Edited by BLOOD WOLF, 14 April 2014 - 12:23 PM.
#51
Posted 14 April 2014 - 12:28 PM
Jacob Side, on 14 April 2014 - 12:22 PM, said:
Wrong. Russ on Twitter has said that it most likely will end up 10 clan - 12 IS
I think he just hinted at this being one possible, proposed solution, more than any "most likely"-ness to it. Could be wrong.
I want to see Clan vs. IS in a well-done, lore-friendly way that is still fun to play and I believe it can be done. I do not want even "PUG" mode to be what it is right now - a typical FPS with mechs.
I have long been asking for, and believing we deserve and can get, more lore-friendly game modes, even outside of CW. Even the way Battlefield multiplayer matches are done would be better than what we have.
#52
Posted 14 April 2014 - 12:31 PM
Prezimonto, on 14 April 2014 - 10:59 AM, said:
Well what is the point of pre-ordering something if that something is then immediately made available for free, hmm?
#53
Posted 14 April 2014 - 01:34 PM
101011, on 14 April 2014 - 12:31 PM, said:
Because you get ALL mechs unlocked for XP gain at one time. The Trial mechs can't be bought or modified at all(at least to start minus the first light mech), and only 4 variants are present at any one time. This would actually be a really good way for them to get more people to pony up for the bigger mechs and packages... let 'em trial 'em and then pay real cash.
3 variants x 8 mechs = 24 choices of which only 4 are available at once. And if you're really concerned, they could work through the "lower" tier package first.
Edited by Prezimonto, 14 April 2014 - 01:35 PM.
#54
Posted 14 April 2014 - 02:08 PM
Prezimonto, on 14 April 2014 - 01:34 PM, said:
Well, let us assume that they will not have multiple trials of the same chassis. This means that to have four trials, people who paid up to $120 have their chassis exclusivity voided.
#55
Posted 14 April 2014 - 02:54 PM
101011, on 14 April 2014 - 02:08 PM, said:
Well, let us assume that they will not have multiple trials of the same chassis. This means that to have four trials, people who paid up to $120 have their chassis exclusivity voided.
Again, no they don't. Those mechs are locked, you can't spend XP on skills, you can't edit their configurations, unless the mech is for sale in the store. Also, they change around trial mechs, every 4 patches or so? So every 2 months?
#56
Posted 14 April 2014 - 02:59 PM
#57
Posted 14 April 2014 - 04:49 PM
In essence, none of it matters because as I pointed in my first post out they don't actually care about the setting other than as a means to sell mechs for cash to players, despite what was written out as a game plan for Founders.
#58
Posted 14 April 2014 - 04:55 PM
zagibu, on 14 April 2014 - 12:16 PM, said:
Yeah, because players are so stupid that they can't get around the fact that different teams have different units. MWO would totally be the first game to do this. Your statement makes sense.
If they didn't do it for IS factions, why would they do it for Clans?
There are many mechs we have now that should be "limited" to certain factions and yet we see them roaming in packs under every banner. It's not like they haven't done it before.
#59
Posted 15 April 2014 - 08:25 AM
Kraven Kor, on 14 April 2014 - 12:18 PM, said:
I don't care that "I'll be teaming with clanners." I have nothing against players that like the clans.
I care that it will just be a mixed-mode grand melee where we can't even begin to balance clan vs. IS in any way other than "numbers matching," and that I fear it will thus end up go clan or go home.
I want to see MWO be lore friendly; it was their selling of the game as us playing through the clan invasion that had me buy the game, and I wanted to see them do something that would make Clan vs. IS be fun and, again, lore-friendly. I still sincerely believe it can be done and that they would actually make more money by doing it, but, well, I'm just a guy.
#60
Posted 15 April 2014 - 08:29 AM
Kraven Kor, on 14 April 2014 - 12:18 PM, said:
I don't care that "I'll be teaming with clanners." I have nothing against players that like the clans.
I care that it will just be a mixed-mode grand melee where we can't even begin to balance clan vs. IS in any way other than "numbers matching," and that I fear it will thus end up go clan or go home.
I want to see MWO be lore friendly; it was their selling of the game as us playing through the clan invasion that had me buy the game, and I wanted to see them do something that would make Clan vs. IS be fun and, again, lore-friendly. I still sincerely believe it can be done and that they would actually make more money by doing it, but, well, I'm just a guy.
This is why Planetside failed hard and never produced a License-To-Print-Money sequel. Three factions, with unique units and weapons each? *head asplodes.*
Did Planetside have 30 years of Canon fiction to set the lines of demarcation?
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