Haven't gotten to manipulating the paint scheme yet, as I need some input on how to do a grid pattern. But was GIMPing the ingame model to make my ideal "Hero" Mech version of the GRF-1N, my favorite non-HG design in the Battletech.
the color scheme is taken from one of Bishop's ancestors, who flew in an ancient Terran Blue Water Navy Fighter Wing, in the early 21st Century.
1
Bishop Steiner's Personal Griffin, The "fianchetto"
Started by Bishop Steiner, Apr 13 2014 06:06 PM
Art
6 replies to this topic
#1
Posted 13 April 2014 - 06:06 PM
#2
Posted 13 April 2014 - 06:15 PM
What hard points you thinking on this supposed hero mech? I see at least 3 missile hard points, and one energy?
And I like the concept of taking some historical paint schemes and getting them into the game. Real history, or BT history...
And I like the concept of taking some historical paint schemes and getting them into the game. Real history, or BT history...
#3
Posted 13 April 2014 - 06:38 PM
Tesunie, on 13 April 2014 - 06:15 PM, said:
What hard points you thinking on this supposed hero mech? I see at least 3 missile hard points, and one energy?
And I like the concept of taking some historical paint schemes and getting them into the game. Real history, or BT history...
And I like the concept of taking some historical paint schemes and getting them into the game. Real history, or BT history...
6 total hardpoints. I am sticking in line with the other GRFs.
the Fianchetto
1x Energy (RA) PPC
2x Energy (LA) MLaser x2
2x Missile (RT) SSRM2 x2
1x Missile (LT) aLRM15
280XL
3 JJ
11 DHS
Armor 368/370
I run the build on my GRF-1N(P) and love it. This is with my "ideal" hardpoint placement. And cosmetically, I think it beats the standard GRF. I also use the torso JJs from the Wolverine, which IMO, just fit the look of the GRF better.
#4
Posted 14 April 2014 - 05:46 PM
Your skills in Gimp are improving sir!
Select the empty space with the magic wand (Fuzzy Selection), go up to select and then go to grow and increase by 1 or 2 pixels. Click ok then click delete.
Should rid you of the white outline around your mech.
=)
I like it.
Select the empty space with the magic wand (Fuzzy Selection), go up to select and then go to grow and increase by 1 or 2 pixels. Click ok then click delete.
Should rid you of the white outline around your mech.
=)
I like it.
#5
Posted 14 April 2014 - 07:59 PM
That's eerily similar to the color scheme I use on all my Phoenix mechs. I went with that because Skull Squadron from Robotech and a big FU to Harmony Gold.
#6
Posted 15 April 2014 - 08:13 AM
That's really cool Bishop!
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