Pjwned, on 14 April 2014 - 12:21 AM, said:
I don't see why I should need to be constantly moving (especially if I'm near a hot fighting zone) just so I can potentially avoid unseen hazards that literally come flying out of the sky from nowhere. It could even take less time for shots to land to compensate for the change, but as it is now it's stupid and feels like RNG decided to kill me because of the way artillery shots land.
Its not
you who needs to constantly move, its
everyone.
The reason arty/airstrikes were added to the game is to try and minimize the sit-in-one-place-jumpsnipe-hillhump-take-a-poke-shot-with-huge-alpha-strike type of gameplay this game degraded to. As a person who played in closed beta I can assure you that game was far more diverse and far more fun back there. This game is meant to be different from your typical FPS where you sit in cover and take occasional shots. Mechs are supposed to be running around each other not play peek-a-boo for the entire match.
Same can be said about lack of any tactical variance between matches. Skirmish mode, assault mode, even conquest mode its same thing time after time ... huge blop of mechs vs huge blop of mechs. Arty is supposedly discourages you to form giant assault deathballs, which is good.
If smb drops a strike on you it usually means that...
1) You are in a big group of slow mechs bunched up together
2) You are sitting in one spot sniping
You deserve to get one in both 1 and 2.
And as I said ... you can clearly see the red smoke / airplane. If you are getting hit by a strike in a light or a medium ... its totally your fault. You should be moving, period. If you are getting hit in a heavy, its most likely also your fault as you've been either taking pop shots from same spot or stayed too close to your assaults. Assault mechs are different story, but again, if you spread out at least 50-70m or so from each other arty will hit one mech only if any at all.
There are some people who totally abuse the strikes, as a light fighting an assault 1 on 1 you can totally wreck him with a successful arty strike with zero effort involved without him being able to do anything. Same way you can drop a strike into bunch of lights or even single light capping resource point / MFB from 1000+ meters by just looking at cap meter so you can know smth is actually there. But ...
If devs finally get their sh!t together and restrict arty to command console mechs as well as limit its use to twice per match and forbid the use of it on base/resource points any abuse will be gone. People will think twice before doing a strike or even actually consider if its worth taking in the first place as you'll have to sacrifice tonnage for it.
As for the actual mechanics ... well, its realistic. Just like in RL when artillery hits a certain area it can devastate enemies there, same time it can totally miss them all. The slower the targets, the better chances to hit them. Yes, arty can do an occasional headshot and kill you, but it happens like 1 time out of 100, hardly a cause for concern even if it is annoying.
Edited by PhoenixFire55, 14 April 2014 - 01:07 AM.