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Dual Ac/20's

Weapons Balance

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#1 Bobby Blast

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Posted 14 April 2014 - 05:14 AM

Am I the only one here that thinks the dual AC/20's are too powerful? I regularly pull around 700 damage with 3+ kills in my Firebrand. I recently changed my load-out so I wouldn't feel so dirty, and I've been sleeping better at night as a result.

Posted Image

I have more matches with AC/20's than I do the Firebrand because I put them on my Cataphract as well but the Jagers high arm hardpoints make it pretty much broken (powerful).

#2 Joseph Mallan

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Posted 14 April 2014 - 05:22 AM

Nope 2 AC20 is just right... If you like toting Ash kicking BFGs. It is or isn't a personal preference.

Edited by Joseph Mallan, 14 April 2014 - 05:22 AM.


#3 Mechteric

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Posted 14 April 2014 - 05:23 AM

Yeah kinda, I would rather have AC20's fire more quickly but do less damage per shot (with same high DPS and more ammo for same damage per ton). This way you don't have 40 damage all going to the same location unless you can maintain that over time.


Another theory which may be interesting is just to make AC20/10's burst fire shells of 5 damage. So you'd have a stream of 4 shells for an AC20 they spit out over maybe one second.

Edited by CapperDeluxe, 14 April 2014 - 05:24 AM.


#4 Rhaythe

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Posted 14 April 2014 - 05:24 AM

You're toting around two AC20s. It's SUPPOSED to be powerful. The downside is you have no range whatsoever. Try the dual-gauss sometime if your conscience gets in the way of your awesome.

#5 Prezimonto

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Posted 14 April 2014 - 05:25 AM

They were a huge problem when you could get off 3 volleys or more with them paired together as you could kill any other mech before they had a chance to kill you. As they stand(with ghost heat which I hate, but is effective vs. builds like this), they're really good used in single shot (appropriate) and you can get 1 or 2 volley's off with them paired.

But, your mech is either slow, or toting an XL and quite a few weapons can and do hit side torsos outside your terrorizing range of 270. I've stopped using the build on my K2 solely because Alpine makes it not fun.

Are they really good? Yes.

Are there other weapons sets that are really good for 35+ tons of weapons/ammo? Yes. And most do damage at longer ranges.

Edited by Prezimonto, 14 April 2014 - 05:29 AM.


#6 FlipOver

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Posted 14 April 2014 - 05:25 AM

Any kind of loadout is OP if you know how to position and play.
Dual AC20 are a danger up close, but I can toy with a dual AC20 mech anyday from 500-550m+ distance...

Edited by flipover, 14 April 2014 - 05:26 AM.


#7 Joseph Mallan

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Posted 14 April 2014 - 05:29 AM

View PostCapperDeluxe, on 14 April 2014 - 05:23 AM, said:

Yeah kinda, I would rather have AC20's fire more quickly but do less damage per shot (with same high DPS and more ammo for same damage per ton). This way you don't have 40 damage all going to the same location unless you can maintain that over time.


Another theory which may be interesting is just to make AC20/10's burst fire shells of 5 damage. So you'd have a stream of 4 shells for an AC20 they spit out over maybe one second.

Those are fine suggestions, for players who like that style of play. I don't, I enjoy the kill or be killed of the AC20 as is.

#8 3rdworld

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Posted 14 April 2014 - 05:33 AM

No, it isn't that powerful. The only way it is even close to good; is if you can get to an enemy mech without them knowing you are there. Otherwise it is a super easy kill.

Perhaps with Clans & the Daishi we may have an issue, but right now, no.

#9 Ultimax

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Posted 14 April 2014 - 05:35 AM

You are carrying 28 tons of weapons before ammo, with a heat penalty and an optimal range of 270.


You could drop to 2x UAC 5s, gain spare tonnage, have better range and still probably put up the same numbers.

Regardless, nice work.

#10 Kahoumono

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Posted 14 April 2014 - 05:39 AM

They are not too powerful. The fact that you can place all that damage in one place makes them powerful.

#11 kapusta11

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Posted 14 April 2014 - 05:52 AM

View PostBobby Blast, on 14 April 2014 - 05:14 AM, said:

Am I the only one here that thinks the dual AC/20's are too powerful?


No, and this is disturbing.

#12 Joseph Mallan

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Posted 14 April 2014 - 05:56 AM

View Postkapusta11, on 14 April 2014 - 05:52 AM, said:


No, and this is disturbing.

Its disturbing that he and other do or don't think that AC20 s are OP? You aren't quite clear.

#13 East Indy

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Posted 14 April 2014 - 05:59 AM

Not really, otherwise matches would include anywhere between 2 and 6 Jagermechs with the loadout, as seen in early 2013. Heat scale introduced a significant enough skill floor to make dual AC/20s a playstyle choice.

(Perfect convergence is still a bugbear, and heat scale didn't cover all the bases, so there's probably a better answer somewhere.)

#14 Bhael Fire

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Posted 14 April 2014 - 06:00 AM

OP: Just keep toting those dual AC/20's around...you'll start getting your butt handed to you on a regular basis once your Elo gets higher.

#15 Josef Nader

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Posted 14 April 2014 - 06:02 AM

A single AC20 in TT could insta-kill most mechs below 60 tons, if it hit them right. Shoot, it could insta-kill any mech if it rolled a headcap. The AC20 is supposed to be a monster. It's huge, it's heavy, it carries a tiny amount of ammo per ton, it's hot, and it's a point blank weapon. In return, it deals massive damage.

People just don't know how to maintain their distances and play the range game. Dual AC20 Jägers are only scary if they ambush you. If you catch wind of them at any time prior to them being right on top of you, you can easily blow out their enormous side torsos and kill them.

#16 tm10067

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Posted 14 April 2014 - 06:03 AM

It's very-very usual stat for ac40, they are quite straightforward and have a good chance of one shot kill.

They are weak though, due to XL engine and limited ammo, fair skilled players can dispatch them in no time.

#17 Joseph Mallan

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Posted 14 April 2014 - 06:05 AM

View PostJosef Nader, on 14 April 2014 - 06:02 AM, said:

A single AC20 in TT could insta-kill most mechs below 60 40 tons, if it hit them right. Shoot, it could insta-kill any mech if it rolled a headcap. The AC20 is supposed to be a monster. It's huge, it's heavy, it carries a tiny amount of ammo per ton, it's hot, and it's a point blank weapon. In return, it deals massive damage.

People just don't know how to maintain their distances and play the range game. Dual AC20 Jägers are only scary if they ambush you. If you catch wind of them at any time prior to them being right on top of you, you can easily blow out their enormous side torsos and kill them.
Fixed that for you. After 50 tons most Mechs had enough armor to survive a single AC20 on TT.

#18 kapusta11

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Posted 14 April 2014 - 06:06 AM

View PostJoseph Mallan, on 14 April 2014 - 05:56 AM, said:

Its disturbing that he and other do or don't think that AC20 s are OP? You aren't quite clear.


It's disturbing that more and more poeple say that something is OP despite obvious drawbacks.

#19 Joseph Mallan

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Posted 14 April 2014 - 06:08 AM

View Postkapusta11, on 14 April 2014 - 06:06 AM, said:


It's disturbing that more and more poeple say that something is OP despite obvious drawbacks.

SOP Of players who don't want their toon to die from where I been sitting...

#20 Felbombling

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Posted 14 April 2014 - 06:11 AM

Buy a Dire Wolf from the Clan package. You'll be able to throw 3 Ultra/AC 20s on that with a large amount of ammo to supply them. Game should be fun fun fun at that point. Well, for you, perhaps... but not so much for people on the business end.





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