Bishop Steiner, on 14 April 2014 - 10:06 AM, said:
OK, so yeah, we all know that PGI has their ideas, and ....well, not that well received in general it sound like.
But, as a FOS based game, inherent balance has to be maintained to a reasonable degree, or we see the MetaSurges. We know that the Btech Line Developers, and Devs for MWO all feel the same, that Clan Tech was WAY OP, as implemented, and worse, TBH, simply did not fit into the Clan Mythos.
Clan Warriors fight primarily through Honor Duels, and feel support weapons, Sniping and such to be cowardly and dishonorable (Though taking vastly superior Mechs against their opponents is somehow OK with their honor). Yet..that majority of their weapons are elegant, long range strike weapons. ER Large Lasers, Gauss, ER PPCs and LRMs, which allows them to effectively out-range their IS opponents (especially with the crutch of a targeting computer.... how dishonorable is that?)
Anyhow, enough preamble.
Clan LRMs are half the weight of IS LRM racks, and have no minimum ranges. Simply put, the Clan Missiles are the most egregious balance breakers, compared to their (eventual) IS counterparts.
I'm OK with that , TBH. But they should have limitations to their use to not only balance them, but fit Clan Ideology better (much as the Heavy Laser concept was meant to do). To do this, I propose:
1) Clan LRMs cannot lock using other mechs targeting data. Hence, no Indirect or "Support" fire, which the Clans supposedly find cowardly anyhow. This lack of extra computers and such might help explain some of the weight discrepancy, too.
2) Have a much flatter firing arc, again, removing them from the realm of "Support" weapon, and making them a LoS Long Range Dueling Weapon.
3) Reduce their Ammo loadouts to TT figures. Clans were notorious for not having enough ammo for long engagements. Clans should dominate the first 5 minutes of a match, and be out of ammo pretty much for the rest (which if played well, the fight should be over, in theory, anyhow)
4) Modules. They should not get Modules that boost inherently "dishonorable" weapons, like Advanced Target Decay.
Just a few of my thoughts. Engaging FlameShieldtm now. Fire for effect.
FlameShield? Ha, I already made this thread about two months ago, and it was promptly shut down by a cross-eyed moderator because too many people were agreeing with my ideas.
If that doesn't happen here, there is no justice (there isn't).