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Good Mech For Low End Machine


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#1 opcow

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Posted 02 April 2014 - 11:21 AM

Hey all. I'm currently running on a low end machine with pretty awful fps. I've done some config tweaking and gotten myself to where the game is playable, and i was just wondering what you'd all advise for a low end mech.

Im runing a centurion right now with an lrm10 and some med lasers. I would think my best bet would be to build missile boats. But yeah, anyone have any tips?

Thanks

#2 CCC Dober

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Posted 02 April 2014 - 11:29 AM

It looks like your best bet is a passive role where your low fps has less of an impact. Mechs that fit the bill are missile boats, such as the Catapult or Stalker, to name the first two that come to mind here.

Other than that, I'd really recommend that you fix this GPU of yours with a Geforce GTX 750Ti or something equivalent from AMD. It's not terribly expensive and brings your Office PC (presumably) up to speed. If that piqued your interest, then you may want to read up a bit on it -> http://www.pcper.com...-PCs-Gaming-PCs

Good hunting.

#3 luxebo

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Posted 02 April 2014 - 11:45 AM

Maybe try the Catapult trial out and see how you do? Otherwise you should maybe try to master the Centurion, as it's friendly to missiles.

#4 Dauphni

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Posted 02 April 2014 - 11:46 AM

Any Mech that is slow enough to not be bothered hugely by the lack of responsiveness caused by low fps will do nicely. My own framerates can be all over the place, from a comfy 30 fps all the way down into low single digits. I've found that my assaults really don't have a lot of trouble with it when it does dip. Brawling seems to make it worse, so as long as you keep yourself out of the big furballs, you'll be fine. You should be able to use pretty much any weapon you like that way.

Take any non-brawling assault and you can play just fine. If you want a more specific recommendation, Stalkers are basically perfect for this. :angry:

Edited by Uite Dauphni, 02 April 2014 - 11:46 AM.


#5 Gtbuck

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Posted 02 April 2014 - 11:53 AM

Yeah, you should lean towards a missile boat, I don't know your funds but if you wanted to stay med go with a Kintaro or Trebuchet.

#6 Gtbuck

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Posted 02 April 2014 - 12:02 PM

I'm assuming your don't have a ton of c-bills so here is a poor mans missile boat.
http://mwo.smurfy-ne...ce1cc4bffd38a34

#7 Koniving

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Posted 02 April 2014 - 12:26 PM

Given the mech you already have (I'm assuming a Centurion A but if not, change out one missile launcher for more ammo).

This will tank like a Cataphract, so long as nothing gets behind you.
LRM Centurion.
The slow speed should be cooperative with your frame rate, but remember positioning is everything.

Faster alternative.

Remember despite being high in ammo, it is still limited.

#8 Koniving

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Posted 02 April 2014 - 12:30 PM

Be sure to save up some money to build a better computer. A desktop if possible (you can get a lot more quality out of a desktop for a lot less than you can for a laptop of similar quality). The game has a lot more fun on the way after June. I'm looking forward to community warfare.

#9 IraqiWalker

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Posted 02 April 2014 - 03:18 PM

View Postopcow, on 02 April 2014 - 11:21 AM, said:

Hey all. I'm currently running on a low end machine with pretty awful fps. I've done some config tweaking and gotten myself to where the game is playable, and i was just wondering what you'd all advise for a low end mech.

Im runing a centurion right now with an lrm10 and some med lasers. I would think my best bet would be to build missile boats. But yeah, anyone have any tips?

Thanks



I'm currently running this game on a laptop that doesn't even deserve the moniker "toaster" it's a bloody POTATO! My FPS on a good day with EVERYTHING turned to the absolute lowest settings is around 16-23 (when I first started it was 7-14 at best, once the graphics were better tuned by PGI I jumped all the way to 23, my scores went through the roof.). I still do fine in speedy light mechs (my main weight class) Passive roles would be better for you though if you don't want to go through that baptism by fire.

For LRM boats I recommend you eventually get the module "Target Decay" and then upgrade to the advanced version. It will allow you to retain lock-on for three more seconds after the enemy avoids spotters and visual.

#10 Koniving

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Posted 02 April 2014 - 03:22 PM

View PostIraqiWalker, on 02 April 2014 - 03:18 PM, said:



*Gives you a dinosaur.* May your frames per second improve.

#11 IraqiWalker

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Posted 02 April 2014 - 03:30 PM

View PostKoniving, on 02 April 2014 - 03:22 PM, said:


*Gives you a dinosaur.* May your frames per second improve.


Thank you Koniving. My girlfriend practically fell off her seat when she heard the song playing.

Also, she says, and I quote "Dinosaur is too good for this porn box" (porn box is her nickname for laptops)

#12 Edustaja

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Posted 02 April 2014 - 04:58 PM

LBX, LRMS or streaks ;)

#13 opcow

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Posted 02 April 2014 - 08:47 PM

Thanks for the help folks :D I really appreciate it, I'll definitely look into the builds too.

#14 Cataphractos

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Posted 02 April 2014 - 09:43 PM

View PostIraqiWalker, on 02 April 2014 - 03:18 PM, said:



I'm currently running this game on a laptop that doesn't even deserve the moniker "toaster" it's a bloody POTATO!



Well, as long as you have a slow-clap-processor, you should be okay.

#15 ArchMage Sparrowhawk

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Posted 02 April 2014 - 10:00 PM

futz around with hunchies. scouts are a no go, most lights are the same way. No mech v mech dogfights, but you can play the hell out of the workhorse role. The laser hunchie, or the missile hunchie, and stay with your lance, and you should be ok.

#16 Sug

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Posted 02 April 2014 - 10:43 PM

View PostCCC Dober, on 02 April 2014 - 11:29 AM, said:

Other than that, I'd really recommend that you fix this GPU of yours with a Geforce GTX 750Ti or something equivalent from AMD. It's not terribly expensive and brings your Office PC (presumably) up to speed.


So many assumptions...

#17 ThatBum42

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Posted 03 April 2014 - 01:09 AM

I would go so far as to say that brawling with low framerate wouldn't be so bad. If your mech is slow and close range, high framerates wouldn't benefit performance much, except maybe torso twisting to spread damage. Fire support, sniping, striker/skirmisher, or anything involving a lot of movement and precision aiming would be pretty difficult, I'd imagine.

Also it's probably a bad idea to drop a new GPU into a system without thoroughly researching its existing components first. The CPU could bottleneck it, the case might not have the space or cooling capacity, etc. The power supply might not have supplemental PCI power, or worse, it does but the rating is insufficient and the PSU ends up blowing up (firsthand experience).

My machine, for reference.

#18 opcow

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Posted 11 April 2014 - 08:06 PM

Hey all, thanks for the input once again. An update.

I've been noodling with the cent build (actually the AL, I had just traded in after getting all the basic skills on the A). I've been doing much better focusing on LRMS and poking away with an ERLL.

So two questions: Using the CAT trial mech, I've noticed I'm a pretty high priority target; have any other LRM boaters noticed this? Do you think I'd be a little more incognito driving a KTO-18?
Also, do you consider using a combo of LRMs and direct fire long/medium range weapons viable in a fire support role? Isn't Artemis improved by maintaining an LOS?

Last: HAHA this is the new compy, I was playing back before the Cataphract was released, then MWO started overheating and shutting down the computer. Workin on gettin a proper gaming rig, but until then, I'll just have to save up for some ram, launch some lurms, and finish school. Cooking just doesn't dish out the OT like it used to.

#19 IraqiWalker

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Posted 11 April 2014 - 08:32 PM

By CAT I assume you mean Catapult. If so, then yes, you are ALWAYS a high priority. Catapults are THE most iconic LRM boat in the entire history of Mechwarrior. Have a few backup weapons with you.

CPLT-A1 Here's a basic LRM boat A1 that can fend for itself.

CPLT-C1
Here's a C1 variant.

CPLT-C4

And a C4 one.

Also, notice that I forgot to put BAP in two of them. That was an oversight on my end, as I drafted these out as I was writing this post. The whole point is for these blueprints to give you the general idea of how an LRM boat should behave. In 12 v 12, you can afford to have nothing but LRMs since your team will make sure that no one gets close to you without horrible death being a side effect.

However, while Pugging on dropping in less than 12 comps, you NEED defensive weapons.

#20 SethAbercromby

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Posted 13 April 2014 - 02:06 PM

I noticed that you can turn the Griffin 3M into a budged Catapult C4, but carries a pretty hefty price tag as it comes with an XL engine and has DHS installed. It's faster and more mobile than a Catapult but can't carry a BAP unless you are willing to downgrade the default XL275 to an XL250 (which will make the 3M more expensive than Iraqi's C4, btw).

XL275 Variant:
http://mwo.smurfy-ne...eb5d5bc95e40d1e

XL250 Variant:
http://mwo.smurfy-ne...e43b5fca265c4a6

The 1N can be build in a similar way but the tonnage you save by not being able to equip a 4th LRM10 can be put into defensive systems to increase survivability.

1N Variant:
http://mwo.smurfy-ne...a0a54b7c0d28660

An XL is pretty much mandatory on an LRM boat, because the combined weight of multiple LRM10 launchers and a reasonable amount of ammo would simply require too many tradeoffs when used with an STD engine for the 'Mech to operate reliable enough.





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