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Turrets Have No Ballistic Or Missile Collision?


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#1 Wintersdark

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Posted 15 April 2014 - 08:57 AM

Does that mean they are invulnerable to ballistics and missiles?

#2 arghmace

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Posted 15 April 2014 - 10:23 AM

A very good question.

#3 RamsoPanzer

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Posted 15 April 2014 - 10:26 AM

Its obvious guys. They had to break some things like turrets and Lrms. THis way, they can fix them again in the next patch so it actually looks like they are adding content.

#4 Gas Guzzler

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Posted 15 April 2014 - 10:32 AM

I think just the visual impact is missing, but they will still do damage.

#5 Trauglodyte

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Posted 15 April 2014 - 10:50 AM

View PostGas Guzzler, on 15 April 2014 - 10:32 AM, said:

I think just the visual impact is missing, but they will still do damage.


What he said - this is just a visual indicator.

#6 Void Angel

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Posted 15 April 2014 - 10:58 AM

Does this mean you can shoot through them from the other side, or will damage only register once?

In other words, does the collision affect only the visual effect, or is it involved in the damage trace for the weapons? =)

#7 RamsoPanzer

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Posted 15 April 2014 - 11:02 AM

View PostVoid Angel, on 15 April 2014 - 10:58 AM, said:

Does this mean you can shoot through them from the other side, or will damage only register once?

In other words, does the collision affect only the visual effect, or is it involved in the damage trace for the weapons? =)


Who cares? is going to hit the ground or the skies anyway

#8 Void Angel

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Posted 15 April 2014 - 01:15 PM

You... don't pilot lights, do you? Light 'mechs are very small and can hide behind small objects, or shoot parallel to the ground at a pretty low level.

Kinda like this: Underwater Locust

#9 hazeman

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Posted 15 April 2014 - 10:47 PM

why would you do this? why would you disable the visual impact of ballistics and missiles? it doesn't make sense. I cannot brain this. :)

#10 Void Angel

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Posted 15 April 2014 - 10:50 PM

...
That's because you're not thinking very well. Go to sleep. :)

This is a known issue, which means it is a bug that they know about and have on a list to get fixed. They didn't "do" it for any reason - it happend as a result of either an error in coding or an unintended interaction with other systems.





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