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Is Anyone Else A Little Sad About 3-3-3-3?

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#1 Sephlock

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Posted 01 March 2014 - 12:34 PM

In that you will no longer randomly get dropped into games where your entire team consists of light mechs and you SWARM ALL OVER THE ENEMY and pwn them?

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#2 Belorion

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Posted 01 March 2014 - 01:19 PM

They put in class Matching. No one liked it.

#3 pbiggz

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Posted 01 March 2014 - 03:19 PM

I dont have a problem with class match making. My problem is with the lack of 2-12 sized groups. The rest of the promosed launch module actually seems quite good.

#4 Bhael Fire

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Posted 01 March 2014 - 04:17 PM

I'm looking forward to some actual team balance, so yes...I can't wait until it's implemented.

#5 TehSBGX

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Posted 01 March 2014 - 04:39 PM

As Some one that plays mediums a lot I'm happy with 3-3-3-3, since mediums will see more use. Also with mediums seeing more use, PGI might want to give them some buffs that they sorely need.

#6 A Man In A Can

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Posted 01 March 2014 - 04:57 PM

3 Jenners/Firestarters and 3 Cicadas. There's your 6-pack light swarm right there. :)

#7 Davers

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Posted 01 March 2014 - 05:03 PM

View PostTehSBGX, on 01 March 2014 - 04:39 PM, said:

As Some one that plays mediums a lot I'm happy with 3-3-3-3, since mediums will see more use. Also with mediums seeing more use, PGI might want to give them some buffs that they sorely need.

Or with there not being 9 assault mechs every match we may find they didn't need additional buffs at all.

#8 PawPaWuFF

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Posted 01 March 2014 - 05:05 PM

i think a battle value would be better, like assign the FS9-S a battle value based on its average score from the total global matches compared to the pilots average score in said mech. wont people just start using the highest weight mech of that class? i have mixed feelings about it

#9 Gyrok

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Posted 01 March 2014 - 05:16 PM

I think this creates more problems than it actually solves.

Consider this, with a limited number of a given weight class available, will par to sub-par mechs not become even more outplayed by the mechs that are considerably better contributors?

Mechs that do not fit FOTM or "meta" builds will become even more neglected because you know there will only be so many of them in a given drop. The meta mechs will become all the more rampant as a direct result.

This creates far more issues than a BV system or some other balance metric would.

Edited by Gyrok, 01 March 2014 - 05:17 PM.


#10 A Man In A Can

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Posted 01 March 2014 - 05:17 PM

View Postuser5318, on 01 March 2014 - 05:05 PM, said:

wont people just start using the highest weight mech of that class?

Not always. See the Cicada example. There will be people who prefer to have more mobility than firepower and the ability to bring effectively more of one class type by choosing to play as one of the transitional tonnage classes (40 or 60, 80 not so much).

Those who want more lights will bring Cicadas. Those who want more mediums will bring Quickdraws.

You could end up with a team that has 3 Jenners/Firestarters, 3 Cicadas, 3 Quickdraws, and 3 Victors for a very mobile strike force.

Edited by Mechwarrior Mousse, 01 March 2014 - 05:20 PM.


#11 PawPaWuFF

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Posted 01 March 2014 - 05:56 PM

nope changed my mind just went up against a lance of kurita jaggermechs NERF IT TO THE GROUND! 2-12

#12 Ordellus

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Posted 01 March 2014 - 08:48 PM

My problem is with having to pay for basic freaking features....

#13 Macksheen

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Posted 01 March 2014 - 08:50 PM

I'd be happy with a 2/2/2/2 + 4 whatever. That'd be a decent comprimise I think, and allow friends to drop in all-light or all-assualt, etc. lances.

#14 Ordellus

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Posted 01 March 2014 - 09:01 PM

View PostMacksheen, on 01 March 2014 - 08:50 PM, said:

I'd be happy with a 2/2/2/2 + 4 whatever. That'd be a decent comprimise I think, and allow friends to drop in all-light or all-assualt, etc. lances.


And then you'd eventually have 6 atlases on one team again, and the problem didn't get solved....

Please try to follow the topic

#15 Macksheen

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Posted 01 March 2014 - 09:04 PM

I do follow the topic, and I don't see that as a problem.

#16 Ghostchips Condensate I and II

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Posted 01 March 2014 - 09:33 PM

The match maker is not that broken, it has livable problems & is sometimes really good. Sounds like an overly complex solution to a simple problem. The 1 vrs 1 and other modes could still be premium account related for that cashflow (you know, the thing that pays their bills).
That way they would not have used a huge oversize novelty hammer for a small nail.

Edited by Trashforged, 01 March 2014 - 09:34 PM.


#17 Threat Doc

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Posted 01 March 2014 - 09:39 PM

There is so much easier a way to fix the problems with the match maker -it might take a little work to re-tool, but would be worth it in the end- and this 3/3/3/3 BS is most definitely not required! Everything I read from Paul's post smacks of working so hard to achieve a null result. The only thing that will change with this system is the number of people that will go away because it's total bullshit.

Paul, I hope you're reading this, and I hope you read some of the other posts I've written recently. Weight classes, weight matching, limiting weight classes, might help, but it will only be marginal, it will keep players from playing what they want to play, and MWO will lose more. If you're doing all this work to rescue the match maker -you will not improve it-, then you might as well hear me out, read what I've said, and do the work for something that will replace Elo, not only eliminating the 2800 point limitation, but opening the ends of the game drops entirely.

#18 Bagheera

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Posted 01 March 2014 - 11:01 PM

View PostTehSBGX, on 01 March 2014 - 04:39 PM, said:

As Some one that plays mediums a lot I'm happy with 3-3-3-3, since mediums will see more use. Also with mediums seeing more use, PGI might want to give them some buffs that they sorely need.


Not really seeing how that follows. At most there can be 3 mediums in any deck. I see 3 commonly as it is. Usually SHDs or CDAs, but they are there. I don't claim to play with the cool kids or anything, but this doesn't really change much of anything for mediums from where I am sitting with my fishing rod controller.

I guess it does away with any and all matches where a given weight class is absent. Honestly though, I see as many matches with 0 lights as I do where I am the only medium.

imo, they went with the path of least resistance. If they want to try to balance lance/team composition instead of reworking the game to include actual role and information warfare, then they have to start with the presence of L1 vs L2 tech.

There's a big difference between a stock Hunchback, and one carting a max engine, endo, ferro, DHS, and larger overall damage output. For that matter, there is a big difference between any mech with SHS and one with DHS. Tech level was a factor in BV, iirc - but MW:O doesn't account for this at all.

Edited by Bagheera, 01 March 2014 - 11:09 PM.


#19 wanderer

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Posted 01 March 2014 - 11:11 PM

3-3-3-3 wasn't needed.

Randomizing weight classes and applying it to both sides was needed.

One match could be 12-0-0-0 for all I care, as long as the next one is different and the other side is also 12-0-0-0 for the match I'm in now.

#20 NextGame

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Posted 02 March 2014 - 02:25 AM

View PostSephlock, on 01 March 2014 - 12:34 PM, said:

In that you will no longer randomly get dropped into games where your entire team consists of light mechs and you SWARM ALL OVER THE ENEMY and pwn them?

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3/3/3/3 is a stupid idea that needs to go away even before it gets implemented





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