#1
Posted 01 March 2014 - 12:34 PM
#2
Posted 01 March 2014 - 01:19 PM
#3
Posted 01 March 2014 - 03:19 PM
#4
Posted 01 March 2014 - 04:17 PM
#5
Posted 01 March 2014 - 04:39 PM
#6
Posted 01 March 2014 - 04:57 PM
#7
Posted 01 March 2014 - 05:03 PM
TehSBGX, on 01 March 2014 - 04:39 PM, said:
Or with there not being 9 assault mechs every match we may find they didn't need additional buffs at all.
#8
Posted 01 March 2014 - 05:05 PM
#9
Posted 01 March 2014 - 05:16 PM
Consider this, with a limited number of a given weight class available, will par to sub-par mechs not become even more outplayed by the mechs that are considerably better contributors?
Mechs that do not fit FOTM or "meta" builds will become even more neglected because you know there will only be so many of them in a given drop. The meta mechs will become all the more rampant as a direct result.
This creates far more issues than a BV system or some other balance metric would.
Edited by Gyrok, 01 March 2014 - 05:17 PM.
#10
Posted 01 March 2014 - 05:17 PM
user5318, on 01 March 2014 - 05:05 PM, said:
Not always. See the Cicada example. There will be people who prefer to have more mobility than firepower and the ability to bring effectively more of one class type by choosing to play as one of the transitional tonnage classes (40 or 60, 80 not so much).
Those who want more lights will bring Cicadas. Those who want more mediums will bring Quickdraws.
You could end up with a team that has 3 Jenners/Firestarters, 3 Cicadas, 3 Quickdraws, and 3 Victors for a very mobile strike force.
Edited by Mechwarrior Mousse, 01 March 2014 - 05:20 PM.
#11
Posted 01 March 2014 - 05:56 PM
#12
Posted 01 March 2014 - 08:48 PM
#13
Posted 01 March 2014 - 08:50 PM
#14
Posted 01 March 2014 - 09:01 PM
Macksheen, on 01 March 2014 - 08:50 PM, said:
And then you'd eventually have 6 atlases on one team again, and the problem didn't get solved....
Please try to follow the topic
#15
Posted 01 March 2014 - 09:04 PM
#16
Posted 01 March 2014 - 09:33 PM
That way they would not have used a huge oversize novelty hammer for a small nail.
Edited by Trashforged, 01 March 2014 - 09:34 PM.
#17
Posted 01 March 2014 - 09:39 PM
Paul, I hope you're reading this, and I hope you read some of the other posts I've written recently. Weight classes, weight matching, limiting weight classes, might help, but it will only be marginal, it will keep players from playing what they want to play, and MWO will lose more. If you're doing all this work to rescue the match maker -you will not improve it-, then you might as well hear me out, read what I've said, and do the work for something that will replace Elo, not only eliminating the 2800 point limitation, but opening the ends of the game drops entirely.
#18
Posted 01 March 2014 - 11:01 PM
TehSBGX, on 01 March 2014 - 04:39 PM, said:
Not really seeing how that follows. At most there can be 3 mediums in any deck. I see 3 commonly as it is. Usually SHDs or CDAs, but they are there. I don't claim to play with the cool kids or anything, but this doesn't really change much of anything for mediums from where I am sitting with my fishing rod controller.
I guess it does away with any and all matches where a given weight class is absent. Honestly though, I see as many matches with 0 lights as I do where I am the only medium.
imo, they went with the path of least resistance. If they want to try to balance lance/team composition instead of reworking the game to include actual role and information warfare, then they have to start with the presence of L1 vs L2 tech.
There's a big difference between a stock Hunchback, and one carting a max engine, endo, ferro, DHS, and larger overall damage output. For that matter, there is a big difference between any mech with SHS and one with DHS. Tech level was a factor in BV, iirc - but MW:O doesn't account for this at all.
Edited by Bagheera, 01 March 2014 - 11:09 PM.
#19
Posted 01 March 2014 - 11:11 PM
Randomizing weight classes and applying it to both sides was needed.
One match could be 12-0-0-0 for all I care, as long as the next one is different and the other side is also 12-0-0-0 for the match I'm in now.
#20
Posted 02 March 2014 - 02:25 AM
Sephlock, on 01 March 2014 - 12:34 PM, said:
3/3/3/3 is a stupid idea that needs to go away even before it gets implemented
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