Trauglodyte, on 16 April 2014 - 10:39 AM, said:
Fun isn't the point but rather limiting game action
Fun is always the point!
Limiting game action is not fun imo, and I don't think the game really needs to be slowed down.
I'm ok with TTK where it is, the times I die fast are the times I made a blunder with positioning or misjudged how many opponents were in an area. (That's pilot error, and that's fine imo).
I think most of the TTK complaints actually come from map design, spawn placement, and mission objectives (or lack there of).
Trauglodyte, on 16 April 2014 - 10:39 AM, said:
If your mech becomes harder to handle and your ability to put all of your shots into one spot becomes more difficult, then people live longer.
This is what I call "balance by frustration" or "balance by annoyance".
As your mech becomes harder to handle, it also becomes harder to torso twist and defend yourself.
A change like this could also have side effects like penalizing PUG players who can't coordinate even more in favor of premade lances/teams who can count down + alpha strike 1 target out of existence and then hide to cooldown.
Trauglodyte, on 16 April 2014 - 10:39 AM, said:
Remember, heat is an intrical part of the game and yet you don't need to worry about it until you're about to shut down. Think of it less about fun and more about gaining fun because you lived longer.
If I had to worry about every ounce of heat constantly, I would just retire the few brawler builds I have and just turn everything into a long range, AC focused sniper build.
One that doesn't need to worry about twisting in a brawl to spread damage.
It's already the largely superior design, this change would just punish the already risky niche playstyle even further.
I've also asked what would be the incentive to slotting massive 35+ ton engines on Assault mechs, because a few extra kph really isn't an incentive at all.
The only reason I run anything higher than a 300 on some of my Atlas builds for example, is because I intend to brawl with them and prefer the added twist ability.
I sacrifice firepower and/or tonnage that could go to more heatsinks for that.
Edited by Ultimatum X, 16 April 2014 - 11:27 AM.