

#1
Posted 16 April 2014 - 05:22 PM
TDR-9S
... being handed out. That's awesome, yes, PGI gets major kudos from me for any of their Challenge programs. Still, the point stands - 6E + 2B + 1M on the new TDR-9S. Can't a kitty get some love? They could just stick them in the CT and use art assets from the C1 even though they were originally in the arms.
#2
Posted 16 April 2014 - 05:24 PM
Although, seeing the K2 get un-nerfed would still be nice. The olden days nerfs to the chassis are no longer needed in present gameplay.
#3
Posted 16 April 2014 - 05:38 PM
#4
Posted 16 April 2014 - 05:40 PM
6M
4M 2E
2M 4E
6E
2B 4E
... why should the K2 have 2 more hard points than every other Catapult?
On the other hand, maybe you are proposing that every Catapult get two more hard points so they can all be as good as the Thunderbolt?
I think the issue isn't the K2 with too few but mech inflation as they add newer mechs and try to maintain a profit line by making them more attractive.
Ember with 4E, 4B
The rest of the firestarters with 7 or 8 hard points compared to the Jenner's 6.
Similar story with the Thunderbolt.
Edit: Though I agree the K2 should get its module slot back ...
Edited by Mawai, 16 April 2014 - 05:41 PM.
#5
Posted 16 April 2014 - 05:41 PM
#7
Posted 16 April 2014 - 06:15 PM
#8
Posted 16 April 2014 - 06:28 PM
Daekar, on 16 April 2014 - 05:22 PM, said:
Those hardpoints are far from equal. If you use both ballistics on the TDR, you are capped at 2x AC/5, UAC/5 + AC2, 1 guass, etc. as it is 8 slots for 2 ballistic hardpoints unlike the K2 which can use any 2 ballistics. I could maybe see them giving the module slot back but the K2 is far from a poor mech in terms of hardpoints.
#9
Posted 16 April 2014 - 06:32 PM
or low mount hardpoints (ballistic) with both in arm and 1 more missile
#10
Posted 16 April 2014 - 06:45 PM
I would say that's pretty conclusive evidence the K2 needs something.
Edited by Daekar, 16 April 2014 - 06:47 PM.
#11
Posted 16 April 2014 - 07:37 PM
Daekar, on 16 April 2014 - 06:45 PM, said:
I would say that's pretty conclusive evidence the K2 needs something.
Don't forget the "shoot me CT and Head".
Yes, the K2 can mount some potent weapon combos, but the ballistic are low mount fixed in the torsos, and let's be honest, it ain't a very good Brawler because, well, CT.
Problem being even at range, thanks to the magic of pinpoint convergence, FLD and the stupidly easy aiming in this game; CT.
Funny part is I hear the term "skill" bandied around like ACs and PPC are some magic epeen measure. So why do I kill people much faster, and in higher numbers when I use them than with LRMs?
(OK, different issue........)
Still, did anyone mention the CT on this thing?
Oh, and while we are at it?

I'll forego any and all practical buffs to my poor K2....if I can please have my proper PPC barrels back?
Whichever Dev thought the new ones actually looked good is a bad and should feel bad for it. Because they suck. Bad.
#12
#15
Posted 16 April 2014 - 07:45 PM
Deathlike, on 16 April 2014 - 07:44 PM, said:
I was actually told that the 4SP used to have 3 missile hardpoints total... one was lopped off the RT.
They nerfed it twice! Early CB, it had 4, then 3, then 2... back when SRMs actually worked properly.
Edited by DDDs, 16 April 2014 - 07:46 PM.
#16
Posted 16 April 2014 - 07:45 PM
FupDup, on 16 April 2014 - 07:39 PM, said:
I miss them.

http://mwomercs.com/...me-models-back/
Stand strong brother...stand united.
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