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Give The K2 Its Energy Hardpoints Back

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#1 Daekar

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Posted 16 April 2014 - 05:22 PM

For those that aren't aware, there was a point during closed beta when the CPLT-K2 had 6 energy hardpoints. Because it was so dominant as the only mech that could pack a pair of large ballistics, they nerfed it and took away two of these energy hardpoints and ensured it was poor in module slots. Fast forward two years, and we have this...
TDR-9S
... being handed out. That's awesome, yes, PGI gets major kudos from me for any of their Challenge programs. Still, the point stands - 6E + 2B + 1M on the new TDR-9S. Can't a kitty get some love? They could just stick them in the CT and use art assets from the C1 even though they were originally in the arms.

#2 FupDup

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Posted 16 April 2014 - 05:24 PM

The new Thud can't do things like dual Gauss.

Although, seeing the K2 get un-nerfed would still be nice. The olden days nerfs to the chassis are no longer needed in present gameplay.

#3 Bishop Steiner

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Posted 16 April 2014 - 05:38 PM

would getting its torso twist and module slot back be too much to ask?

#4 Mawai

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Posted 16 April 2014 - 05:40 PM

Well ... all the catapults have 6 hard points.

6M
4M 2E
2M 4E
6E
2B 4E

... why should the K2 have 2 more hard points than every other Catapult?

On the other hand, maybe you are proposing that every Catapult get two more hard points so they can all be as good as the Thunderbolt?

I think the issue isn't the K2 with too few but mech inflation as they add newer mechs and try to maintain a profit line by making them more attractive.

Ember with 4E, 4B
The rest of the firestarters with 7 or 8 hard points compared to the Jenner's 6.
Similar story with the Thunderbolt.

Edit: Though I agree the K2 should get its module slot back ...

Edited by Mawai, 16 April 2014 - 05:41 PM.


#5 Deathlike

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Posted 16 April 2014 - 05:41 PM

I dunno. Would Paul buff his personal K2?

#6 FupDup

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Posted 16 April 2014 - 05:44 PM

View PostMawai, on 16 April 2014 - 05:40 PM, said:

Well ... all the catapults have 6 hard points.

6M
4M 2E
2M 4E
6E
2B 4E

... why should the K2 have 2 more hard points than every other Catapult?

...Because it lacks jump jets and has 1 less module slot?

#7 Davers

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Posted 16 April 2014 - 06:15 PM

I don't think the K2 needs any more hard points, but it really needs to have it's number of module slots put under review. Same as the 4P Hunchback.

#8 Yalan

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Posted 16 April 2014 - 06:28 PM

View PostDaekar, on 16 April 2014 - 05:22 PM, said:

.Still, the point stands - 6E + 2B + 1M on the new TDR-9S.


Those hardpoints are far from equal. If you use both ballistics on the TDR, you are capped at 2x AC/5, UAC/5 + AC2, 1 guass, etc. as it is 8 slots for 2 ballistic hardpoints unlike the K2 which can use any 2 ballistics. I could maybe see them giving the module slot back but the K2 is far from a poor mech in terms of hardpoints.

#9 kesuga7

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Posted 16 April 2014 - 06:32 PM

high mount hardpoints with 6 energy
or low mount hardpoints (ballistic) with both in arm and 1 more missile

#10 Daekar

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Posted 16 April 2014 - 06:45 PM

I would say that the K2 definitely needs its module slot back. Compare it with the JM6-S: 4B + 4E, 2 module slots, same max engine, and the ballistic slots are mounted really high, are in the arms, AND can accept an AC/20 each - while running an XL engine! This allows you to have cool-running and perfectly located primary ballistic weapons and a few lasers for backup. I would say that the JM6-S is hands down a better mech in every way that matters (it's uglier, I will admit that).

I would say that's pretty conclusive evidence the K2 needs something.

Edited by Daekar, 16 April 2014 - 06:47 PM.


#11 Bishop Steiner

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Posted 16 April 2014 - 07:37 PM

View PostDaekar, on 16 April 2014 - 06:45 PM, said:

I would say that the K2 definitely needs its module slot back. Compare it with the JM6-S: 4B + 4E, 2 module slots, same max engine, and the ballistic slots are mounted really high, are in the arms, AND can accept an AC/20 each - while running an XL engine! This allows you to have cool-running and perfectly located primary ballistic weapons and a few lasers for backup. I would say that the JM6-S is hands down a better mech in every way that matters (it's uglier, I will admit that).

I would say that's pretty conclusive evidence the K2 needs something.

Don't forget the "shoot me CT and Head".

Yes, the K2 can mount some potent weapon combos, but the ballistic are low mount fixed in the torsos, and let's be honest, it ain't a very good Brawler because, well, CT.

Problem being even at range, thanks to the magic of pinpoint convergence, FLD and the stupidly easy aiming in this game; CT.

Funny part is I hear the term "skill" bandied around like ACs and PPC are some magic epeen measure. So why do I kill people much faster, and in higher numbers when I use them than with LRMs?

(OK, different issue........)

Still, did anyone mention the CT on this thing?

Oh, and while we are at it?
Posted Image

I'll forego any and all practical buffs to my poor K2....if I can please have my proper PPC barrels back?

Whichever Dev thought the new ones actually looked good is a bad and should feel bad for it. Because they suck. Bad.

#12 FupDup

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Posted 16 April 2014 - 07:39 PM

View PostBishop Steiner, on 16 April 2014 - 07:37 PM, said:

-snip-
Oh, and while we are at it?
Posted Image

I'll forego any and all practical buffs to my poor K2....if I can please have my proper PPC barrels back?

Whichever Dev thought the new ones actually looked good is a bad and should feel bad for it. Because they suck. Bad.

The old K2 PPC barrels were possibly one of the sexiest sights this game had ever seen.

I miss them. :P

#13 DDDs

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Posted 16 April 2014 - 07:41 PM

View PostDaekar, on 16 April 2014 - 05:22 PM, said:

For those that aren't aware, there was a point during closed beta when the CPLT-K2 had 6 energy hardpoints.

They should also give the 4SP its 2 missile hardpoints back, just because.

#14 Deathlike

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Posted 16 April 2014 - 07:44 PM

View PostDDDs, on 16 April 2014 - 07:41 PM, said:

They should also give the 4SP its 2 missile hardpoints back, just because.


I was actually told that the 4SP used to have 3 missile hardpoints total... one was lopped off the RT.

#15 DDDs

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Posted 16 April 2014 - 07:45 PM

View PostDeathlike, on 16 April 2014 - 07:44 PM, said:


I was actually told that the 4SP used to have 3 missile hardpoints total... one was lopped off the RT.

They nerfed it twice! Early CB, it had 4, then 3, then 2... back when SRMs actually worked properly.

Edited by DDDs, 16 April 2014 - 07:46 PM.


#16 Bishop Steiner

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Posted 16 April 2014 - 07:45 PM

View PostFupDup, on 16 April 2014 - 07:39 PM, said:

The old K2 PPC barrels were possibly one of the sexiest sights this game had ever seen.

I miss them. :P

http://mwomercs.com/...me-models-back/

Stand strong brother...stand united.

#17 Deathlike

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Posted 16 April 2014 - 07:59 PM

View PostDDDs, on 16 April 2014 - 07:45 PM, said:

They nerfed it twice! Early CB, it had 4, then 3, then 2... back when SRMs actually worked properly.


Oh. :P





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