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The K2 And It's Itty Bitty Ppcs (And Other Weapon Scale Silliness).... Can We Please Get The Old Game Models Back?

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#81 Deathlike

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Posted 17 April 2014 - 12:16 PM

View PostBishop Steiner, on 17 April 2014 - 12:08 PM, said:

that really will be itty bitty PPC nipples.....
Posted Image
behold the new "Improved" Geometry Awesome


Bre... PPC reduction surgery? WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY???????

#82 Trauglodyte

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Posted 17 April 2014 - 12:27 PM

View PostFireSlade, on 17 April 2014 - 11:48 AM, said:

Sell all of your SSRMs and LRM10s, then buy new ones placing them into the areas that you want them in and they should stay. It is a glitch with the location hidden value not updating and instead keeping the values that they were given when they first were purchased so they try to go back to that spot.


I've done that and it still didn't work. Oh well, pulling the Streaks out anyway - not like 2 SSRM2s and 2 Md Lasers is enough to scare a Light mech.

View PostDeathlike, on 17 April 2014 - 11:51 AM, said:


That might be the day you'll see the Pretty Baby cry...


I almost bought one of those the other day. Thought that maybe one day, PGI would fix it when they made changes to the Oxide. Then, I realized the error of my ways and opted for the 8V instead. Better to spend space bucks and be proven wrong in the future vs. spending real money and hating myself for it.

#83 Deathlike

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Posted 17 April 2014 - 12:35 PM

View PostTrauglodyte, on 17 April 2014 - 12:27 PM, said:

I almost bought one of those the other day. Thought that maybe one day, PGI would fix it when they made changes to the Oxide. Then, I realized the error of my ways and opted for the 8V instead. Better to spend space bucks and be proven wrong in the future vs. spending real money and hating myself for it.


That's why you won't see any Awesome-ness in my mechbays in the near future. :huh:

^_^

Although, with the Tbolt+mechbay event in the near future, I will carry a ground bound mech (every mech I wanted to keep so far are all JJ capable), it's just sad. :huh:

#84 Dauphni

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Posted 17 April 2014 - 12:37 PM

This is what a K2 should look like:

Posted Image

#85 Maxx Blue

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Posted 17 April 2014 - 12:40 PM

View PostBishop Steiner, on 17 April 2014 - 10:08 AM, said:

look long and hard at that Firestarter. That thin ghas 14 tons hanging off it's left elbow. 14 tons out of 35, or over 1/3 it's mass. Yes, technically fitting 2 full sized models on one arm would be impractical (or course...1/3 the mass off on swinging appendage is impractical ) but blame that on PGIs lousy decision not use Sized Hardpoints, which would have obviated the issue before it began.


Every time this comes up, I think of the Panther. It is a 35-ton mech with a PPC hanging off it's arm in stock configuration. So, there is precedent for light mechs with arm-mounted PPC's, and the TT model doesn't have a cannon the same absolute size as a K2's on it either. So, I'm willing to allow some amount of scaling between weight classes, and I can accept that it isn't totally unreasonable to see lights mounting PPC's. I will admint that hanging Two PPC's off the same side seems pretty crazy, but then again the Urbanmech is only 30 tons and has a 12 ton AC/10 in it's arm so maybe not!

#86 Bishop Steiner

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Posted 17 April 2014 - 12:44 PM

View PostMaxx Blue, on 17 April 2014 - 12:40 PM, said:


Every time this comes up, I think of the Panther. It is a 35-ton mech with a PPC hanging off it's arm in stock configuration. So, there is precedent for light mechs with arm-mounted PPC's, and the TT model doesn't have a cannon the same absolute size as a K2's on it either. So, I'm willing to allow some amount of scaling between weight classes, and I can accept that it isn't totally unreasonable to see lights mounting PPC's. I will admint that hanging Two PPC's off the same side seems pretty crazy, but then again the Urbanmech is only 30 tons and has a 12 ton AC/10 in it's arm so maybe not!

that arm is also essentially a turret stuck to the side (still crazy but much less balance issues than at the end of a fully articulated arm)

Also the one on the Panther is still 2.5-3 times more massive that the ones the FS9 mount in MWO. Mind you, since I stole and resized the PPC arm of a BNC-3S, it also has a huge armored sleeve that would not need pe present on a Panther.

View PostUite Dauphni, on 17 April 2014 - 12:37 PM, said:

This is what a K2 should look like:

Posted Image

colors sorta suck.... toss in a dash of Steiner Blue in place of DoDoBird Purple, and I'll take it! ^_^

#87 CDLord HHGD

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Posted 17 April 2014 - 12:53 PM

View PostBishop Steiner, on 16 April 2014 - 07:54 PM, said:

Warrior Trilogy says so, so it must be true.

This was worth everything....

LONG LIVE STACKPOLE!

#88 Prezimonto

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Posted 17 April 2014 - 01:03 PM

Yes, please!

While we're at it, can the Catapults get another whole redesign pass to keep the tubes INSIDE the arm boxes? It's actually awful how the geometry pass affected Catapults. Instead of tacking on launchers outside the mech, replace the arms at the joints with the smaller or larger boxes.

If you're total tubes are 15 or under you get the smaller box, if the total tubes are 16 to 20 you get the big box. IF the total tubes are over 20, have them launch in waves like every other mech.

The reason being the bay doors already cause missiles to launch in waves, even when they shouldn't, because internal launchers wait for the doors to open and external fire right away.

On top of all that the tack on launchers look like dookie. I want my sexy mechs back.

#89 Harathan

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Posted 17 April 2014 - 01:04 PM

View PostCimarb, on 17 April 2014 - 08:30 AM, said:

This may or may not agree with your OP, Bishop, but hopefully it does.

Weapons should not be dynamically sized. A PPC on a K2 should be the same size as a PPC on a Spider. An AC20 on a hunchback should be the same size as an AC20 on an Atlas and a Locust.

This could be done by making the size determined by crit slots. For instance, a Medium Laser is one crit slot. A Large Laser is two crit slots, so it should be roughly twice the size. A PPC is three crit slots, so it should be three times the size of the medium. An AC20, on the other end, should be roughly ten times the size of a medium laser.

That means an AC20 on a Locust should be HUGE comparative to the mech, it should fill the full hunch on a Hunchback, and it should be a good chunk of the section on an assault, but NOT be a little pee shooter on a Locust, just like it is on the Atlas...

This x100

#90 William Knight

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Posted 17 April 2014 - 01:07 PM

View PostBishop Steiner, on 16 April 2014 - 08:29 PM, said:

Thanks Crunch! Wanna spread the word to the ELP faithful! Friendship is indeed firepower!

We've taken note.

#91 Trauglodyte

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Posted 17 April 2014 - 01:10 PM

View PostDeathlike, on 17 April 2014 - 12:35 PM, said:


That's why you won't see any Awesome-ness in my mechbays in the near future. :huh:

^_^

Although, with the Tbolt+mechbay event in the near future, I will carry a ground bound mech (every mech I wanted to keep so far are all JJ capable), it's just sad. :huh:


I love the Awesome and I'm a big fan of the Tbolt. They ugly as sin, bigger than barns, and rumble through maps cottage cheese thunder thighs. Then again, my favorite WWII fighter was the original Thunderbolt (ugly metalic boat of a plane), my favorite current strike platform is the Warthog aka Tbolt 2 (ugly metalic boat of a plane), and I love things like the C-130 and all of the WWII bombers. Big, ugly, slow and full of terror if they can get to their target.

If not, well.... :lol:

#92 Mystere

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Posted 17 April 2014 - 01:12 PM

You can all go cry me a river! I want my original Founder's mechs back! ^_^

#93 Deathlike

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Posted 17 April 2014 - 01:16 PM

View PostTrauglodyte, on 17 April 2014 - 01:10 PM, said:


I love the Awesome and I'm a big fan of the Tbolt. They ugly as sin, bigger than barns, and rumble through maps cottage cheese thunder thighs. Then again, my favorite WWII fighter was the original Thunderbolt (ugly metalic boat of a plane), my favorite current strike platform is the Warthog aka Tbolt 2 (ugly metalic boat of a plane), and I love things like the C-130 and all of the WWII bombers. Big, ugly, slow and full of terror if they can get to their target.

If not, well.... :huh:


Well, I have said that the Tbolt is solid, but nothing worth writing home about (it's not competing against the 3D at all IMO).

I had the most success in the 5SS, so this should be no different, plus I get the dakka arm.

I'll grind it and end up selling it... so... ^_^

#94 Bishop Steiner

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Posted 17 April 2014 - 01:19 PM

View PostMaxx Blue, on 17 April 2014 - 12:40 PM, said:


Every time this comes up, I think of the Panther. It is a 35-ton mech with a PPC hanging off it's arm in stock configuration. So, there is precedent for light mechs with arm-mounted PPC's, and the TT model doesn't have a cannon the same absolute size as a K2's on it either. So, I'm willing to allow some amount of scaling between weight classes, and I can accept that it isn't totally unreasonable to see lights mounting PPC's. I will admint that hanging Two PPC's off the same side seems pretty crazy, but then again the Urbanmech is only 30 tons and has a 12 ton AC/10 in it's arm so maybe not!

Posted Image

same PPC, extra armor removed, on 30, 35 and 50 ton game models.

#95 Deathlike

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Posted 17 April 2014 - 01:21 PM

View PostBishop Steiner, on 17 April 2014 - 01:19 PM, said:

Posted Image

same PPC, extra armor removed, on 30, 35 and 50 ton game models.


Is the Spider one real? I thought no work was done on the Spider as of yet...?

#96 Bishop Steiner

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Posted 17 April 2014 - 01:26 PM

View PostDeathlike, on 17 April 2014 - 01:21 PM, said:


Is the Spider one real? I thought no work was done on the Spider as of yet...?

lolz, no. I just ran the weapon against the Mechlab Models which are in proportion to one another.

Though speaking of Proportion, gosh, look how much bigger the 35 ton FS9 is than the 30 ton itsy bitsy SPider.....

BTW, the proportions of the PPC on the S9 looks about perfect to me for a brawling Panther.

View PostWilliam Knight, on 17 April 2014 - 01:07 PM, said:

We've taken note.

and it's appreciated. I gotta do more drops with your clansmen one of these days.

Edited by Bishop Steiner, 17 April 2014 - 01:25 PM.


#97 aniviron

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Posted 17 April 2014 - 01:26 PM

View PostCimarb, on 17 April 2014 - 08:30 AM, said:

This may or may not agree with your OP, Bishop, but hopefully it does.

Weapons should not be dynamically sized. A PPC on a K2 should be the same size as a PPC on a Spider. An AC20 on a hunchback should be the same size as an AC20 on an Atlas and a Locust.

This could be done by making the size determined by crit slots. For instance, a Medium Laser is one crit slot. A Large Laser is two crit slots, so it should be roughly twice the size. A PPC is three crit slots, so it should be three times the size of the medium. An AC20, on the other end, should be roughly ten times the size of a medium laser.

That means an AC20 on a Locust should be HUGE comparative to the mech, it should fill the full hunch on a Hunchback, and it should be a good chunk of the section on an assault, but NOT be a little pee shooter on a Locust, just like it is on the Atlas...


So, a thought?

Why not have sized ballistic hardpoints like we have sized missile hardpoints?

Sure, you can put an AC20 on the locust, but because the biggest bore it can normally fit is an AC2, it comes out as a quick burst of 10 shells for 20 damage. Yeah, go ahead and upgrade that autocannon, just be aware that it will have to fire in bursts if the maximum bore size is too small to pop out the full shell.

This method lets mechs that have huge vulnerable mounting points for their ballistics like the Hunchback and Atlas retain some advantage for that vulnerability, while people sticking huge ballistics in machinegun mounts are going to have to settle for burstfire.

Not only does this diversify mech roles, it helps keep them closer to stock, which emphasizes each mech having a unique role and reason to use it, instead of everything getting a homogenous loadout.

#98 Dauphni

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Posted 17 April 2014 - 01:28 PM

View PostBishop Steiner, on 17 April 2014 - 12:44 PM, said:

colors sorta suck.... toss in a dash of Steiner Blue in place of DoDoBird Purple, and I'll take it! ^_^
Lies! That paint job is flawless. #PurpleDoDoBird4Lyfe

#99 Bishop Steiner

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Posted 17 April 2014 - 01:29 PM

View Postaniviron, on 17 April 2014 - 01:26 PM, said:


So, a thought?

Why not have sized ballistic hardpoints like we have sized missile hardpoints?

Sure, you can put an AC20 on the locust, but because the biggest bore it can normally fit is an AC2, it comes out as a quick burst of 10 shells for 20 damage. Yeah, go ahead and upgrade that autocannon, just be aware that it will have to fire in bursts if the maximum bore size is too small to pop out the full shell.

This method lets mechs that have huge vulnerable mounting points for their ballistics like the Hunchback and Atlas retain some advantage for that vulnerability, while people sticking huge ballistics in machinegun mounts are going to have to settle for burstfire.

Not only does this diversify mech roles, it helps keep them closer to stock, which emphasizes each mech having a unique role and reason to use it, instead of everything getting a homogenous loadout.

messy...but I kinda like it.

View PostUite Dauphni, on 17 April 2014 - 01:28 PM, said:

Lies! That paint job is flawless. #PurpleDoDoBird4Lyfe

Mariks eat Rats for Dessert? (I thought only Liaos did......)

#100 aniviron

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Posted 17 April 2014 - 01:31 PM

View PostBishop Steiner, on 17 April 2014 - 01:26 PM, said:

Though speaking of Proportion, gosh, look how much bigger the 35 ton FS9 is than the 30 ton itsy bitsy SPider.....

BTW, the proportions of the PPC on the S9 looks about perfect to me for a brawling Panther


Well of COURSE the FS9 is big; would you have Coventry Metal Works pumping out tiny little mechs instead? I won't hear of it!

Somewhat more seriously, I think the design on the FS9/SDR would be just about perfect there if you replaced the lower arm with the PPC; you lose the hand, but keep the lower actuator. That's a good tradeoff, and attractive, too. I also don't think there's anything wrong with having two energy weapons firing from a single barrel; unlike with chemically powered weapons, barrel heat and wear is not an issue, the drawback is the energy firing mechanism from within.





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