Joseph Mallan, on 17 April 2014 - 08:35 AM, said:
True. But not with our standard weapons. M-16s and S.A.W.s have little to no effect on Tank Armor. My reference is th etarget vehicles that have been fired on by small arms for years on Camp Pendleton's live fire ranges.
but that's not war.
in a tank skirmish obviously infantry will have armor busting rocket launchers, missiles that make tanks go boom! even in world war two they had explosive packages that could shred the treads off the tanks
NO general is gonna give their infantry unit just small caliber weapons and tell them to get out there and fight the tanks, just don't happen. it's counter productive it's conducive to you losing your forces.. it's suicide; it's dumb.
in the same line of thinking, a tank game with uneffective weapons is dumb. it's great if you sacrifice firepower for speed in a light mech, but weapons should still be deadly; no insta win button just because your ride has the right hardpoint and the enemy had to do with lasers; if it was that way in real life the generals would retire that underperforming armament;
what would happen if this was real life the generals would have just kept all ballistic mechs for fighting and the laser ones as 2nd line defense at best if not stripped them for parts, maybe done away with LRM and SRM also altogether; just kept the LRM turrets and upped their arsenal to lrm20's. why do you need em to move?
your argument doesn't hold up. armored units in the game need to be competitive as they should be in real life.
if you're not gonna fix a weapon system then retire it. let's just keep the jager, victor and the phract
if you're giving the player choices then have those choices be meaningful.
otherwise it's just simply unfair in the game, as it would be sending a soldier with a pistol on a battle of sniper rifles in real life.