So Is This What We Should Expect From The "improved" Geometry Awesome?
#21
Posted 17 April 2014 - 02:39 PM
#23
Posted 17 April 2014 - 04:36 PM
weapon geometry standardization at it's finest.
Hey look!!! They both got 2 PPCs!!!!!
(yeah and of course, PPCs are such a large weapon that Omnimechs CANNOT mount a hand actuator if they mount one. Food for thought.)
Edited by Bishop Steiner, 17 April 2014 - 04:37 PM.
#24
#25
Posted 17 April 2014 - 04:50 PM
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.... But I know better than to get my hopes up. :<
#27
Posted 17 April 2014 - 06:51 PM
#29
Posted 17 April 2014 - 07:04 PM
#30
Posted 17 April 2014 - 07:07 PM
TELEFORCE, on 17 April 2014 - 07:04 PM, said:
then let me buy those IWW PPCs for my K, please! I'll bloody well pay MC to get them back if i had to!
#31
Posted 17 April 2014 - 08:08 PM
But the firestarter can shove three tiny ones into its fist, that do the same damage as the big ones. Firestarter can also shove a micro AC/20 into its chest. A gun so large the Hunchback was built with a giant hunch on one shoulder to house it.
#32
Posted 17 April 2014 - 08:11 PM
Crunk Prime, on 17 April 2014 - 08:08 PM, said:
But the firestarter can shove three tiny ones into its fist, that do the same damage as the big ones. Firestarter can also shove a micro AC/20 into its chest. A gun so large the Hunchback was built with a giant hunch on one shoulder to house it.
What can I say. It IS the most interesting Mech in the Inner Sphere.
(and yes, exactly the point I was getting at)
#33
Posted 17 April 2014 - 08:26 PM
Silentium, on 17 April 2014 - 12:24 PM, said:
THIS IS OFFENSIVE.
I feel that I must point you to an old thread started by the one and only ERRATIC CHEESE.
In all seriousness though, I can't be the only one who thinks that making custom visuals for individual weapons is pretty damn close to the bottom of the priority list in terms of things this game needs.
Seriously, I'm not the only one who thinks that, am I?
Cause when I think of improvements that need to be made to MWO to make me want to play again, custom weapon visuals on an awesome doesn't even get into my "Top 100" list.
#34
Posted 17 April 2014 - 08:29 PM
Roland, on 17 April 2014 - 08:26 PM, said:
I feel that I must point you to an old thread started by the one and only ERRATIC CHEESE.
In all seriousness though, I can't be the only one who thinks that making custom visuals for individual weapons is pretty damn close to the bottom of the priority list in terms of things this game needs.
Seriously, I'm not the only one who thinks that, am I?
Cause when I think of improvements that need to be made to MWO to make me want to play again, custom weapon visuals on an awesome doesn't even get into my "Top 100" list.
its fine they got different peeps working on different things.
But yeah if they can't do it right, might as well leave it alone
#35
Posted 17 April 2014 - 08:33 PM
#36
Posted 17 April 2014 - 09:18 PM
Roland, on 17 April 2014 - 08:26 PM, said:
I feel that I must point you to an old thread started by the one and only ERRATIC CHEESE.
In all seriousness though, I can't be the only one who thinks that making custom visuals for individual weapons is pretty damn close to the bottom of the priority list in terms of things this game needs.
Seriously, I'm not the only one who thinks that, am I?
Cause when I think of improvements that need to be made to MWO to make me want to play again, custom weapon visuals on an awesome doesn't even get into my "Top 100" list.
We already know what we are gonna get, balance and mechanics wise. PGI has yo-yo'd the nerf-buff bat a few times, but the song remains the same.
So, yeah, facing reality, I want to at least have good looking mechs as I play Stompy Robot TDM.
#38
Posted 17 April 2014 - 09:59 PM
At least I don't get CT cored from taking shots on the side.
#39
#40
Posted 17 April 2014 - 10:35 PM
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