#41
Posted 20 April 2014 - 02:51 PM
#42
Posted 20 April 2014 - 04:20 PM
#45
Posted 20 April 2014 - 04:55 PM
Mental note: You should post on the forums while drunk.
Whoops!
#46
Posted 20 April 2014 - 05:21 PM
That one feature would bring TONS of old and new players to the game.
#48
Posted 20 April 2014 - 06:34 PM
I'd ask for CW as well, but even if it arrives it's probably going to be disappointing (remember information warfare?) so I'll settle for the very first feature that should have been in game but wasn't: VOIP.
#49
Posted 20 April 2014 - 07:30 PM
Factional Warfare
Smurfy Mechlab
Collisions
Destructable trees, buildings, whatever. Make the maps less static.
Dynamic weapons on all mechs
More variants of orginial mechs
Give the K2 its module slot back
Make LRMs/SSRMs/ECM/TAG/NARC work like TT
#50
Posted 20 April 2014 - 11:10 PM
#51
Posted 20 April 2014 - 11:29 PM
A more demanding and complicated wish: Pls include campaigns. It gives more purposes other than "I am the most powerful Mechwarrior in the universe that can deal 1001+ damage in my dancing Spider" or "I am now the top collector with 100 Mechs and 200 empty Mechbays".
Don't worry, I still like the game.
#52
Posted 21 April 2014 - 03:01 AM
Eglar, on 20 April 2014 - 06:14 PM, said:
That's the point though. Why play a mech that once destroyed is destroyed forever? You would never bring an MC mech, nor pay 1.5m for DHS, ENDO, 2 PPC and 2 AC spam when you can spend half that and get roughly the same if you played well. It would make min/max in the other direction but take cost into account. If you can routenly get 500 DMG games with a mech that costs 14m c-bills, or 400 DMG in a mech that costs half that, which will you take to a winner takes all tournament? The rewards would be for those that could do it with mega mechs, but their risk reward ratio would be much lower than with a mech that costs half as much.
#53
Posted 21 April 2014 - 10:12 AM
2. ADD THE ZEUS
Edited by Cyner, 21 April 2014 - 10:12 AM.
#54
Posted 21 April 2014 - 10:32 AM
-Command console needed to use arty/airstrikes
-Inclusion of rewards that are geared towards recon roles
-Much larger maps
-Option to turn on/off turrets for a given match
-LRM tragectory set to dumbfire tragectory when lock is lost (no relocking and flying around a hill)
- Remove gauss charge mechanic and add a minimum range as a counter-balance (like in TT) and/or increase recycle time.
-Change AC to DOT stream of shells weapon.
- Increase ERPPC and PPC recycle time (make the ERPPC faster than the PPC in order to make it more tempting to use over the PPC despite the increased heat).
Edited by topgun505, 21 April 2014 - 10:34 AM.
#55
Posted 21 April 2014 - 04:03 PM
Corbon Zackery, on 20 April 2014 - 04:55 PM, said:
Mental note: You should post on the forums while drunk.
Whoops!
Sad but true, on both accounts
#56
Posted 21 April 2014 - 05:35 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users