Not a bug. They deliberately changed it this way because people were spectating on thier own hiding (and yes, afk) team mechs and bird dogging the enemy to them. As mentioned, it may update if the spectated person is moving, but to ensure their hiding REALLY lets them hide, the mini map is supposed to be "centered" for a spectator. If anything the bug is that it updates now.
I can literally think of dozens of times I have not been afk, have been ready to fight to the end and was even able to possibly win, by killing a few mechs that were heavily damaged, while I was NOT, but I was hiding because they were GROUPED. Thier lights I could handle one on one, but I was waiting for the opportunity to peel them off by firing on the injured, making them go for cover, while the bold would turn and seek out the fight.
I never get that opportunity when another bird dogs me to the enemy. All I get is accusations that I am somehow sheperding my KDR, let us get on to the next game, etc. Well, go then I say, yet everyone seems to feel the need to hang around and make sure that even thier last surviving team mate is killed, like they were. It's like those films that show a fish market in central america, where they have crabs in open topped wicker baskets, but they don't have to keep them covered. Any time a crab nearly pulls it's way out of the basket, the other crabs just instictively pull it back down. Weird but true.
On the occasion that I have been able to be last man, against 3-4, even 6 enemy mechs once... I have won. A rare event, mind you, but as the clock counts down, enemy teams can get impatient, over confident and flat out careless. IF they are not informed that the sole survivor is AFK, maybe they remain wary... but very often after awhile they assume afk or shutdown and thier formation gets wider, more exploitable. Very often the most damaged will move on to the cap, assuming that thier lights will range far afield and find the last enemy. So hiding by the last base has often let me slide in and kill that heavily damaged assault who parked there to finish the game with a CAP. Then as another one or two of the slower searchers arrive, I could deal with them. Finally, it would usually come down to a light battle as thier lights made it back from their searching. Quite often this is where I die and they win anyways, but still it's a better showing then all dying but one, then having to deal with my own team saying... he's by epsilon in the high rocks, shutdown... no, now he's powered up and running in towards theta... now he's at x , y, z coordinate...
Edited by Mad Porthos, 20 April 2014 - 08:01 AM.