

I Not New But I Idk This ...
#141
Posted 26 June 2014 - 10:18 AM
Yeah, some of those clan mechs are quite powerful. Ultra Ac 20s are nothing to take lightly. But the big guys carrying them are usually very slow and less manuverable than a Stalker.
Shooting the back when hitting the front is possible on some mechs from above. It could also be a bug. In your case, it is likely due to lag. If one person shoots another, and othe one guy turns around, due to HSR and lag between players, the server might register the hit to the back as "what really happened." I'll try to give an example: Player A, B, and C, all have 300 ms pings. They are all facing each other in a triangle. A turns 90 degrees to the side. The server sees this 300 ms later. The players see this 300 ms after that (600 ms total). While A is turning, B fires at A. Since he hasn't seen A turn yet because of latency, his shot on his client strikes A's CT. This shot takes 300 ms to get to the server, the same time A's starting to turn does. HSR rewinds the action to 300 ms before when A started turning and B fired. From this time reference, B's shot fully hit the CT. Now fast forward. A has turned all the way to the side, and is now receiving the update from the server that B fired at him. He takes damage to the CT not the arm because 600ms ago when the shot was actually fired, he was facing forward still. Player C observes all this and the same appears to him. A is turned sideways, but his CT got hit.
I'm not sure if I got that all 100% correct, but HSR works something like that. You've already said you have problems with the Internet connnection in this game so you could definitely be seeing lots of situations like that.
#142
Posted 26 June 2014 - 12:27 PM
KAT Editor, on 26 June 2014 - 04:54 AM, said:
The Ultra AC 20 fires 5 bullets with each mouse click, each bullet deals 4 damage, not 20. So you saw the guy deal 40 damage at best.
#143
Posted 27 June 2014 - 04:12 AM

And why i like more er ppc + gauss, my dpc in close combat not down to 2 ac5, i can shoot all ) + i like gauss 0 heat )))
#144
Posted 27 June 2014 - 11:30 PM




Thank you for your attention

#145
Posted 03 July 2014 - 02:27 AM
How i say before about internet, he down only after download more then 50gb at mounth, but now i dwoload only close to 10 and speed normal ) And when i do this wideo no work on server, before that i join normal
#146
Posted 03 July 2014 - 02:46 AM
#147
Posted 03 July 2014 - 09:28 AM

#148
Posted 03 July 2014 - 10:11 PM
KAT Editor, on 03 July 2014 - 09:28 AM, said:

Google Translate won't translate "дурачёк" for me, but the second one translates to "stupid."
I'm not sure I understand your question. What is the context? Can you give a scenario or story to explain what you mean?
#149
Posted 04 July 2014 - 09:54 PM

I not understand people play MWO 3 years, and if game only mp + only teams buttles, then means the game can be evaluated on these fights ... but if looks of MM and this players ... Why PGI not add dm to players who dont know how play in team (most), or most players do not understand what it means to play as a team and did not consider it a problem ... And if look on map disign i see PGI dont understand about team play too
And wait where 2 mc clan mechs in shoop )
#150
Posted 04 July 2014 - 10:15 PM
The not-working-as-a-team issue is not something we have control over at this point. Even if we had integrated voice comms, there is no way to make your team work with you. I'd guess that it is worse at whatever ELO bracket you are in or whatever time of day you play. I don't have that problem every match.
#151
Posted 04 July 2014 - 10:23 PM
The earlier maps are generally worse -- too small and not symmetrical. The newer ones appear more sensible, but I doubt old maps can be retired any time soon.
#152
Posted 05 July 2014 - 02:46 AM

That to me is a team game:
1) Looks at map at sometimes press Q may be one mech not targeted enemes and need help
2) Not diverge away from the team, but do not stand too close
3) Possible to concentrate fire on the enemy who attack many numbers of team and not lose position when he run out with low health
4) Be ready if one mech in team start rush, cover him and run with him
5) Сover the retreat of the wounded allies
6) And no forget lock targets )
Yeap for capture enother rules, but it will in general ) I really hate when start Rush, write about it, but they only shoot and run out or not do nothing ))
#153
Posted 05 July 2014 - 03:35 AM
#154
Posted 05 July 2014 - 04:52 AM


#155
Posted 05 July 2014 - 05:04 AM
#156
Posted 05 July 2014 - 10:04 PM

And i see impossible lag > i legged firestarter with 2 gauss and hit he second leg to red, but when i stay to him close to 90 m, he fly up to 6m, i shoot and shoot he second leg, but nothing ... the sight was getting red, on pannel his second leg blinked but he not taking damage, wtf? If we talk about ping ... then i can hit he torso, i hit he leg when he be at top height ... And why not clearly shows what a broken leg as for example in MW4.
And thing what really kidding me

But how say TheCaptainJZ at 6 page, 2 clan mech available for mc at this month, where they )
Edited by KAT Editor, 05 July 2014 - 10:06 PM.
#157
Posted 06 July 2014 - 12:33 AM
Edited by TheCaptainJZ, 06 July 2014 - 12:33 AM.
#158
Posted 06 July 2014 - 01:08 AM


And i rage like answers

#159
Posted 06 July 2014 - 10:33 AM
#160
Posted 06 July 2014 - 11:01 AM
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