

I Not New But I Idk This ...
#81
Posted 21 May 2014 - 10:32 AM
#82
Posted 21 May 2014 - 10:21 PM
#83
Posted 21 May 2014 - 11:09 PM
#84
Posted 25 May 2014 - 11:34 PM
That what i talk ) See i not see targeted mech info, when i see mechs and prees R i hear only sound about targeted


Enemy can kill me when i have hp on parts

I can see dead mechs


And about damage more then normal ... I see that many times (witn normal internet speed too), example: one time i run with trial Victor (full armour), Atlas (only hee shoot me) shoot me with ac20 and after i have critical armour on front center torso ...
And if looks on game with psychology. Developers need remove deaths from statistiks (save it only for sistem, players dont need see it), and not do tournament where score based on kills, this game not "offbraincounterstrike" when people see k/d ratio (with that lols kids what play with you team its not big) or see tournament with kill score, thee 90% stop play in team and do finish shoots D: I play many battles but found ONLY 1 GUY (may bee i not see someone) who really play in team, looks on map, looks on other mechs (need they cover or no) and not stuped run out (+ i vote for add "see map" toturial, because this kidds not see on it :I). HOT нот ideas

#85
Posted 26 May 2014 - 12:57 AM
1. Enemy mech paperdolls do not appear instantly upon targeting. There is a deliberate delay. If you have issues where it never appears, that would be a bug. The "Info gathering" module will speed up how long it takes to display the paperdoll. I think BAP does too.
2.There was a bug where your own paperdoll would not update fast enough when you took damage. I thought it had gotten fixed long ago. I think your issue is due to your connection speed and lag.
3. Mechs are targetable for a few seconds after dying (this was done so the killer could see the enemy paperdoll update and know how it died) Sometimes, there is a bug where you can still target dead mechs but it's random and usually doesn't last long.
Your internet connection definitely seems to be a problem. If you haven't already, you should send those images to Support@mwomercs.com with your experiences so they have documentation. I'm not sure if they can do anything for you, but at least they've got something to work with.
#86
Posted 26 May 2014 - 01:02 AM
#87
Posted 26 May 2014 - 03:47 AM
For 1 screen shoot i target this guy like 30 sec, and see arrow empy, and he not be on ECM, imposible targeted with 15 kb/sec internetnet )
For 3 screen, i see that mechs before the end of the battle.
And i write to support thay say me many thinks what i know, but one putch fix one problem )
And my internet speed return to 10 mb/sec at next mounth )
Interesting but see in steam top speed





Thats speed i see at last week when download this updates))
#88
Posted 26 May 2014 - 07:27 AM
Edited by TheCaptainJZ, 26 May 2014 - 07:27 AM.
#89
Posted 26 May 2014 - 09:43 AM
#90
Posted 29 May 2014 - 11:37 PM
#91
Posted 29 May 2014 - 11:56 PM
#92
Posted 29 May 2014 - 11:58 PM
Lag compensation means that what you see is sometimes not what the server's version looks like. You can shoot the ground but score a hit on something as if you still were clear. Conversely, you can sometimes get shot when you have just hidden behind cover or get shot in the CT when already turned away.
Hit detection bugs can make damage appear after a delay of multiple seconds (multiple shots stack at the same time for "instant" kills), on different locations than the ones shot (e.g. front shots registering at the back), or lower than expected (e.g. laser shots doing partial damage if your ping is high). SRM hit detection is doubly broken. Hitting with multiple missiles at the same time often causes part of them to not register.
Map visuals are often not the same as map hit detection boxes. You can shoot past an obstacle but still hit it. This sometimes lets you stand in the open to see enemies while still being protected from shots.
#93
Posted 30 May 2014 - 12:02 AM
KAT Editor, on 29 May 2014 - 11:37 PM, said:
Those aren't hacks, so much as you hitting invisible walls, and getting hit by either multiple weapons that seem like a few shots (people won't even notice half the time Gauss hits them)
Hacking the game is extremely difficult, because everything is running on the server side, not the client side.
#94
Posted 30 May 2014 - 04:07 AM

#95
Posted 30 May 2014 - 04:16 AM
KAT Editor, on 30 May 2014 - 04:07 AM, said:

The teleporting mechs happen when the player in that mech has bad ping. Not just when you do.
#96
Posted 31 May 2014 - 01:18 AM
#97
Posted 31 May 2014 - 10:22 PM
Modo44 you talk about lrm20 have big spread, but how i see only cplt can shoot all 20 missles at 1 shoot, if pick thunderbolt 9s he shoot 2 times 10 missles with low spread.
And i interesting about mech tupe MM balance ... Team have 4 lights, but enemy 0 (

#98
Posted 31 May 2014 - 10:34 PM
#99
Posted 01 June 2014 - 03:16 AM
#100
Posted 04 June 2014 - 03:39 AM
And about low back armour ... when i put 10 or low ally destroy me or my weapons D: I not block they vision, may be they have x9999999999999999 zoom and not see me

And what i think about new donation update and others )

Paint it in art rage with no tablet

Edited by KAT Editor, 04 June 2014 - 07:35 AM.
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