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I Not New But I Idk This ...


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#81 TheCaptainJZ

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Posted 21 May 2014 - 10:32 AM

the slash / will open your bay doors. Only a handful of mechs have them. There is a small light midway on the beams in your catapult cockpit that change color depending on the status of your doors. Yellow is closed, Green is open, Red is destroyed.

#82 KAT Editor

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Posted 21 May 2014 - 10:21 PM

No guys i not talk about delay cplt rockets doors ) When net downt to 15kb/s proplem with pick target if i can create video with 2gb ram i show you it after )) Now i cant download it

#83 TheCaptainJZ

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Posted 21 May 2014 - 11:09 PM

Unfortunately, there's not much you can do if the problem is your ISP. If you are using a wireless card, you can try connecting your computer directly to your router with a cable. And as mentioned above, be sure you aren't downloading anything in the background or anything. That's about all you can do on your end.

#84 KAT Editor

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Posted 25 May 2014 - 11:34 PM

Ok i do some screenshoots with 15 kb/sec net )

That what i talk ) See i not see targeted mech info, when i see mechs and prees R i hear only sound about targeted <_<

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Enemy can kill me when i have hp on parts

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I can see dead mechs :D

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And about damage more then normal ... I see that many times (witn normal internet speed too), example: one time i run with trial Victor (full armour), Atlas (only hee shoot me) shoot me with ac20 and after i have critical armour on front center torso ...

And if looks on game with psychology. Developers need remove deaths from statistiks (save it only for sistem, players dont need see it), and not do tournament where score based on kills, this game not "offbraincounterstrike" when people see k/d ratio (with that lols kids what play with you team its not big) or see tournament with kill score, thee 90% stop play in team and do finish shoots D: I play many battles but found ONLY 1 GUY (may bee i not see someone) who really play in team, looks on map, looks on other mechs (need they cover or no) and not stuped run out (+ i vote for add "see map" toturial, because this kidds not see on it :I). HOT нот ideas :D

#85 TheCaptainJZ

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Posted 26 May 2014 - 12:57 AM

The shots you've provided are excellent for this discussion.
1. Enemy mech paperdolls do not appear instantly upon targeting. There is a deliberate delay. If you have issues where it never appears, that would be a bug. The "Info gathering" module will speed up how long it takes to display the paperdoll. I think BAP does too.

2.There was a bug where your own paperdoll would not update fast enough when you took damage. I thought it had gotten fixed long ago. I think your issue is due to your connection speed and lag.

3. Mechs are targetable for a few seconds after dying (this was done so the killer could see the enemy paperdoll update and know how it died) Sometimes, there is a bug where you can still target dead mechs but it's random and usually doesn't last long.

Your internet connection definitely seems to be a problem. If you haven't already, you should send those images to Support@mwomercs.com with your experiences so they have documentation. I'm not sure if they can do anything for you, but at least they've got something to work with.

#86 TheCaptainJZ

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Posted 26 May 2014 - 01:02 AM

What kinds of pings do you get in game and is it fairly consistent, or does it fluctuate? After you die in a match, just hold down TAB and watch it update to see if it spikes. A lag spike would definitely cause issues with HSR and the game in general.

#87 KAT Editor

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Posted 26 May 2014 - 03:47 AM

My ping 200-250 but i play with my ony me enother country friend (he ping 50) as light mech, and he not see teleported move of me (Many time see how light mechs not muve but teleported and he see it too, may be they do it specially, and not epci work remove teleported move even if player ping more 1000)

For 1 screen shoot i target this guy like 30 sec, and see arrow empy, and he not be on ECM, imposible targeted with 15 kb/sec internetnet )

For 3 screen, i see that mechs before the end of the battle.

And i write to support thay say me many thinks what i know, but one putch fix one problem )

And my internet speed return to 10 mb/sec at next mounth )

Interesting but see in steam top speed <_< 3 BILLIONS GB/SEC :D :D :D

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Thats speed i see at last week when download this updates))

#88 TheCaptainJZ

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Posted 26 May 2014 - 07:27 AM

Yeah, sounds like some crazy internet connection issues for sure. Wonder if it's just a bad connection to Canada. Oh, and you might be getting corrupted packets between you and the MWO servers. If enemy mechs ever stop and start walking in place, and then teleport, it's due to not receiving the data back from the server. The packets might have gotten dropped somewhere in transit or timed-out. You aren't using wireless are you? That would increase latency. And you aren't downloading via steam or anything while playing MWO? I'd imagine Steam has servers located all over the globe and better infrastructure since Valve is a renowned and respected developer.

Edited by TheCaptainJZ, 26 May 2014 - 07:27 AM.


#89 KAT Editor

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Posted 26 May 2014 - 09:43 AM

I aren't using wireles ) And because i have 2 gb ram (so low for this game) i close all other windows ) 2 ram problem, i need restart game after 5-7 battles (game can crash) because this engine has a memory leak.

#90 KAT Editor

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Posted 29 May 2014 - 11:37 PM

And what you think about hacks? I many time see how i pick damage more then normal (example 120 dmg from ctf 2 shoots) and with normal internet speed ... I see wall shoot, one time i shoot off mech close to 150 damage, but in statistick add only 40 ... This MM may be the reason why people use hacks with no shame

#91 mailin

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Posted 29 May 2014 - 11:56 PM

For the most part, I don't think there are many hacks out there, if any. A lot of the issues seem to be related to both ISP and a system that can barely run the game. This game is very demanding a honestly, pretty inefficient. But it is, what it is. I hope you get your issues resolved, it can't be much fun playing this way.

#92 Modo44

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Posted 29 May 2014 - 11:58 PM

It is more likely that you see hit detection issues, and invisible walls on maps. Everything relevant to gameplay is authorized by the servers, specifically to prevent hacking.

Lag compensation means that what you see is sometimes not what the server's version looks like. You can shoot the ground but score a hit on something as if you still were clear. Conversely, you can sometimes get shot when you have just hidden behind cover or get shot in the CT when already turned away.

Hit detection bugs can make damage appear after a delay of multiple seconds (multiple shots stack at the same time for "instant" kills), on different locations than the ones shot (e.g. front shots registering at the back), or lower than expected (e.g. laser shots doing partial damage if your ping is high). SRM hit detection is doubly broken. Hitting with multiple missiles at the same time often causes part of them to not register.

Map visuals are often not the same as map hit detection boxes. You can shoot past an obstacle but still hit it. This sometimes lets you stand in the open to see enemies while still being protected from shots.

#93 IraqiWalker

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Posted 30 May 2014 - 12:02 AM

View PostKAT Editor, on 29 May 2014 - 11:37 PM, said:

And what you think about hacks? I many time see how i pick damage more then normal (example 120 dmg from ctf 2 shoots) and with normal internet speed ... I see wall shoot, one time i shoot off mech close to 150 damage, but in statistick add only 40 ... This MM may be the reason why people use hacks with no shame


Those aren't hacks, so much as you hitting invisible walls, and getting hit by either multiple weapons that seem like a few shots (people won't even notice half the time Gauss hits them)

Hacking the game is extremely difficult, because everything is running on the server side, not the client side.

#94 KAT Editor

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Posted 30 May 2014 - 04:07 AM

But how to explain when I played for the trial of Victor and Atlas caused damage of ac20 me to the center and all the armor in the center was destroyed + hp critical (i be 100% before ant this alone Atlas :)). And if server boss, not player how people see teleported mechs? ) I not talk about my 250 ping, one my friend with 50 see it too

#95 IraqiWalker

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Posted 30 May 2014 - 04:16 AM

View PostKAT Editor, on 30 May 2014 - 04:07 AM, said:

But how to explain when I played for the trial of Victor and Atlas caused damage of ac20 me to the center and all the armor in the center was destroyed + hp critical (i be 100% before ant this alone Atlas :)). And if server boss, not player how people see teleported mechs? ) I not talk about my 250 ping, one my friend with 50 see it too


The teleporting mechs happen when the player in that mech has bad ping. Not just when you do.

#96 TheCaptainJZ

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Posted 31 May 2014 - 01:18 AM

Mechs teleport any time there was a loss of data between the server and the player (either you or another player). Any time they fall out of sync or "miss a step". Player movement is server authoritative, but to make it work better on your end, your client will "predict" it's own movements and go ahead and move you on your client, even if it didn't get prior permission from the server. It still double-checks in the background and if the server is not ok with something, your client will "snap" you to the correct spot. This is quite obvious when it happens. I'd imagine, with your descriptions, that everyone sees YOU teleport like crazy sometimes too! For most players, this sort of "hiccup" is temporary with a lag spike. You seem to have more severe connection issues.

#97 KAT Editor

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Posted 31 May 2014 - 10:22 PM

Nice new month and internet up )
Modo44 you talk about lrm20 have big spread, but how i see only cplt can shoot all 20 missles at 1 shoot, if pick thunderbolt 9s he shoot 2 times 10 missles with low spread.
And i interesting about mech tupe MM balance ... Team have 4 lights, but enemy 0 (
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#98 Modo44

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Posted 31 May 2014 - 10:34 PM

Every missile hardpoint has a specific number of missile tubes -- the maximum that can go out in one salvo. Only some mechs can fire an entire LRM20 in one go. Check the Smurfy reference page for details. The numbers in parenthesis near M tell you how many missiles can be fired.

#99 KAT Editor

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Posted 01 June 2014 - 03:16 AM

Man i talk about place lrm20 on cplt not good idea but for example on tidehunter not bad ) Play as cplt a1 best way see how many low brain people play this game i think )) I see on board and MWO eat 250kb/sec D: Then i dowload close to 150 mb at 1 battle ... I newer see game who eat my traffic so fast ...

#100 KAT Editor

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Posted 04 June 2014 - 03:39 AM

Guys idk what do with my ECM atlas, fun play with friend but they fust tired from MWO and delete it, but when i play with rundom guys they some times more faster dead then i come ... Place max std engine cost many tonns, XL on atlas = fast dead ... Hight range weapons ... hmmm

And about low back armour ... when i put 10 or low ally destroy me or my weapons D: I not block they vision, may be they have x9999999999999999 zoom and not see me

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And what i think about new donation update and others )

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Paint it in art rage with no tablet :)

Edited by KAT Editor, 04 June 2014 - 07:35 AM.






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