Solahma, on 21 April 2014 - 11:25 AM, said:
It's not much, but even 1-2 points off you legs is really bad when you only have 16 max armor....
Making heavier mechs take more damage (reversing the scaling somehow) would make much more sense. Then you wouldn't see heavies and assaults stripping as much armor out of their legs too (maybe)
I don't know the exact values of fall damage but I'm pretty sure you have to actually try to take a whole point of armor off on each of your legs just from fall damage, much less 2 points.
I do agree with reversing the scaling though because it makes sense.
Product9, on 21 April 2014 - 12:09 PM, said:
No offense, but it's pretty obvious you've never coded on top of an existing game engine before.
I know there's at least 1 instance of being able to spawn red & blue bots and have a deathmatch going in Unreal engine games, not seeing how that nanosuit quirk suggestion would be so much different.