Xx Albain xX, on 24 April 2014 - 01:07 AM, said:
LRM's are broken plain and simple end of discussion.
A scout mech spots you ok whatever, they ENTIRE enemy team can then launch all their LRM's at you.
The 12 v 12 definitely make it worse. Literally on the small maps the entire enemy team can launch their whole PAYLOAD on your face for looking around cover for one second.
LRM's have taken the fun out of this game.
I would have to politely disagree with you on both counts, from my experience. I admit that we will have probably experienced different situations on the battlefield, but firstly, at most I have only seen 4-5 LRM boats at any one time, and that was before they dialled the speed back slightly. So you won't have the ENTIRE team launching LRMs at you. Though I will admit that, having seen that rain come at me before, it can certainly FEEL like an entire teams worth of LRMs.
Secondly, and once again, I am only speaking from my own experience of the game, the buff to LRMs, and them actually being used again, has added a whole lot more in the way of tactical options to the battlefield. Before the buff (when LRMs were ALMOST non-existent), the majority of the game consisted of two teams hiding behind hills with a great big stretch of open ground between them, while Jump-Snipers popped up and vaporised anyone that left cover. The occasional brave (or suicidal) brawler would sometimes make a valiant run at the enemy, before exploding. This resulted in the game stagnating into a standoff, with the side that had the most poptarts winning.
I honestly believe that the only true way to balance this game, and give brawlers a fighting chance, is to nerf the LRM Spread of indirect fire, making them less effective, but STILL effective, at suppression. And adding a Cone of Fire to all Direct Fire weapons. This cone of fire could be reduced by staying stationary, timing your shots, and being in optimal weapon range.
Just my 2 cents, but I also am realistic enough to realise that it will never be implemented, and that Snipers (barring a catastrophic nerf) will always be Kings of the mechwarrior Battlefield. It's still the only Multiplayer Mechwarrior on the market, so I will continue to suffer through it.