#21
Posted 22 April 2014 - 08:44 AM
#22
Posted 22 April 2014 - 08:47 AM
Monsoon, on 22 April 2014 - 08:44 AM, said:
I think they update it once a month.
#23
Posted 22 April 2014 - 09:04 AM
Still dont see any real fixes on there for broken game mechanics.....
#24
Posted 22 April 2014 - 09:05 AM
If so the number's and/or projects didn't change until sometime this past week. New components are the Command Wheel, VOIP, Spectator, Loyalist Unit Life, Visual FX CVARS. The Inner Sphere Map was removed back in February (iirc) but should be returning at some point (according to Bryan).
Edited by Monsoon, 22 April 2014 - 09:06 AM.
#25
Posted 22 April 2014 - 09:08 AM
Monsoon, on 22 April 2014 - 09:05 AM, said:
If so the number's and/or projects didn't change until sometime this past week. New components are the Command Wheel, VOIP, Spectator, Loyalist Unit Life, Visual FX CVARS. The Inner Sphere Map was removed back in February (iirc) but should be returning at some point (according to Bryan).
Yup. VoIP, Spectator Mode, and Command Wheel are definitely new additions. I think Loyalist Unit Life was on longer though, with the same description.
#26
Posted 22 April 2014 - 11:13 AM
Jacob Side, on 22 April 2014 - 04:34 AM, said:
"Oh look they change the 10% to a 50%" Well what the heck does that mean.
What work has really been done. Give us real information!
In my best Jack Nicholson voice...
"You couldn't handle real information!"
LOL!
If only we could bottle Hate and Vitriol. The world wouldn't need worry about running out of Oil...
#27
Posted 22 April 2014 - 12:37 PM
Davers, on 22 April 2014 - 09:08 AM, said:
Yeah, I'm not totally sure on LUF, I remember Loyalist Life being on there, just can't recall there being two Loyalist boxes plus the Loyalist Points.
#29
Posted 22 April 2014 - 01:05 PM

Command Wheel after design:

One pedal coming some time later or soon, Paul says one is enough, new unneeded functions added for xyz. Functinality of turning the wheel has been removed. Directional buttons have been added to compensate.
Perfect metaphor, for the original PGI desgin process. XD
Edited by JohnnyWayne, 22 April 2014 - 01:17 PM.
#30
Posted 22 April 2014 - 01:10 PM
#32
Posted 22 April 2014 - 01:36 PM
#33
Posted 22 April 2014 - 02:02 PM
0 - 5% = Sketch on a cocktail napkin
6 - 10% = Told someone else about it who thought it was a good idea
10 - 20% = We had a meeting and over half thought it was a good idea.
20 - 40% = Someone is working on a PowerPoint presentation or drafting a CC post on the topic.
40 - 60% = We mentioned it on NGNG
60 - 80% = We put it on a whiteboard for a department to work on it when the backlog is cleared
80 - 95% = SoonTM
95 - 100% = It's in QA and/or released, now for whack-a-bug.
#34
Posted 22 April 2014 - 03:08 PM
Roadbeer, on 22 April 2014 - 02:02 PM, said:
0 - 5% = Sketch on a cocktail napkin
6 - 10% = Told someone else about it who thought it was a good idea
10 - 20% = We had a meeting and over half thought it was a good idea.
20 - 40% = Someone is working on a PowerPoint presentation or drafting a CC post on the topic.
40 - 60% = We mentioned it on NGNG
60 - 80% = We put it on a whiteboard for a department to work on it when the backlog is cleared
80 - 95% = SoonTM
95 - 100% = It's in QA and/or released, now for whack-a-bug.
Development rules as written by White Wolf Games?
Edited by Kjudoon, 22 April 2014 - 03:08 PM.
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