Edited by Joseph Mallan, 23 April 2014 - 07:37 AM.
#281
Posted 23 April 2014 - 07:33 AM
#284
Posted 23 April 2014 - 07:49 AM
Kaldor, on 23 April 2014 - 05:47 AM, said:
Im not disagreeing with you, but I will say this. In both EVE and WoW what did you have that that we dont have here?
The freedom of choice
Wrong. Something to do other than the main "fight" thing. Crafting, Questing, NPCs....
We only have Map based combat.
There's no mechs to move, nothing to plan, no groups to organize, no enemy to entice into position.
I mean, THAT would be the major difference. I have a choice to play with others or not. But I can only do one thing. Drop in a Mech, run around 8 maps, check mah score.
#285
Posted 23 April 2014 - 07:50 AM
dimstog, on 23 April 2014 - 07:05 AM, said:
I am afraid you are totally missing my point. There's no factions. There's player that drop solo or group up and drop. Players will do either, more of which is a matter of choice and circumstances. I will agree with you, that those circumstances currently make the 5-11 group choice unavailable. The reasons most people posted here regarding how they choose to drop reflect this.
Youre missing my point... Factions, groups, people that have similar goals. How many different ways do you want to word it? The fact remains, Lone Wolf and PUG players have their queue. 12 mans have their queue. What about houses that want to drop with X = >4 players? You know, the former largest group in the game before PGI shat all over us with the 4 man group limit? Hell, Id be happy with a 8 man group limit in 12v12 matches, using another 4 players, PUG, grouped, whatever, to fill the gaps.
You did not play during closed beta, and you admit that you are primarily a Lone Wolf style player who occasionally groups with a few buds. therefor you really have no reference to how bad houses and units got ef'ed over by PGI with the 4 man group limit.
dimstog, on 23 April 2014 - 07:05 AM, said:
Case 1, they are right about their numbers (something that only PGI can know right now) and they are only catering to their larger player choice, which is rather logical. The players that would prefer 5-11 are angry in their own right, but since PGI decided that it's not worth to put the effort in to make a balanced experience for everyone involved... they just removed it. By balanced, I don't mean just being able choose to drop with a 5-11 group as a solo drop but also with in game communication tools (VoIP or command wheel), lobbies, in game guilds/units, factions, leaderboards, end game, choice of queues, etc etc. However, the only people that are not to blame are the players that like to drop solo. Neither are the people that want to drop in a 5-11 group.
Why are they catering to the Lone Wolf PUG crowd? Because that is all they can cater to. Large Units and Houses are largely dead due to piss poor decision making. Bring back larger group sizes and I can guarantee that you would see Unit and Houses making a comeback because they can do what is actually fun for them, playing together!
Catering to the Lone Wolf and PUG crowd will not make this game financially stable. Most PUG players have a 15 minute attention span and will spend nothing. You might get a few to buy a little MC to get a couple mech bays. Some of the hardcore Lone Wolf guys will obviously pay up, but is it enough to keep the game going? The 12 mans are not a viable source of income as Id be willing to bet there may only be 50 12 man teams at best that play with any regularity anymore.
dimstog, on 23 April 2014 - 07:05 AM, said:
Ding ding ding!!! Cash grab. Please pay at this window so you can do what you should have been able to do all along for free but you will get no experience or cash reward. If it truly comes to that, Ill be gone for good, and even more of the Houses and Unit community will die. This will only serve to skew their "data" even further.
dimstog, on 23 April 2014 - 07:05 AM, said:
No they are not limiting my current experience. PGI did that for me and all the Houses and Units. Lately, I drop mostly solo myself as my friends list with 300+ on it is pretty much dead anymore. I guess Im contributing to their "data" because Im unhappy...
dimstog, on 23 April 2014 - 07:05 AM, said:
I honestly dont think that they even know. The one thing I do know about multiplayer games is that you need to support the the people that will make your game viable in the long run. When you choose to ignore a large section of the player base that has the greatest potential to create community to increase the longevity of your game, you failed.
#286
Posted 23 April 2014 - 07:52 AM
Technoviking, on 23 April 2014 - 07:49 AM, said:
We only have Map based combat.
There's no mechs to move, nothing to plan, no groups to organize, no enemy to entice into position.
I mean, THAT would be the major difference. I have a choice to play with others or not. But I can only do one thing. Drop in a Mech, run around 8 maps, check mah score.
Considering how long it takes to arrange, setup, organize, and ready up a 12 man... FUUUUUUUUUUUUUUUUUUUUUU...
Anyway, playing Big Stompy Robots Online to do anything OTHER THAN, blowing up other big stompy robots seems... Silly.
#287
Posted 23 April 2014 - 07:58 AM
Technoviking, on 23 April 2014 - 07:49 AM, said:
Wrong. Something to do other than the main "fight" thing. Crafting, Questing, NPCs....
We only have Map based combat.
There's no mechs to move, nothing to plan, no groups to organize, no enemy to entice into position.
I mean, THAT would be the major difference. I have a choice to play with others or not. But I can only do one thing. Drop in a Mech, run around 8 maps, check mah score.
Huh? The point was solo vs grouped, not some inane points that has no bearing on this conversation. You cannot compare a traditional MMO to a game like MWO...
The freedom of choice in this game is whether or not I want to run solo, group, or 12 man. Solos and 12 mans have their choice. Group players got screwed with 4 man limits when PGI removed their "freedom of choice".
#288
Posted 23 April 2014 - 09:25 AM
I rather not drop solo because I prefer missile boats, and I can't count on lemmings to watch my backside.
I rather not drop solo because when I do brawl I know someone is watching my back and not shooting it.
I rather not drop solo because I'm not a antisocial causal candy crushin git and enjoy playing with me friends.
I rather not drop solo because I prefer a more tactical style of game play.
I rather not drop solo because I refuse to sip PGI's current Kool-Aid, another lemming like feature.
Seriously how much free game time do they get for making post like this?
#289
Posted 23 April 2014 - 10:43 AM
Ronyn, on 22 April 2014 - 07:19 AM, said:
I create and market my own creations, that's what I do. How well they sell all depends on what i do, which makes me realize there are many mindsets in regards to creator and consumer. Each have differing ways of approaching problems and both are valid, sometimes.
What you refer is not a typical consumer, but a critic, some do it because they think they can do better, or they simply think their idea is better or expect something in a certain way. they inherently prefer to criticize everything, many times without really knowing what they are talking about. They simply have an idea of what soemthing should be, and lash out because people cannot read their minds.
I, however, realize that I will never create a game, I do not want nor wish to. I prefer to enjoy what is available, but my opinion comes from a fellow creator telling another, that if you treat your fans with respect, they in return, show you a percentage of that. While it is not the wanted 100%/100% is does get close, but hey, you can't win 'em all, right.
I will garner from that that you think PGI has been disrespectful to their clients? As far as the 100 -100 ratio... well it appears the consumer thinks they deserve their 100 while putting in less than 10 of their own. But hey, they can't win 'em all, right.
#290
Posted 23 April 2014 - 10:46 AM
Kaldor, on 22 April 2014 - 07:20 AM, said:
And Davers is exactly correct. Advancing yourself as a player is a combination of group play, and solo play. Each type of play builds a different set of skills.
And interestingly enough, both Skills Sets can be incorporated into the other game Play Style with relative ease.
#292
Posted 23 April 2014 - 10:53 AM
Almond Brown, on 23 April 2014 - 10:46 AM, said:
And interestingly enough, both Skills Sets can be incorporated into the other game Play Style with relative ease.
Yes and no.
Solo teaches you how to play and protect your a_s. You always have to keep in the back of your head that you probably will not have any back up. This still happens to me from time to time when I expect I will have someone with me, and then they disappear, leaving me to hang in the wind... The shooting skills you learn as you quite often dont have time but to make 1 or 2 accurate shots when solo definitely transfer into group play.
When playing in a proper group, you have to teach yourself that you do have back up. This is something I see new recruits having a hard time getting used to after PUGging alot. Obviously shooting skills work both ways.
#293
Posted 23 April 2014 - 10:53 AM
beetlejuice beetlejuice be
Nah as others say I have a life that often precludes being able to sycn with friends. If I join a game and see someone I know I will give a howdy but then its down to blowing some lites legs off
#294
Posted 23 April 2014 - 10:55 AM
Dimento Graven, on 23 April 2014 - 07:52 AM, said:
Considering how long it takes to arrange, setup, organize, and ready up a 12 man... FUUUUUUUUUUUUUUUUUUUUUU...
Anyway, playing Big Stompy Robots Online to do anything OTHER THAN, blowing up other big stompy robots seems... Silly.
Oh you've never played in a planetary. That's cool. Hopefully we will, then you'll know.
#296
Posted 23 April 2014 - 11:04 AM
Edited by Geist Null, 23 April 2014 - 11:04 AM.
#297
Posted 23 April 2014 - 11:05 AM
And yes, dropping against a 12 man would SUCK. I'm very happy where things are today with regards to how teams are setup. That said, I'm likely in a very small minority when it comes to how I play and when I log on to do so.
#298
Posted 23 April 2014 - 11:06 AM
Daekar, on 21 April 2014 - 01:16 PM, said:
I drop solo because I need to be able to stop playing and handle IRL issues at the drop of a hat. I love the pause button on single player games.
I drop solo because I am easily annoyed by people, and a lot of the people I've VOIPed with were obnoxious. (I will say that, at least to my spotty memory, every single European I've ever dropped with has been friendly and polite)
I drop solo because I don't like being a VOIPless pug and fighting against VOIPed groups in the public queue - I would kind of be a hypocrite if I started 4-manning on comms.
I drop solo because I'm impatient and dislike waiting for people. I want to push the launch button and have fun just like or every other MechWarrior title I've ever owned.
I drop solo because I'm hovering just above a 1:1 W/L and K/D ratio and I don't want to gimp a team.
I drop solo because I don't want my Elo artificially inflated by playing in a group so that I'll be miserable when I try to drop solo again.
I drop solo because I'm constantly trying out builds, playing in the Mechlab, and XPing up new mechs.
Excellent post...i drop with a couple of friends since I know them from MW4:Mercs, but all the reasons listed here I would agree with and would be why I drop solo. These reasons, I believe, also explain why 84% drop solo and why it's easy to believe it too.
#299
Posted 23 April 2014 - 11:11 AM
Harathan, on 22 April 2014 - 08:36 AM, said:
But the current system is exactly that, the current system, not something group players are trying to force on solos but something that PGI implemented.If we're going to be completely inclusive, there actually needs to be 3 queues:
Solo only queue
Solo and groups queue
Groups only queue
We can dream, right?
And how to resolve the biggest dilemma that those 3 create? Why have 3 queue (buckets) to monitor and MM against if you can't keep Groups 2 out of Group 1, thus making Group 1 moot.
When I PUG, I click as a SOLO, thus I enter the Solo queue. When I arrive, I immediately "attach" myself to either my Lance, or the nearest Big Al (ECM preferred). So now I have just transformed from a Solo entity, into a Team (if just me and Big Al) and as such have created the oft QQ'd about, Pre-made Boogeymen... (if the Pre- has to mean "built before clicking Go" then someone missed the boat) as my Lance or me and Big AL can/will function just as well as the supposed BoogieMen, after hitting the dirt. Pugs I have been in have been known to win a fair number of those Matches.
Edited by Almond Brown, 23 April 2014 - 11:12 AM.
#300
Posted 23 April 2014 - 11:12 AM
Kaldor, on 23 April 2014 - 07:58 AM, said:
Huh? The point was solo vs grouped, not some inane points that has no bearing on this conversation. You cannot compare a traditional MMO to a game like MWO...
The freedom of choice in this game is whether or not I want to run solo, group, or 12 man. Solos and 12 mans have their choice. Group players got screwed with 4 man limits when PGI removed their "freedom of choice".
It's called a tangent. Like when the guy you quoted said "I drop solo because I have all this other shit I can do in mah mmo", and you used that comment to make a soap box about freedom of choice. I was just bringing it back to his point. But hey one man's "Inane" is another man's soap box.
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