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Half Ton Of Ammo Increments

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#1 Foxfire

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Posted 20 April 2014 - 04:28 PM

It's about time.

#2 Rando Slim

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Posted 20 April 2014 - 05:50 PM

Yea, I'd like that also.

#3 Durant Carlyle

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Posted 20 April 2014 - 07:23 PM

Only for MG, like tabletop. For other weapons, HELL NO!!

#4 hercules1981

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Posted 20 April 2014 - 07:40 PM

Yeah I'm not seeing anything but good out of this there r plenty of builds I end up with a half ton left over and can't quite fit the next level motor in and really don't want to strip more armor off my legs so what do I do with this tonnage. I say aaaaaaa I guess I'll put a half ton of armor back on my legs. Boooooooo I'd rather put in 3 more ac 20 rounds or 15 more ac 5 rounds etc.etc.

#5 Pjwned

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Posted 20 April 2014 - 09:09 PM

I suggested this in a thread quite a while ago and I know it's come up in other threads as well.

View PostDurant Carlyle, on 20 April 2014 - 07:23 PM, said:

Only for MG, like tabletop. For other weapons, HELL NO!!


Care to explain why or are you just going to be a tool and irrationally exclaim MUH TABLETOP, because I'm getting really sick of seeing that.

Edited by Pjwned, 20 April 2014 - 09:10 PM.


#6 Jin Ma

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Posted 20 April 2014 - 09:14 PM

They said they were looking into it i think i heard it on a NGNG podcast

#7 Appogee

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Posted 20 April 2014 - 09:42 PM

View PostJin Ma, on 20 April 2014 - 09:14 PM, said:

They said they were looking into.

Here is where PGI stores all the good ideas they say they are "looking into".

Posted Image



#8 Jin Ma

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Posted 20 April 2014 - 09:56 PM

View PostAppogee, on 20 April 2014 - 09:42 PM, said:

Here is where PGI stores all the good ideas they say they are "looking into".

Posted Image







damn what movie si that form ? is it raiders of the lost arch.. i don't know how i remembered that
Dint really even watch that movie lol what was in the cart?

Edited by Jin Ma, 20 April 2014 - 09:59 PM.


#9 Captain Stiffy

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Posted 20 April 2014 - 10:01 PM

View PostAppogee, on 20 April 2014 - 09:42 PM, said:

Here is where PGI stores all the good ideas they say they are "looking into".

Posted Image





Really I thought it was here

Posted Image

#10 Flyby215

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Posted 20 April 2014 - 10:02 PM

I tend to disagree. If you have a half-ton left over, and can't somehow generate the other half-ton then you shouldnt' have the extra ammunition. Half a ton is not at all difficult to generate if you really need it.

Just my opinion...

#11 Appogee

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Posted 20 April 2014 - 10:37 PM

I agree there have been many times when I'd have preferred to have used the half ton for ammo instead of something else.

However, only once in my year of building and Mastering 40 Mechs have I ever had a situation where I literally had no way to use that half ton - engine already maxed out, hardpoints all used, full armor). I end up putting CASE in a torso, even though I had no ammo in the torso, to serve as an additional crit buffer.

View PostJin Ma, on 20 April 2014 - 09:56 PM, said:


damn what movie si that form ? is it raiders of the lost arch.. i don't know how i remembered that
Dint really even watch that movie lol what was in the cart?

:rolleyes: Yes, Raiders of the Lost Ark. The crate contained the Old Testament Ark of the Covenant.

#12 hercules1981

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Posted 20 April 2014 - 11:18 PM

View PostCaptain Stiffy, on 20 April 2014 - 10:01 PM, said:


Really I thought it was here

Posted Image

Dude this right here is awesome I am laughing my ass off as I type this!

#13 Durant Carlyle

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Posted 20 April 2014 - 11:19 PM

View PostPjwned, on 20 April 2014 - 09:09 PM, said:

Care to explain why or are you just going to be a tool and irrationally exclaim MUH TABLETOP, because I'm getting really sick of seeing that.

And I'm really sick of seeing people wanting this game to go farther and farther away from the original game it was designed after.

This game is solidly based on tabletop. I'm sorry it doesn't fit into your 'perfect game' mold, but we do have nearly 30 years of history here. And so far, MW:O is the closest any game has come to being a good representation of tabletop and its rule set.

Of course there are things that have to be changed in the transition from tabletop to computer game, but why change things just for the sake of change? "I have half a ton left over" isn't a good enough reason.

#14 hercules1981

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Posted 20 April 2014 - 11:39 PM

View PostDurant Carlyle, on 20 April 2014 - 11:19 PM, said:

And I'm really sick of seeing people wanting this game to go farther and farther away from the original game it was designed after.

This game is solidly based on tabletop. I'm sorry it doesn't fit into your 'perfect game' mold, but we do have nearly 30 years of history here. And so far, MW:O is the closest any game has come to being a good representation of tabletop and its rule set.

Of course there are things that have to be changed in the transition from tabletop to computer game, but why change things just for the sake of change? "I have half a ton left over" isn't a good enough reason.

Can't stand how the staying close to table top or this ain't table top crap even comes out. Yeah I know where the game came from. Whatever, it's a video game and not some stupid cardboard cut out with pen paper and dice. Some guy I know from across my condo unit told me he has that and asked me to get in on it cause he knew I was into the video games and I laughed at him and went and played basketball. Things will forever change for balance sake or abused situations come up and they may need to move further from tabletop because of it. There is no good reason not to let me load a half ton of ammo unless the (it's not table top) subject comes up. If your a total table top fan and don't like the way mwo is headed cause u feel it may b going further away from your TT then stop playing and get out that huge waste of space and throw the dice.

Edited by hercules1981, 20 April 2014 - 11:43 PM.


#15 TELEFORCE

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Posted 21 April 2014 - 02:11 AM

There were advanced construction rules for tabletop that allowed for fractional accounting during unit construction. That allowed for any amount of ammunition at any weight, though ammo was still limited at 1 ton/slot. MG ammo always came in 1 ton or half-ton increments. It just allowed for that for other weapons as well (though players had to agree on the use of such designs before a game!).

It also allowed XL engines, internal structure, and armor to not be rounded off to the nearest halfton. So you can have an XL engine that weighed 20.75 tons instead of 21 tons, for example. But then your endo-steel on a 95 ton 'mech would save you 4.75 tons instead of 5 tons :rolleyes:

#16 Foxfire

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Posted 21 April 2014 - 03:27 AM

View PostFlyby215, on 20 April 2014 - 10:02 PM, said:

I tend to disagree. If you have a half-ton left over, and can't somehow generate the other half-ton then you shouldnt' have the extra ammunition. Half a ton is not at all difficult to generate if you really need it.

Just my opinion...


It depends on the mech and build. There aren't that many useful half ton options if you have maxed armor, the best engine, your full loadout, and still end up that half ton short. Sure, you can throw on a crit buffer(aka CASE) but that doesn't provide much more use than that in a lot of cases.

I know that I can easiely build good builds for the Ravdns and end up at 34.7 tons. With no other options to equip if I dropped down to 34.5 that would be of a direct use to me.

#17 Bobzilla

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Posted 21 April 2014 - 04:45 AM

I'm kinda split on this idea. Ammo is a balancing factor, so to make it more flexable is a buff (as people have described already, that extra 1/2 ton has much better use as ammo than leg armor). Then again that tonnage is still being used for something that adds to the mech anyways.

I think if they did do this, 2 half tons should work out to less than one full ton, cept for maybe the AC\20 which loses a round due to rounding already.

#18 Durant Carlyle

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Posted 21 April 2014 - 07:48 AM

View Posthercules1981, on 20 April 2014 - 11:39 PM, said:

Can't stand how the staying close to table top or this ain't table top crap even comes out. Yeah I know where the game came from. Whatever, it's a video game and not some stupid cardboard cut out with pen paper and dice. Some guy I know from across my condo unit told me he has that and asked me to get in on it cause he knew I was into the video games and I laughed at him and went and played basketball. Things will forever change for balance sake or abused situations come up and they may need to move further from tabletop because of it. There is no good reason not to let me load a half ton of ammo unless the (it's not table top) subject comes up. If your a total table top fan and don't like the way mwo is headed cause u feel it may b going further away from your TT then stop playing and get out that huge waste of space and throw the dice.

So this is an important balance issue then? The game is broken, and can only be fixed by allowing half-ton ammo lots? Oh, I thought it was only because people couldn't find ways to fill that last 0.5 tons on their own. Let's get right on that, PGI!

...NOT.

View PostTELEFORCE, on 21 April 2014 - 02:11 AM, said:

There were advanced construction rules for tabletop that allowed for fractional accounting during unit construction. That allowed for any amount of ammunition at any weight, though ammo was still limited at 1 ton/slot. MG ammo always came in 1 ton or half-ton increments. It just allowed for that for other weapons as well (though players had to agree on the use of such designs before a game!).

It also allowed XL engines, internal structure, and armor to not be rounded off to the nearest halfton. So you can have an XL engine that weighed 20.75 tons instead of 21 tons, for example. But then your endo-steel on a 95 ton 'mech would save you 4.75 tons instead of 5 tons :D

Those were optional, advanced rules. The devs haven't used any optional rules yet, and they don't appear to be moving in that direction.

A 95-tonner saves 4.5 tons with Endo Steel using standard rules, not 5 tons. The fractional-accounting optional rule would allow it to save an extra 0.25 tons on that Endo Steel, for a total savings of 4.75 tons.

#19 MeiSooHaityu

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Posted 21 April 2014 - 07:56 AM

Need that extra ton of armor, take it out of the head. Knock the head down by 10 points of armor (8 points total left), that helps a lot. Most mech's head hitboxes are so hard to hit, you will never get headshot. Obviously there is some risk, but it isn't a bad option.

P.S. Not recommended in some mechs like the Catapult LOL.

#20 Foxfire

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Posted 21 April 2014 - 08:30 AM

View PostDurant Carlyle, on 21 April 2014 - 07:48 AM, said:


Those were optional, advanced rules. The devs haven't used any optional rules yet, and they don't appear to be moving in that direction.

A 95-tonner saves 4.5 tons with Endo Steel using standard rules, not 5 tons. The fractional-accounting optional rule would allow it to save an extra 0.25 tons on that Endo Steel, for a total savings of 4.75 tons.


The ability to fire faster than the standard round could be said to be the Solaris optional mechanics.





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