Moenrg, on 23 April 2014 - 11:21 AM, said:
The only problem with this is that it will create more sniping lights. As it is now, ecm lights sit just beyond sight range, plinking away all but immune to return fire as they exploit the limited sight ranges on maps (since they can see your "magic triangle" while they don't have one). MWO has gone our of it's way to make better graphics cards useless on certain maps (such that on those maps I quickly lower settings), this will just push people to downgrade their settings on more maps.....
My experience varies greatly from what you're describing. You can typically "see" much farther than your sensors can detect a 'mech, and any 'mech that is far enough away to NOT be "seen" is typically out of range of my gauss rifle anyway, so I don't care about his existence.
If there's a 'mech in front of me, pop-tarting, or humping a hill, it's a matter of timing. An ECM 'mech I'll probably never have a lock on him anyway, BUT, if he's moving and changing the color of pixels in front of me, I can aim at him and kill him.
Only indirect missile fire posses a problem with 'mechs firing at me, but I'm not able to reach them, but that's a whole other discussion (one I am on both sides of the fence since my 2nd most commonly piloted 'mech is a LRM boat).